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Messages - xro998

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Can you tell me a bit more about running the widescreen mode on a non widescreen, 4:3,  monitor and how you accoplish this?

I simply set the Video Display option in my UnleashX dash to "Widescreen". The CRT TV I'm going to get can accept 16:9 in it's correct aspect ratio with letter boxing as well as fill the entire screen.

Edit: Basically I am asking if CoinOPS is capable of forcing 240p output and also forcing the native resolution of any particular game when it is running (versus whatever the Xbox's resolution is ex. like when you are in the main menu to select a game)... considering the in-game menus are always the same size I am guessing this is not implemented. It is also the way old school consoles output their video such as SNES/Genesis... this would be amazing and provide an authentic experience for those of us with CRT TVs that allow low-def signals. Maybe a solution is to create a separate menu for each low resolution? Thanks for any reply by BP or anyone involved working on CoinOPS! This would be killer! ;)

CoinOPS Discussion / Outputting a game's original resolution?
« on: 15 October 2011, 16:05 »
I'm going to be using CoinOPS through component cables on a 4:3 480i CRT TV... for now I am planning to use the widescreen mode in the Xbox to get Capcom CPS-1/CPS-2 games to have the whole picture in "pixel perfect" because of their wider resolution, then simply having the CRT stretch the image to fit 4:3 (which to me is way better than the distortion from stretching the actual pixels with the aspect ratio correction). However, the very BEST picture would be if the Xbox itself outputted the rom's original resolution instead of the Xbox's resolution scaled. This will have a greater clarity while avoiding interlacing flicker from a high resolution on a 480i CRT... it also allows for scanlines. Is this at all possible? Thank you; CoinOPs is the best!

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