1
clrmame Discussion / Re: Site Problems
« on: 14 February 2025, 00:35 »
And Edge seems to be working well now too although I have been getting a different error (attached)
The new forum is online, hope you enjoy it!
After several years, we’ve decided it’s time to start taking advantage of features of newer (or at least slightly less outdated) CPUs. Starting with MAME 0.274, official Windows binary releases will require so-called x86-64-v2 features. These features have been available in all popular x86-64 CPUs for close to a decade. They were introduced in the following CPU families:
Intel “Nehalem” (2008), or “Silvermont” (2013) for low-power CPUs
AMD “Bulldozer” (2011), or “Jaguar” (2013) for low-power CPUs
VIA “Nano C” and “Eden C” (both 2015)
If you still want to run up-to-date versions of MAME on older systems running Windows, you’ll need to compile it from the source code.

That's not a real new ROM, it's a rename and has the same hash info as aa003.bin, but aa008.bin has baddump status.
It's probably being rejected as a duplicate in most ROM managers.
Perhaps this will require another small update to clrmamepro? As you can see it seems to be some kind of placeholder ROM for the 2nd MCU. Usually when there are multiple MCUs in a game, there are separate (non-identical) ROMs for each one. I don't know of any other games where there are identical ROMs on different MCUs, but I haven't looked for them. I don't know what clrmamepro's proper behavior is in such a case.
<machine name="josvolly" sourcefile="gsword.cpp">
<description>Joshi Volleyball</description>
<year>1983</year>
<manufacturer>Allumer / Taito Corporation</manufacturer>
<rom name="aa003.bin" size="1024" crc="68b399d9" sha1="053482d12c2b714c23fc80ad0589a2afd258a5a6" region="mcu1" offset="0"/>
<rom name="aa008.bin" size="1024" crc="68b399d9" sha1="053482d12c2b714c23fc80ad0589a2afd258a5a6" status="baddump" region="mcu2" offset="0"/>
</machine>