EMULAB Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

The new forum is online, hope you enjoy it!

Pages: [1]   Go Down

Author Topic: MAME 0.147  (Read 5219 times)

Simone

  • Administrator
  • Member
  • *****
  • Karma: 8
  • Offline Offline
  • Posts: 494
  • Operating System:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Firefox 15.0.1 Firefox 15.0.1
    • View Profile
MAME 0.147
« on: 17 September 2012, 11:36 »



Download

0.147 whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 04323: mjflove, rongrongg, rongrongj: [debug] Crash
  after exit (Phil Bennett)
- 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c:
  [debug] Assert after OK (Phil Bennett)
- 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash
  before OK (Robbbert)
- 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c,
  groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c,
  macrossp.c: [debug] assert: src/emu/attotime.h:146:
  frequency > 0 (Phil Bennett)
- 04999: [Crash/Freeze] (pong.c) All sets in pong.c:
  [debug] Crash after OK (couriersud)
- 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug]
  Crash before OK (Tafoid)
- 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c:
  NVRAM written incorrectly - games never start. (hap)
- 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c:
  [debug] Crash immedately after OK (debug) (s.ronco)
- 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz,
  isgam : Black screen (Aaron Giles)
- 04978: [Sound] (scregg.c) dommy: Sound effects seem to
  be incomplete/missing (hap)
- 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese)


Source Changes
--------------
-i386: xlat implementation fix [Alegend45]

-Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]

-Updated netlist implementation: [Couriersud]
 * Now supports any resolution fitting reasonably into a UINT64
 * Execution now uses a list sorted by execution time
 * Implementation now supports analog and digital inputs / outputs
 * First step in a move to "terminals" being both input / output
 * Improved object model
 Pong:
 * Rewrote video code, now emulates a monitor by analyzing the analog
    video signal and identifying vsync and hysnc pulses.
 * Removed all hacks.
 Overall performance increase of about 10% over the previous "pongf"
 implementation.

-patch that enables output of <info> elements stored in software lists
 through -listsoftware [qmc2]

-Flicker: Boots up, some buttons working. WIP [Robbbert]

-Continuing new device implementation for SN76496 and clones - mrdo.c,
 pachifev.c, tp84.c  [Osso]

-Flicker: added remaining inputs, some notes, sound (of sorts), marked
 as working. [Robbbert]

-Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]

-Written up a bare-bones M50458 OSD video chip device, used by Nintendo
 Super System HW [Angelo Salese]

-Continuing new device implementation for SN76496 and clones [Osso]

-Written a preliminary S-3520CF RTC chip device, used by Nintendo Super
 System [Angelo Salese]

-zac_1: added display, inputs, notes. ewf and sshtlzac marked as
 working [Robbbert]

-Fixed G-Stream G2020's sound banking. Compared with a real PCB and
 everything sounds as it should.  [trap15]

-Added IGT ID-023 Protocol to driver.  This additional DBV protocol
 allows all remaining unsupported sets to accept dollar bills in-game.
 The protocol is switchable via driver configuration (along with
 denomination). [Jim Stolis]

-Shared palette fix for certain sms-based games in Mega Tech
 [David Haywood]

-20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition.
 [Brian Troha]

-Preliminary implementation of the Fujitsu MB90092 OSD chip, used by
 Super Famicom Box [Angelo Salese]

-Fixed for an SDL sound bug surrounding use of -speed and pausing
 frequently causing corrupt sound.  [Antonio Giner]

-Basic emulation of the Z180 in Super Famicom Box HW
 [Angelo Salese, nocash]

-Fixed default SDL OSX UI toggle key name. [Curt Coder]

-Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder]

-ppc: Implemented PPC403 DMA chaining [Ville Linde]

-Created new sprite device base class, which manages a bitmap and a
 sparse bitmap for tracking which areas got updated. This allows
 sprites to be rendered independently to their own bitmap and then
 mixed in a final step. Converted the Sega sprite device over to this
 new model, and moved the mixing steps out of the sprite
 implementations and into the driver- specific video updates where it
 belongs. [Aaron Giles]

-Added some further methods and helpers to the bitmap_t and rectangle
 classes. [Aaron Giles]

-Created a sega_16bit_common_base class which handles the common Sega
 palette RAM mappings and open bus reads. [Aaron Giles]

-nwk-tr.c: Improved LAN controller emulation [Ville Linde]

-segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as
 317-0106 and provided a working decryption key. [Chris Hardy]

-Verified Dip Settings using Dip Sheet and through playtesting for
 deadconx, deadconxj  [Tafoid]

-PowerPC: Fixed 601-type BAT processing [R. Belmont]

-taito_x.c: Corrected the rom names for the Superman sets. Added info about
 an alternate rom layout using a daughter card and half sized mask roms.
 Changed Gigandes (Japan) to Gigandes (earlier) as both sets support
 English / Japanese via dipswitch. But one set has a revised and corrected
 service mode.  [Brian Troha, Dave France, The Dumping Union]

-Improved SPC700 cycle opcode timings [Angelo Salese, byuu]

-Fixed a major bug with 5A22 timings, that was incorrectly taking extra
 steals at every read, write and rmw types of opcode [Angelo Salese]

-Moved multiplication and division operation from SNES to 5A22 CPU core
 file [Angelo Salese]

-Updated looping.c to use the new tms52xx device implementation. [Osso]

-Made core able to use bios selection per slot device
 [Miodrag Milanovic]

-made S1410 device act as a SCSIHD with the custom commands, added
 D9060HD & ACB4070 devices to do the same thing [smf]

-Numerous jedutil tool improvements.  [Kevin Eshbach]

 Made some modifications to the jedutil tool to allow the viewing of
 simple combinatorial jeds (adding support for registered and gals in
 the future) by taking a jed file and printing out human-readable
 equations.  Changed the command line options of the jedutil tool to
 know take an initial argument to specify what the tool should do.

