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Topics - Simone

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News & Communication / FB Alpha Release
« on: 04 December 2011, 14:31 »


FB Alpha Page

Bugfix version. As always, the downloads can be found on the FB Alpha page.

Here's whats new;

    Fixed missing menu in Windows XP [CaptainCPS, doomking]
    Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]
    Better organised the Neo Geo menu items [CaptainCPS]

News & Communication / MAME Plus! UI eXTended v0.144u1r4940
« on: 02 December 2011, 23:48 »

News & Communication / FB Alpha Release
« on: 02 December 2011, 11:11 »


FB Alpha Page

A new FB Alpha release. Lot's of driver improvements, fixes, and other things going on with this one.

    Ported the V20/V30/V33/V25/V35 CPU core from MAME [iq_132]
    Updated Vez interface to support above CPU core port [iq_132]
    Updated the M72, M90, Dynamite Duke and Raiden drivers to support the new Vez interface [iq_132]
    Added sound support to the V25 based Toaplan drivers Batsugun, Dogyuun, Knuckle Bash and Grind Stormer [iq_132]
    Added Risky Challenge and Gussun to release builds [iq_132]
    Ported the M6502 CPU core from MAME, and added an interface for it, replacing the old core [Barry]
    Enabled the sub-CPU types in the M6502 CPU Core and added support for them in the interface [iq_132]
    Added support for the new M6502 core to the Renegade driver, fixing some graphic issues [Barry]
    Added support for the new M6502 core to the DEC-8 driver, adding sound to all games [Barry]
    Added support for the new M6502 core to the Karnov driver, adding sound to all games [Barry]
    Updated the Gauntlet, Mole Attack, Mysterious Stones and Scrambled Egg drivers to support the new M6502 core [Barry]
    Added SAA1099 sound core module and added support to the XOR World driver which now has sound [iq_132]
    Added support to the DAC module for up to eight DACs [Barry]
    Added BURN_SND_CLIP macro [Barry]
    Fixed rendering MSM6295 sound in Seibu sound module [Barry]
    Added Neo Geo CD Load Game dialog [CaptainCPS]
    Integrated the Neo Geo CD Load Game dialog with the rest of the application and fixed several x64 issues [Barry]
    Removed the BurnMedia functionality since it is replaced by the Neo Geo CD id module, and updated all drivers to reflect the new structure [Barry]
    Changed the burn, burn/devices, burn/drivers, burn/sound, burner and interface folders to use defined variable types, allowing better control for ports to other architectures [Barry]
    Changed the CPU interfaces to use defined variable types [Barry]
    Fixed the source code tree to build with MinGW64 and GCC 4.6.1 allowing MinGW to build x86 and x64 builds [Barry]
    Consolidated the mingw345 and mingw452 makefiles, and added support for GCC 4.6.1 to the makefile [Barry]
    Moved the rules to makefile.rules and included makefile.rules in the mingw and vc makefiles [Barry]
    Moved some win32 specific stuff from burner.h to burner_win32.h [kev]
    Some 64-bit code fixes [TheMaister]
    Changed the DirectX support to load the functions at runtime, removing the need for linking to the libraries [CaptainCPS]
    Added support for building the experimental DirectX9 blitter and xAudio2 module with MinGW [CaptainCPS]
    Tidied the DirectX changes to compile cleanly [Barry]
    Added an alternative DirectX 9 blitter written by regret and modified it to work with FB Alpha [Barry, regret]
    Added driver for Dragon Ninja, Heavy Barrel and Robocop on DEC-0 hardware [Barry]
    Added bootleg of Knights of the Round to the CPS-1 driver [Barry, JacKc]
    Added clone of Pang 3 to the CPS-1 driver [Barry]
    Added clone of Street Fighter II Champion Edition to the CPS-1 driver [Barry]
    Added clone of Cobra Command to the DEC-8 driver [Barry]
    Added clone of Puckman to the Pacman driver [JacKc]
    Improved the asic27_kov protection simulation, allowing Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan to work, albeit with incorrect roms due to rom-hoarding [iq_132]
    Added clone of Ninja Warriors to the Taito drivers [JacKc]
    Added Fix Eight to the Toaplan drivers [iq_132]
    Added Ghox to the Toaplan drivers [iq_132]
    Added support for the analog paddle in Ghox [Barry]
    Added clone of Alien Storm to the Sega System 18 driver [JacKc]
    Added clone of JJ Squakwers to the Seta driver [JacKc]
    Added clone of Ikari III to the SNK68 driver [JacKc]
    Added Pipi & Bibis to the Toaplan drivers [iq_132]
    Cleaned up 1945K-III driver and added support for generic rendering [iq_132]
    Cleaned up the 4 Enraya driver and added support for 'unknown Pacman gambling game' [iq_132]
