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Messages - Cassiel

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21
clrmame Discussion / Re: clrmamepro 4.024 released
« on: 01 October 2015, 15:06 »
Hmmm, I'm using beta 2. Let be upgrade and test. Thanks for checking.

22
clrmame Discussion / Re: clrmamepro 4.024 released
« on: 30 September 2015, 13:51 »
Hmmm... think I might have spotted an issue in the new version with "Rename" enabled for WinRAR.

CMP asks if I want rename, then it appears to attempt to, but the RAR is not actually changed. There's no warning message or anything, it simply does not rename.

I'm using: rn -y -r -rr1 -ma5 -m5 -t -htc -ibck -qo+ %1 %2 %3

23
Awesome... Danke

24
I blame Win10... I'm blaming it for all my woes at the moment. LOL

25
Bump... since you seem to be in a coding mood the last few days.   :D

26
Undumped Wiki / Re: Toylet (2011, SEGA)
« on: 31 July 2015, 08:51 »
So many jokes about "dumping" this "toilet" game.... but I am an adult.

Saying that though, would love to play on Sega's latest 'hardware'. LOL

27
Quick suggestion, when adding DATs from a folder (in this case MAME hash files) where they already exist, add a 'Yes to All' option.

At the moment it asks if you want to replace existing, yes or no. And you have to click yes 300 odd times.



28
clrmame Discussion / Re: dat with language information
« on: 10 July 2015, 09:55 »
Ah, OK I see.

No, we have not broken out the flags into separate XML elements YET.   ;)

29
clrmame Discussion / Re: dat with language information
« on: 10 July 2015, 08:53 »
Sample from N64 Games DAT:

Air Boarder 64 (1998)(Human)(JP)(en-ja)

JP = released in Japan
en-ja = game includes English and Japanese languages

The TOSEC naming convention can be found here: http://www.tosecdev.org/tosec-naming-convention

30
clrmame Discussion / Re: dat with language information
« on: 09 July 2015, 10:53 »
TOSEC DATs contain both region and language flags:
http://www.tosecdev.org/

31
clrmame Discussion / Re: DAT (depreciated) -> XML
« on: 19 January 2015, 17:13 »
Sorry to be a pain... how would I include MD5 too? It is already included in source DAT(s).

32
clrmame Discussion / Re: DAT (depreciated) -> XML
« on: 16 January 2015, 15:40 »
You are beautiful guys... thank you.   ;D

33
clrmame Discussion / DAT (depreciated) -> XML
« on: 16 January 2015, 11:58 »
Hey guys... this isn't necessarily a specific CMP question, but does anyone know a way that I can (bulk) convert a bunch of DATs in legacy format to the new n' shiny XML format?

I don't see anything under Dat2Dir, and I had it in my head that Logiqx's DatUtil could do this but I think I am mistaken.

Any pointers much appreciated...

34
clrmame Discussion / Re: clrmame 4.016 released
« on: 24 December 2014, 10:57 »
misc:    some intern changes so that you got theoretically 32k path length support (Hello Tosec..)
         If you need such long paths, you need to add "\\?\" in front of your rom/sample/add/rebuilder
         source/destination/etc paths..
         So for example:
         \\?\E:\temp\this is a long folder name right or wrong blabalbalblablablablabalabl\

Hello Roman...   ;)

Thanks again for this, most appreciated.

35
clrmame Discussion / Re: (Another) new feature suggestion
« on: 16 December 2014, 11:36 »
Oops, sorry forgot to respond...

No problem, I understand. Realise I am very much in the minority (using RAR) too.

36
clrmame Discussion / Re: Excluding files
« on: 16 December 2014, 11:34 »
Meh... save the docs for when you write your new and shiny set-based CMP.   ;)

37
clrmame Discussion / Re: Batchrun Rebuilder question
« on: 16 December 2014, 10:37 »
Reminder to myself: Add a batcher option to force not compressed sets.

Seconded...  :D

38
clrmame Discussion / Re: Excluding files
« on: 16 December 2014, 10:19 »
See... this is why I read this forum. Always learning something new CMP can do!

39
clrmame Discussion / (Another) new feature suggestion
« on: 02 October 2014, 17:05 »
...to be filed under "yes please if easy to implement"   :P

Like chdman version check, can you implement the same for RAR version? Check for latest v5.0.

http://www.forensicswiki.org/wiki/RAR


40
clrmame Discussion / Re: something to test
« on: 23 September 2014, 13:12 »
RE 2, I can have another play in >5 hours and see if anything similar happens?

(waiting on something to finish using these files)

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