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Author Topic: MAME 0.144u7  (Read 12088 times)


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MAME 0.144u7
« on: 29 January 2012, 19:23 »


MAME 0.144u7 whatsnew :

MAMETesters Bugs Fixed
- 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various
         places; sprites clipped in middle of screen. (Aaron Giles)
- 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save
         states eventually crashes MAME upon loading (R. Belmont)
- 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK
         (Aaron Giles)
- 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)
- 03761: [Graphics] edrandy and clones: Do not see the clouds in the
         background (hap)
- 04508: [Graphics] charlien: Little graphic garbage (David Haywood)
- 04623: [Timing] drivers that use SCREEN_VBLANK: change from
         SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)
- 04637: [Graphics] chukatai: Garbage sprites on the left side of the
         screen. (David Haywood)
- 04633: [Graphics] rollerg and clones: Graphics corruption on right
         side of screen (Aaron Giles)
- 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.
         (Aaron Giles)
- 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)
- 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after
         OK with debug build (Aaron Giles)
- 04620: [Documentation] j6cpalb: In according with ACE flyer, the
         exact release year is 1998.
- 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics
         (Aaron Giles)
- 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)
- 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)
- 04618: [Documentation] All sets in taito.c: All sets in this driver
         are made by "Taito do Brasil".
- 04617: [Documentation] rally: According to ipdb.org reports, the
         exact release year is 1980.
- 04616: [Documentation] radcl_l1 and clones: The correct description
         is "Radical!..." with the exclamation point.
- 04615: [Documentation] rackempp: The correct description is "Rack
         'em Up! (Pinball)".
- 04613: [Graphics] pballoon: Scrolling problem (hap)
- 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK
- 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region
         information (hap)
- 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display
         the disclaimer. (Curt Coder)

Source Changes
Rewrote tilemap.c as a C++ class. For now kept the global functions
and just inline mapped them to the class. Will do a pass soon to
actually update drivers to use the C++ methods directly. Also, the
tilemap callbacks are now delegates which should make for cleaner
integrating into modern devices and drivers going forward.
[Aaron Giles]

Add libjpeg; converted Sliver to decompress pictures on the fly
[David Haywood, R. Belmont]

Remove support for 4bpp packed graphics. These only manifested for
drivers that used GFX_RAW support for 4bpp systems, and yet we had a
bunch of extra code to support it. Updated these drivers to do without
it and removed all the extra code for supporting it. [Aaron Giles]

tagmap is just a C++ template now. Added iterators to it as well.
Updated a few outlying uses. [Aaron Giles]

VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a
bunch of kludges [Angelo Salese]

CGA: fixed display disable read flag [Angelo Salese]

i386: BTR and page fault fixes [Carl]

i386: basic implementation of FIST and FBLD FPU instructions. [Barry

i386: Fixed BSR/BSF and CMPS based on test-i386 output. [Barry Rodewald]

VGA: first attempt at adding proper refresh rates [Angelo Salese]

i386: Fixed STR and SLDT instructions. [Barry Rodewald]

Added Intersil IM6402 UART emulation. [Curt Coder]

Added documentation (pinout/dips/chip ID) for popobear based on PCB
picture and manual.  [Tafoid]

i386: fixed a bug with JCXZ opcode [Carl]

Changes for GCC 4.7 compatibility [Belegdol]

Added FLAC (lossless audio) codec support plus experimental hooks in
samples and chdman.  Bumped up CHD-CD hunk size to get better
compression ratios on both zlib and flac. [David Haywood, R. Belmont]

i386: Made stack limit checks better handle the difference between 16
and 32-bit stacks in IRET and RETF. [Barry Rodewald]

i386: Stopped IOPL from being changed by IRET when CPL is zero. [Barry

ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]

Further Stepper clean-ups [J. Wallace]

floppy: Do specific UI handling [O. Galibert]

Added Pluto 5 technical notes about clocks, EPROM config, and
addresses/data scrambling for different EPROM types on 16-bit mode.
[Roberto Fresca]

Move devices into a proper hierarchy and handle naming and paths
consistently for devices, I/O ports, memory regions, memory banks, and
memory shares. [Aaron Giles]

Fixed pcap network device search [Carl]

Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser
Robo to use deco generic sprite device [David Haywood]

Major overhaul of VGA memory handlers, added CGA, monochrome emulation and
fixed text banking while at it [Angelo Salese]

Rewrote i386 x87 emulation: [Phil Bennett]
 * Use SoftFloat arithmetic functions
 * Implemented tag word updates
 * Implemented status word/exception flag updates
 * Implemented stack underflow/overflow behaviour

i386: Various protection mode fixes. [Carl]

Fixed some dipswitch defaults and added diplocations to many Konami
and Namco games. [kanikani]

i386: added 32-bit operand size version of SMSW [Barry Rodewald]

Fixed bad assumption by the (pre)GX video mixer [R. Belmont]

ksys573: fix disk regions, games boot again [R. Belmont]

taitogn: fix card region, games boot again [R. Belmont]

Verified and corrected the Sega Security CPU number (317-xxxx) for one
of the two unknown Turbo Out Run sets. [Brian Troha]

oki6295: force creation of banks so loading a state from after the
game has set a bank before the game sets the bank doesn't die
[R. Belmont]

SDL: don't show misleading message for .BDF UI fonts
[R. Belmont, The Flying Ape]

i386: Major update to segment limit and protection checking. [Carl]

Fixed VGA memory map writes [Grull Osgo]

New games added or promoted from NOT_WORKING status
Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C.
  Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]

New clones added
Carrier Air Wing (bootleg) [Bonky0013] (not working)
Flying Shark (bootleg, set 2) [Bonky0013]
Arcana Heart [Dumping Union]
Rapid Fire v1.1 (Build 238) [Brian Troha, The Dumping Union]

New games marked as GAME_NOT_WORKING
Ichi Ban Jyan [Guru]
Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]
Virtua NBA (prototype) [Arzeno Fabrice]
Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]

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