    Fixed sound in Aquarium driver [Barry]
    Fixed sound in Armed Formation driver [Barry]
    Fixed crash in the Baraduke driver [Barry]
    Fixed Saturn in the Blue Print driver [Barry]
    Fixed sound in Caveman Ninja bootleg in the Caveman Ninja driver [Barry]
    Fixed crash when exiting CPS-1 drivers [Barry]
    Fixed sound in SD Gundam Psycho Salamander no Kyoui in D-Con driver [Barry]
    Fixed coin inputs in Garyoret in the DEC-8 driver [Barry]
    Fixed an app crash in the Garyoret and Gondo drivers in the DEC-8 driver [Barry]
    Fixed orientation in Last Mission in the DEC-8 driver [Barry]
    Fixed Shackled in the DEC-8 driver [Barry]
    Corrected main and sub CPU clocks in the Double Dragon driver [Barry]
    Fixed music tempo in Double Dragon [Barry]
    Improved the volume balance between the YM2151 and the MSM5205's in the Double Dragon driver [Barry]
    Added overclocking support to the Double Dragon driver [Barry]
    Improved video timing and sound balance in the Exed Exes driver [Barry]
    Added sample support to the Galaga driver [Barry]
    Fixed sound in Got-cha Mini Game Festival [Barry]
    Fixed clone of Gyrodine in the Kyugo driver [Barry]
    Fixed orientation of vertical games in the Lady Bug driver [Barry]
    Fixed bootleg of Legend of Kage in the Legend of Kage driver [Barry]
    Added ADPCM sound to Avengers and Trojan in the Legendary Wings driver [Barry]
    Fixed music tempo in the M92 driver [Barry]
    Fixed crash in Magical Cat Adventure driver [Barry]
    Added support for second DAC in Mogua Desse driver [Barry]
    Fixed sound in Mug Smashers driver [Barry]
    Added support for the NeoOpen BIOS v0.1 beta to the NeoGeo driver [Barry]
    Fixed driver reset in Task Force Harrier in the NMK16 driver [Barry]
    Fixed sound in the Afega games in the NMK16 driver [Barry]
    Fixed music tempo in Macross 2 and Thunder Dragon in the NMK16 driver [Barry]
    Big cleanup of the Pacman driver, adding support for Pengo and a few clones [iq_132]
    Fixed orientation of all games in the Pacman driver [Barry]
    Fixed Paint Roller in the Pacman driver and added to release builds [Barry]
    Fixed inputs in Ponpoko in the Pacman driver [Barry]
    Fixed Woodpecker (set 2) in the Pacman driver and added to release builds [Barry]
    Fixed sound in Pass driver [Barry]
    Fixed sound in Power Instinct (bootleg set 2) [Barry]
    Fixed service mode dips in Pushman driver [Barry]
    Fixed crash in Pushman (Korea, set 2) [Barry]
    Added Rally X to release builds since I obviously forgot when I wrote the driver! [Barry]
    Emulated the MCU in the Renegade driver [Barry]
    Emulated the custom ADPCM sound in the Renegade driver [Barry]
    Fixed DAC sound in Route 16 driver [Barry]
    Added NVRAM saving in the Seta 2 driver, meaning that gun callibrations are stored when exiting [Barry]
    Fixed clone of Joe & Mac Returns in Simple 156 driver [Barry]
    Fixed sound in SUNA16 driver [Barry]
    Fixed Get Star (bootleg set 1) in Tiger Heli driver [Barry]
    Emulated MCU in non-bootleg versions of Alcon and Slapfight in Tiger Heli drivers which are now working [Barry]
    Simulated MCU in non-bootleg version of Get Star in Tiger Heli driver which is now working [Barry]
    Added clone of Get Star to the Tiger Heli driver [Barry]
    Added ADPCM sound to Toramich in the Tiger Road driver [Barry]
    Fixed DAC sound in Kabuki-Z in the TNZS driver [Barry]
    Fixed inputs and added sound in bootleg of Toki in the Toki driver [Barry]
    Fixed sound in Jumping Pop in Tumble Pop bootleg driver [Barry]
    Fixed sound in Buccaneers and Kickle Cubele in the Vigilante driver [Barry]
    Fixed orientation in Vulgus [Barry]
    Fixed WWF WrestleFest (US bootleg) in WWF Wrestlefest driver [Barry]
    Fixed sound in Magic Bubble in the Yun Sung 16 driver [Barry]
    Fixed a crash when starting the Neo Geo driver from the command-line [Barry]
    Removed a 64Mb rom limit on Neo Geo sprite ROM size, fixing kof98ae and maybe some others [Barry]
    Fixed an app crash when exiting drivers using the taito_m68705 module [Barry]
    Moved Atari and Kaneko16 into the misc categories and added a category for Irem to the game selection dialog [Barry]
    Fixed nullifying pointers in BurnFree in the Burn memory module [Barry]
    Tidied all drivers in the misc_post90s and misc_pre90s folders, and updated to use Burn Memory module and BURN_SND_CLIP macro [Barry]
    Moved Kaneko Pandora code to it's own file [Barry]
    Moved Air Buster driver to misc_post90s folder [Barry]
    Changed sega_decode_317 in the System1 driver to support external use and removed the duplicated code in the Angel Kids driver [Barry]
    Matched all sets to MAME 0.144u1 [Barry]