 For example to convert a jed to bin the command is now: jedutil
 –convert <source.jed> <dest.bin> jedutil –convert <source.bin>
 <dest.jed>

 To view a jed file with human-readable equations the command is
 jedutil –view <source.jed> <pal type>

-gfx_element is now a class. Accessors are provided for all necessary
 elements. Updated some of the more, ah, creative uses/abuses of the
 gfx_elements. [Aaron Giles]

-Split out callbacks from scsibus_device into scscb_device, eventually
 this will be a SCSI device. SCSIBus_interface is no longer required
 and has been removed. [smf]

-DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]

-PowerPC: 100% pass of integer portion of PPCTorture on all DRC
 backends. [R. Belmont]

-es5503: Preserve phase when oscillators loop [R. Belmont]

-nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde]

-xforce: fixed display [Robbbert]

-Promoted brickzn to playable state [Luca Elia]
 * Fixed gfx ROMs loading
 * Fixed inputs in joystick version
 * Alternate data decryption
 * Fixed alternate opcode decryption ranges
 * Palette encryption, banking and writes disable
 * Work RAM disable
 * Multiplexing of registers through protection
 * Added cheat / debugging inputs

-Understood how the Seibu COP collision detection really works, greatly
 improving Godzilla, Heated Barrel and SD Gundam RT gameplay
 [Angelo Salese, Smitdogg]

-Generalized the PLS100 into a PLA device of variable amounts of
 inputs/outputs/terms. [Curt Coder]

-In device_state_interface, rename state() to state_int() and
 set_state() to set_state_int() for consistency. Update all callers.
 Also add set_pc() helper and updated all callers to use that instead
 of set_state_int(STATE_GENPC) [Aaron Giles]

-Added device_t::state() method to get the state interface. Added
 redundant device_state_interface::state() method to catch redundant
 use of it. [Aaron Giles]

-segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice]

-Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the
 above methods. [Aaron Giles]

-Add ambiguous execute() and memory() methods to the
 device_execute/memory_interfaces respectively in order to catch
 unnecessary usage of the corresponding device_t methods. Removed all
 existing redundant usage. [Aaron Giles]

-merit.c: Added dipswitches to the Pit Boss sets with dipswitch
 locations. Reordered sets from oldest to newest. Added
 GAME_NO_COCKTAIL flag as these games support a cocktail mode.
 Mapped player 2 controls for cocktail mode. [Brian Troha]

-Closeout on old macros. Retired cputag_set_input_line and
 cputag_set_input_line_and_vector, replacing them with
 machine.device("tag")->execute().set_input_line[_and_vector].
 [Aaron Giles]

-meritm.c: Various rom name corrections and additional minor
 documentation. [Brian Troha]

-meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB.
 [Brian Troha]

-Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]

-Rotation: fixed displays, fixed sensors so that the game is now
 playable. [Robbbert]

-es5503: Fix IRQ timing error introduced when I did the device
 conversion. [R. Belmont]

-Made accurate trigonometry maths in Seibu COP [Angelo Salese,
 Smitdogg]

-Rewrote the SAA5050 Teletext character generator. Removed saa505x.c
 which was used by bbc.c, and refactored all drivers to use the new
 implementation. [Curt Coder]

-idetrl.c - Support IDE command 0x31
 (IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]

-splash.c: Changed the Machine Config to use actual OSC values and
 measured clocks as listed in the driver. Added a note about a Splash!
 PCB with alternate (higher) OSC clocks. Added a note about The Return
 of Lady Frog 9 rom and the 1 bit difference between the two sets.
 [Brian Troha]

-Fixes so MESS on PowerPC OS X builds and works again.  MAME is still a
 lost cause. [R. Belmont]

-Updated DOCS config.txt and windows.txt with recent commands that were
 never added to documentation as well as some clarifications.  [Tafoid]

-expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards
 used for the two different versions of Fantasia. [Brian Troha]
 
-segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]

-tumbleb.c: Filled in a few dipswitches for Magicball Fighting.
 [Brian Troha]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
F1 Super Lap [David Haywood]
Turbo Out Run (cockpit, FD1094 317-0106)
  [Chris Hardy, The Dumping Union]
Little Robin [David Haywood]
Brick Zone (2 sets) [Luca Elia]
Dodge City (9131-02) [Brian Troha, The Dumping Union]
Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump
  [letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap]
Draw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap]
Magicball Fighting (Korea) [Guru, David Haywood]
Thrill Drive (JAE, JAB) [Ville Linde]
GTI Club [Ville Linde]
Solar Assault [Ville Linde]
Hang Pilot [Ville Linde]


New clones added
----------------
Fantasia (940307 PCB) [Brian Troha, The Dumping Union]
Superman (US) [Dave France, The Dumping Union]
Ms. Pac-Man Heart Burn [hap]
F1 Super Lap (World) [Uncle Tom]
Thunder Zone (World 4 Player) [Guru]
Dodge City (2131-82, set 2) - Not working
  [Brian Troha, The Dumping Union]
Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.]
Exciting Soccer (US) [Tirino73]


New games marked as GAME_NOT_WORKING
------------------------------------
LD Mahjong #4 Shabon-Dama
  [Yohji, ranger_lennier, Smitdogg, The Dumping Union]
Sega Clay Challenge [Super Menteur, R. Belmont]
Logged


Pages: [1]   Go Up
 

Page created in 0.159 seconds with 19 queries.

anything
anything