News & Communication / MAME 0.144u1
« on: 27 November 2011, 18:54 »


MAME 0.144u1 whatsnew :

MAMETesters Bugs Fixed
- 04456: [Graphics] bs94, re900: graphics corrupted/black screen (hap)
- 04535: [Sound] 6532 RIOT device changes causing missing sound in
         games (hap)
- 04391: [Crash/Freeze] boscomd, bosco: Bosconian - Game resets at
         various times. (hap)
- 03271: [Graphics] galaga and clones: Graphic artifact when booting
- 02887: [Graphics] digdug and clones: Sprites disappear off right
         screen- cocktail mode player 2 (hap)
- 03266: [Graphics] bosco, galaga, xevious, digdug and clones: Screen
         flipping isn't handled correctly (hap)
- 04382: [Graphics] All sets in mappy.c: Cocktail screen offset for
         2nd player (hap)
- 04531: [Sound] f1en: Engine noise loops/resets (Tafoid)

Source Changes
Forte Card improvements [Roberto Fresca, Rob Ragon]
 * Added crystal through #define
 * Correct clocks for CPU, CRTC and AY8910.
 * Added new spanish set.
 * Added correct bipolar dump.
 * Correct palette routines, plus video resnet.
 * Watchdog.
 * Added preliminary support for 93SC56 serial EEPROM.
 * Added proper serial EEPROM dump.
 * Added a ton of technical notes...

Forte Card: Improved the 93SC56 serial EEPROM interface. Added more
findings and technical notes. [Roberto Fresca, Rob Ragon]

Move per emulator constants info into separate class
[Miodrag Milanovic]

Fixed HLSL memory leak and crash on exit on 32-bit targets.
[Ryan Holtz, Bat Country Entertainment]

Modernized zerozone.c and zodiack.c drivers [Fabio Priuli]

Modernized address maps for most skeleton drivers [Fabio Priuli]

Fixed rom mapping and added nvram in pcat_nit.c. Some mini-games in
streetg(2) are playable now. [Mariusz Wojcieszek]

SDL updates [R. Belmont, Carl, cgwg]
 * pcap network support for OS X and Windows SDL targets
 * GLSL tweaks to better support the "CRT" shader

Made default paletteram to be white on Hot Chase start-up, fixes ugly
MAME default palette to be shown at POST [Angelo Salese]

Fixed colors in Forte Card [Angelo Salese]

Implemented RTC in Forte Card [Angelo Salese]

Added support for hard disk softlists [Miodrag Milanovic]

Changed makefile in order to make sequential compilation of MAME and
MESS and their sub targets less resource demanding [Miodrag Milanovic]

Moved V3021 RTC emulation into a proper device, and made it to
increment the time. Hooked this up into pgm.c and fortecar.c drivers
[Angelo Salese]

Hooked up MSM5205 sound to Disco Boy [Angelo Salese]

cps3.c: Documented all sfiii, sfiii2 and sfiii3 existining revisions.
[Team CPS-1]

CPS-1 update [Team CPS-1]:
 * Fixed 3wondersu, ffightu1, ffightj1, sf2uc, sf2ud, sf2uf ROMs
    labels and positions, added pcb infos to video\cps1.c
 * Redumped and fixed sf2ceuc to match real pcb [Dumping Union]
 * Restored 4 EPROMs properly dumped in forgottn and marked LW-13.10D
    as possible bad dump in forgottnu, see the note
 * Fixed inverted EPROMs positions in megaman according to a new USA
    91635B-2 B-Board [Dumping Union]
 * Added a note about RT_23.13B ROM in wonder3 [Kold666]
 * Added some documentation notes to various sets
 * Minor cleanups and fixes

Confirmed and adjusted clock speeds for Bomb Jack from PCB
[Corrado Tomaselli]

Fix obvious use-after-free error in device_delete(). [Aaron Giles]

Remove explicit freeing of HLSL shadow_texture, since it is allocated
by texture_create() which does its own tracking and freeing.
[Aaron Giles]

Various changes to the Bally Sente driver [Kevin Eshbach]
* Corrects the rom locations for Trivia Pursuit Baby Boomer edition
* Corrects the rom locations for Street Football
* Added date code to Mini Golf (Set 2), Trivia Pursuit (Baby Boomer
  Edition), Night Stocker (set 1), Night Stocker (set 2) and Street

New games added or promoted from NOT_WORKING status
Fruit Bonus Deluxe [Sara S.]
  [Alberto Grego, Corrado Tomaselli, Angelo Salese, The Dumping Union]

New clones added
Pro Soccer (cassette, Japan)
  [Team Japump!!!, Hau, Yohji, Charles MacDonald]
Crock-Man  [Team Europe, Nico and Thorsten K.]
The Ninja Warriors (US) [Stefan Lindberg, The Dumping Union]
Gun Hard (Japan) [ShouTime]
Gals Panic 3 (Euro)
  [Corrado Tomaselli, Alberto Grego, The Dumping Union]
Battle Balls (Asia, earlier)
  [Corrado Tomaselli, Alberto Grego, The Dumping Union]
Pepper II - Version 7 [tafoid]
J. J. Squawkers (bootleg, Blandia Conversion) [Corrado Tomaselli]
World Beach Volleyball (set 3) [Corrado Tomaselli]
Pang! 3 (Euro 950511)
  [Corrado Tomaselli, Alberto Grego, The Dumping Union]
B.Rap Boys Special (US) [vintagevideogames.com, Lord Nightmare]
Forte Card (Spanish) [Roberto Fresca, Rob Ragon]
Spiker (2 sets) [Kevin Eshbach]

New games marked as GAME_NOT_WORKING
Pucky [Foul, Smitdogg, The Dumping Union]

News & Communication / DatWorshop Pro 2.3.0
« on: 18 November 2011, 14:50 »
Some time ago I announced version 3.0 of DWP written in C # faster and powerful.
Unfortunately due to real life things, development is slowly and it is not yet ready for a release.
On the other hand, even though not with the same efficiency, DWP v2.x.x still works well even on modern operating systems.
So I decided to make some changes that allow to better manage the interpretation of DatFiles and to fix some other bugs.

Here DatWorshop Pro 2.3.0

News & Communication / MAME Plus! UI eXTended v0.144r4933
« on: 15 November 2011, 16:12 »

News & Communication / MAME 0.144
« on: 14 November 2011, 15:25 »


MAME 0.144 whatsnew :

MAMETesters Bugs Fixed
- 04526: [Documentation] m4bigapl and clones: The correct description
         is "The Big Apple (Mdm)".
- 04525: [Documentation] ep_smoke: The correct description is "Holy
         Smoke! (Impulse) (EPOCH)".
- 04527: [Documentation] m4uuaw: The correct description is "Up Up and
         Away (Barcrest) (MPU4)".
- 04522: [Documentation] m5bwaves: The correct description is "Brain
         Waves (Barcrest) (MPU5)".
- 04523: [Documentation] m4click: The correct description is "Clickity
         Click (Barcrest) (MPU4)".
- 04524: [Documentation] j6rh6: The correct year is 2002.
- 04520: [Documentation] j2supsft: The correct description is
         "Supashifta (Jpm) (MPS)".
- 04519: [Documentation] nudgeit: The correct description is "Nudge-
- 04521: [Documentation] j6cas5: The correct description is "Casino
         5ive Liner (Jpm) (IMPACT)".
- 04500: [Documentation] ep_simbg: The correct description is
         "SIMPSONS - Duff Beer Guide"
- 04517: [Documentation] j2cshfil: The correct description is "Cash-
         Filla (Pcp (MPS)".
- 04516: [Documentation] j5suphi: The correct description is "Super
         Hi-Lo (Jpm) (SYSTEM5)."
- 04515: [Documentation] megaaton: The correct name is "Meg Aaton".
- 04514: [Documentation] mousn_l1, mousn_l4, mousn_lu, mousn_lx: The
         correct description is "Mousin' Around!".
- 00504: [Graphics] hharryu, dkgensan: They have some background
         misplacement. (Roberto Zandonà)

Source Changes
Fixed up the flicky and clones (system1.c) Dip Switches after a fair
amount of playtesting.  Also, added some specific set notes related to
oddness/differences observed. [Tafoid]

Start of input ports cleanup in the Toaplan drivers:
[Alex Jackson, kanikani]
 * Removed some unused macros from toaplipt.h
 * Fixed polarity of DIPLOCATIONs in toaplan2.c
 * Added some missing inputs

Fixed tms99xx STCR command [Michael Zapf]

xmultipl: fixed tilemaps offsets [Roberto Zandona']

SDL: Add TAP/TUN networking capability and shell script for
configuration [Carl]

Added some common country and language names to the default strings,
and removed some unused and/or redundant strings [Alex Jackson]

Various improvement to Amiga FDC system [O. Galibert]

ipf: Describe the remaining fields [O. Galibert, SPS]

Rewrote NCR539x SCSI emulation from scratch [R. Belmont]

More Toaplan input fixes: [Alex Jackson, kanikani]
 * Added DIPLOCATIONs and missing inputs to twincobr.c, wardner.c,
 * Added information about ingame test/debug features to comments in
* Unified toaplan2.c inputs with the other Toaplan drivers

Converted neogeo MVS driver to use software lists in preparation for
multislot support [David Haywood]

neogeo.c: fixed kof98 on non-Windows builds [Alex Jackson]

Added per-channel volume control to ES5505/ES5506 sound chip, and
hooked it up to the Taito F3 driver [Angelo Salese]

Added a preliminary ES5510 DSP DRAM input/output latches support in
Taito F3 driver, fixes sound in Ring Rage and Riding Fight
[Angelo Salese]

Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to
Bonanza Bros. [Angelo Salese, Phil Bennett, Charles MacDonald]

6522VIA: Implemented CA2 pulse output mode, and output interrupt state
only when it changes. [Curt Coder]

6532RIOT: Output interrupt state only when it changes. [Curt Coder]

hikaru: added 0.84 BIOS [Arzeno Fabrice]

New games added or promoted from NOT_WORKING status
Dirt Dash [Phil Bennett, hap]
Galaxy Game [Mariusz Wojcieszek, hap, Quantum Leaper]

New clones added
King of the Monsters 2 - The Next Thing (prototype)
  [Tormod, Kevin Eshbach, f205v, Smitdogg, The Dumping Union]
Alien Front (Rev T) [Arzeno Fabrice]
House of the Dead 2 (prototype) [Arzeno Fabrice]
18 Wheeler (Rev. A) [Arzeno Fabrice]
Zero Team (set 5, Korea, Dream Soft license) [Guru, gp-lee]

New games marked as GAME_NOT_WORKING
Gunbalina (GNN1 Ver.A)
  [Yohji, hap, Krusty, B. Munger, Brian Troha, D. Edwardson, Kevin
  Eshbach, R. Weidinger, J. Kretschmer, Smitdogg, The Dumping Union]
Arcana Heart Full [Tormod, Smitdogg, The Dumping Union]
Melty Blood Actress Again [The Dumping Union]

News & Communication / MAME Plus! UI eXTended v0.143u9r4925
« on: 31 October 2011, 22:15 »

News & Communication / FB Alpha Release
« on: 29 October 2011, 13:03 »


FB Alpha Page

This version features what is effectively a new NeoGeo driver. The emulation should be at least as good as before, but now with added support for MVS Multislot and NeoGeo CD. The NeoGeo CD support is preliminary at this stage, compatibility is pretty good, but some games don't work currently.

    NeoGeo Updates
        Added support for NeoGeo MVS multi-slot emulation and NeoGeo CDZ [Barry, heavily based on some old code from Jan_Klaassen]
        Changed the ISO+MP3 CD Interface module to ISO+WAV [Captain CPS-X]
        Added some demo roms to the NeoGeo driver [Barry]
        Added support for the prototype sprite roms to the NeoGeo driver [Barry]
        Fixed text layer tiles in kof10th [iq_132]
        Added a hack to the sprite routines for Samurai Shodown RPG text boxes [iq_132]
        Added prototype of Alpha Mission II to the NeoGeo driver [Barry]
        Added prototype of Burning Fight to the NeoGeo driver [Barry]
        Added prototype of King of the Monsters 2 to the NeoGeo driver [Barry, JacKc]
        Fixed "most recent games" list when using NeoGeo multi-slot [Barry]
        Added a module to identify NeoGeo CD games [Captain CPS-X]
    Ported H6280 CPU Core from MAME [iq_132]
    Added module to support vector games [iq_132]
    Added driver for Aztarac [iq_132]
    Hooked up analog joystick and dial in Aztarac driver [Barry]
    Added driver for games on Data East DECO16 hardware [iq_132]
    Added clone of Guwange to the Cave driver [Barry]
    Added alternate bootleg of Street Fighter II - champion edition Accelerator! to the CPS-1 driver [JacKc]
    Added two clones of Battle Shark to the Taito-Z driver [Barry]
    Updated all source code with checks for memory used before freeing and NULLing all allocated memory after freeing [Barry]
    Optimised the Irem GA20 sound core [iq_132]
    Changed the MS5205 stream buffer allocation to account for differing refresh rates, fixing the crash in the Double Dragon driver when exiting games [Barry]
    Fixed some stability issues in the Cave drivers [Barry]
    Fixed inputs in Robocop 2 in the DECO16 driver [Barry]
    Fixed savestate support in the Taito-Z driver when no Z80 is present [Barry]
    Fixed an issue where the state of Tatio games was being auto-saved when it shouldn't be [Barry]
    Fixed screen clear code in Toaplan-1 games [Barry]
    Fixed Sound Error in Battle Bakraid [Barry]
    Fixed some stability issues in the Toaplan drivers [Barry]
    Fixed dat file generation module to output the html entities for the characters <> [Barry]
    Updated the description tag of the generated dat files to identify between arcade and Megadrive [Barry]
    Fixed some duplicate game descriptions [Barry]
    Removed a duplicate set of Demon World from the driver [Barry]
    Removed bioses from the driver count in the game selection dialog [Barry]
    Changed the background colour of clones in the game selection dialog to make them stand out a little bit more [Barry]
    Matched all sets to MAME 0.143u9 [Barry]
    Matched the Megadrive sets to MESS 0.143u8 [Barry]
    Updated the help file to reflect above changes [Barry]

News & Communication / MAME 0.143u9
« on: 27 October 2011, 20:01 »


MAME 0.143u9 whatsnew :

MAMETesters Bugs Fixed
- 04509: [Core] Analog controls are broken on keyboard when joystick
         is enabled (Alex Jackson)
- 04394: [DIP/Input] All games with paddle inputs: IPT_PADDLE inputs
         do not center properly when mapped to an analog joystick
    (Alex Jackson)

Source Changes
fix listing of switches used by gambling games [kanikani]

Hooked up MC6845 to Laser Base [Angelo Salese]

Hooked up PIT to Laser Base [Angelo Salese, Tomasz Slanina]

Changed some of the default mappings for analog controls in order to
fix various input-fighting bugs (including, but not limited to,
MT#4394 and MT#4509). Reverted the u8 change to analog joystick
handling--it only partially solved the problem it was meant to fix, it
introduced new issues in return, and generally made the code more
complicated for little benefit [Alex Jackson]

Improved game documentation to Naomi / Triforce / Chihiro HW [f205v]

New clones added
Battle Shark (Japan, Joystick) [ShouTime]

News & Communication / MAME Plus! UI eXTended v0.143u8r4916
« on: 27 October 2011, 19:58 »

News & Communication / MAME 0.143u8
« on: 23 October 2011, 16:41 »


MAME 0.143u8 whatsnew :

MAMETesters Bugs Fixed
- 04505: [Graphics] airbustr and clones: Background scrolling is jerky
- 04497: [Crash/Freeze] spss4240: Hang during "Initializing.." routine
         (Jim Stolis)
- 04507: [Documentation] mmmbnk: Game description is just "Medal
         Mahjong Moukari Bancho".
- 04496: [Crash/Freeze] m1cluecb, m1przclu: Hang of application after
         OK (R. Belmont)
- 04441: [Crash/Freeze] Most sets in triforce.c: Crash/Assert before
         OK (R. Belmont)
- 04502: [Crash/Freeze] crtaxihr, mj2, mj3, outr2st: Stop before
         "Initialization" completion (R. Belmont)
- 04503: [Crash/Freeze] azumanga, initdv2jo, initdv3jb: Access
         Violation during "Initializing" (R. Belmont)

Source Changes
Improvements to magicfly.c [Roberto Fresca]
 * Confirmed and fixed CPU clock for magicfly and 7mezzo.
 * Rearranged the graphic ROMs addressing. Splitted both gfx banks.
 * Created and minimized the color palette for both gfx banks.
 * Fixed colors for magicfly and 7mezzo.

Provided DVD dump for junai [alien_mame, The Dumping Union]

lethalen: improved offset screen and gun in japan version; removed
eeprom default values [Roberto Zandona']

taito_z.c: Added PCB locations to the Aqua Jack sets [ShouTime]

taitopjc: Preliminary text layer and I/O CPU hookup [Ville Linde]

taitotz: preliminary text layer hookup [Ville Linde]

viper: implemented timers and I2C interface on MPC8240 [Ville Linde]

voodoo: preliminary Voodoo 3 support [Ville Linde]

Wrote a basic core for Epson RTC-9701 device chip [David Haywood,
Angelo Salese]

Fixed various translitteration errors in csplayh5.c game name
descriptions [Fujix]

Fixed Juno First refresh rate and interrupt firing
[Angelo Salese, Chris Hardy]

Removed deprecat.h usage from higemaru.c [Angelo Salese]

Removed deprecat.h usage from srmp6.c [Angelo Salese]

naomi: fix various crashes for some GD-ROM sets [R. Belmont]

Added tables from vlm5030 as verified by decap from ogoun. Adapted
vlm5030 to use the tms5xxx common tables file. Some details have yet
to be worked out for certain (how exactly the reflection coefficients
beyond k=2 address the k2+ rom)
[ogoun, Lord Nightmare, The Dumping Union]

Adjusted the VLM5030 K3 thru K10 coefficients to be based not on
reading the K2 rom but based on the index itself <<6 or 7. This makes
the games sound much better and explains the very small ram size used
for coefficients other than K1 and K2. This needs further
investigation and figuring out of the die schematic to settle
completely. [Lord Nightmare]

Various gottlieb.c fixes [Tafoid]
 * Verified through playtesting, manuals and in-game service modes all
    dips in the driver.  Consolidated and added Dip Locations based on
    all available information.
 * Changed Q*bert and Q*bert's Qubes joystick layout to 8-Way to allow
    for diagonals to be not only be mapped but used if desired.

Optimzied SH4 core by using a single opcode jump table instead of
nested switch statements [David Haywood]

namcos22.c: improved flat shading and depth cueing [hap]

Golden Poker driver improvements. [Roberto Fresca]
 * Mapped the Dallas DS1210 for Video Klein sets that have one.
 * Mapped the 2800-2fff range as RAM for the non-Dallas Video Klein
 * Some minor fixes.

Fixed colors to Witch Card (Video Klein CPU box, set 2)
[Roberto Fresca]

Novo Play Multi Card / Club Card improvements: [Roberto Fresca]
 * Added proper button-lamps support and layout.
 * Added default NVRAM, necessary to boot.
 * Added technical notes.

JPM IMPACT changes that make the display at least work now, and some
more M1 set splitting [James Wallace]

Preliminary emulation of the YMZ770 sound chip
[R. Belmont, O. Galibert, MetalliC]

Funworld driver: Documented hopper motor line (temporarily added as an
extra lamp). Better documentation of output ports... Novo Play Multi
Card: Added PIAs connections layout, added 'Allow Autohold' DIP
switch. [Roberto Fresca, Rob Ragon]

Various improvements to Magic the Gathering: Armageddon [Phil Bennett]

Made some fixes/additions to the input system [kanikani]
 * Added the possibility to press contradictory direction digital
    joystick input at the same time (i.e. up-down, left-right);
 * Added the possibility to set an arbitrary value for coin impulses;
 * fixed a bug with loop lever routine
 * fixed a bug with analog joystick routine

Various fixes in tnzs.c driver [kanikani]
 * Plump Pop
 - update DIPSW item (collision between each players' child)
 * Extermination
 * Arkanoid Revenge of DOH
 * Dr.Toppel
 * Kageki
 * Chuka Taisen
 * The Newzealand Story
 * Kabuki Z
 - fixed difficulty DIPSW (EASY and MEDIUM is reversed)
 * Insector X
 - fixed difficulty DIPSW (based on manual)

Various fixes in tmnt.c driver [kanikani]
 * T.M.N.T.
 - fixed visible area (garbage on each side is correct (verified on
 - fixed DIPSW
 * Golfing Greats
 - fixed inputs
 - fixed DIPSW
 * Trigon
 * Cuebrick
 * M.I.A.
 * Punk Shot
 - fixed DIPSW
 * Premiere Soccer
Various fixes in ninjaw.c driver [kanikani]
 * Ninja Warriors
 - added DIPSW notes
 * Darius II
 - fixed DIPSW
 - fixed game description
Various fixes in twin16.c driver [kanikani]
 * Majuu no Oukoku
 - fixed inputs
 - fixed DIPSW
 * Gradius II
 * Hard Puncher
 * M.I.A.
 * Cuebrick
 - fixed DIPSW

Fixed DIPSW in Darius II [kanikani]

Fixed DIPSW in Ninja Ryuukenden / Ninja Gaiden [kanikani]

Various fixes in galaga.c driver [kanikani]
 * Bosconian
 - fixed DIPSW
 * Galaga
 * Xevious
 * DigDug
Fixed DIPSW and DIPLOCATION in segas24.c driver [kanikani]

Fixed DIPSW and DIPLOCATION in segas18.c driver [kanikani]

Fixed DIPSW in segag80r.c driver [kanikani]

Fixed DIPSW in segag80v.c driver [kanikani]

Fixed DIPSW in segald.c driver [kanikani]

Fixed DIPSW in Ninjakun and Penguin-Kun Wars [kanikani]

Various fixes in dec0.c driver [kanikani]
 * Heavy Barrel
 - fixed DIPSW
 * Birdie Try
 * Dragon Ninja
 * Fighting Fantasy
 * Midnight Resistance
 - fixed DIPSW
 * Robocop

Fixed coinage DIPSW using Sega common setting in segaybd.c,
segaorun.c, segaxbd.c, segahang.c, segae.c, segac2.c, segas16a.c and
segas16b.c drivers [kanikani]

Fixed coinage DIPSW using Konami common setting in chqflag.c, pooyan.c
and rockrage.c drivers [kanikani]

Various fixes in sega16b.c driver [kanikani]
 * Ace Attacker
 - added I/O board read routine
 * Dunk Shot
 * Sukeban Janshi Ryuko
 - added DIPSW
 * Time Scanner
 - fixed DIPSW

Various fixes in sega16a.c driver [kanikani]
 * Ace Attacker
 - changed to use analog device
 * Sukeban Janshi Ryuko
 - added DIPSW
 * Time Scanner
 - fixed DIPSW

Fixed / added comments in ninjakd2.c driver [kanikani]

Made some video optimizations in toypop.c driver [kanikani]

New games added or promoted from NOT_WORKING status
Waku Waku Doubutsu Land TonTon [Angelo Salese, Yasuhiro Ogawa, Roberto
Kasino '89 [Roberto Fresca, Rob Ragon, Tomasz Slanina]
Novo Play Multi Card / Club Card [Roberto Fresca, Rob Ragon]

New clones added
Crash (bootleg of Head On) [f205v]
Gunbuster (US) [ShouTime]
Mustafa and 40 Thieves (Bootleg)  [f205v]
Flyball (rev 2) [Siftware]
Bad Lands (bootleg, alternate) [Tomasz Slanina]
Witch Card (Video Klein CPU box, set 2) [Roberto Fresca, Team Europe]
Alpha Mission 2 (prototype) [Brian Hargrove]
Burning Fight (prototype) [Brian Hargrove]

New games marked as GAME_NOT_WORKING
Unknown TMS9980 Poker Game [Roberto Fresca, Team Europe]
Jyunai 2 - White Love Story [alien_mame, The Dumping Union]
Namco Stars [Yasuhiro Ogawa]
Sega's Golden Poker Series "Joker's Wild" [Yasuhiro Ogawa]
Real Puncher [Phil Bennett, Chris Hardy]
Speed Driver [XingXing]
Racing Jam DX [Tomas Dahlgren]

CoinOPS Discussion / The last chance
« on: 16 October 2011, 09:58 »
This is the last chance to save this board.

What i need to change my mind is that BP admits his mistakes and promises not to do more in the future.

What i want here is :

1. This should be a place of fun and this must remain.
2. For no reason you have to offend people of this or other communities.
3. Avoid flames.
4. Avoid any disrespectful behavior.
5. A new moderator will be chosen by the community and will have no power for any reason at its sole discretion to delete threads and posts.

The last word word to you BP.

News & Communication / FB Alpha Release
« on: 15 October 2011, 13:55 »


FB Alpha Page

Note: This version has some changes to the Megadrive driver. The driver is now based on the MESS software list.

The game shortnames are prepended by md_ to differentiate them from the arcade games where conflicts occur. FB Alpha will look for your roms in the normal zip names, you do not need to create a new copy of the games and prepend md_. It is advisable to have the Megadrive roms in the seventh or eighth rom paths to avoid conflicts with arcade games. Support files will need to retain the md_ in order to avoid conflicts, however.

All Megadrive games are now enabled (except for Virtua Racing because the SVP isn't emulated), most should work, however, some may not.

    Megadrive Changes
        Updated Megadrive driver based on MESS 0.143u7 software list [Barry]
        Made the seventh rom path special like the eighth one so that Megadrive roms can be stored in one of the last two paths and still allow supplementary FB Alpha roms to be in a seperate path [Barry]
        Made the short name in the game selection dialog slightly longer to accomodate the Megadrive short names [Barry]
        Increased the maximum number for sek handlers to 10 [Barry]
        Added better SRAM support and support for custom mappers as per MESS< [Barry]
        Removed menu option for making a datfile with both arcade games and Megadrive games, the two would conflict, and arcade and Megadrive dats need to be handled seperately [Barry]
        Updated the dat file creation module to remove the md_ from the Megadrive shortnames [Barry]
    Added clone of Aquajack to the Taito-Z driver [Barry]
    Added clone of Vigilante to the Vigilante driver [Barry]
    Fixed music tempo and continuity in Item M90 and M92 drivers [iq_132][
    Added option to the YM2413 to decrease volume and used it to correct sound in the Mitchell driver [Barry]
    Fixed the gun inputs in Zombie Raid [Barry]
    Fixed the support file path creation for the IPS folders on app init [Barry]
    Fixed immediate update of Apply Patches checkbox in game selection dialog when applying IPS Patches [Barry]
    Added ability to search the drivers short name as well as the description in the Game Selection dialog [Barry]
    Made the Game Selection dialog search interactive and removed the Search button [Barry]
    Made the Game Selection dialog choose the current loaded game if a game is currently loaded [Barry]
    Fixed crash when (de)selecting auto-frameskip and using the DirectSound audio module [Barry]
    Restored the uxtheme style for the application [Barry]
    Matched all sets to MAME 0.143u7 [Barry]

News & Communication / MAME Plus! UI eXTended v0.143u76r4913
« on: 14 October 2011, 19:08 »

CoinOPS Discussion / whats happens ?
« on: 14 October 2011, 13:12 »
can someone please explain what happens here ?

why posts are removed without any advise ?

why people cant live and enjoy playing without coming in to flames ?

News & Communication / MAME 0.143u7
« on: 11 October 2011, 13:11 »


MAME 0.143u7 whatsnew :

MAMETesters Bugs Fixed
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
         correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
         Violation (Sandro Ronco)
- 04345: [Sound] nbbatman, ssoldier and clones: Sounds freezes or
         halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
         lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
         properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
- 00373: [Graphics] butasan: There are missing background tiles and
         wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
         time info is) is missing text and has wrong colors. (robiza)

Source Changes
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
    Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression.  [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]

New games added or promoted from NOT_WORKING status
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]

New clones added
Jungle King (alternate sound)  [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G  [Corrado Tomaselli]
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [Bensonrad]
Aqua Jack (US) [ShouTime]

New games marked as GAME_NOT_WORKING
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]

News & Communication / FB Alpha Release
« on: 09 October 2011, 11:42 »


FB Alpha Page

Here's what what's new.

    Readded the IPS Manager functionality, updating it to support x64 and the new PNG routines [Barry]
    Added a search option to the Game Selection dialog [Barry]
    Updated the help file to reflect above changes [Barry]

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