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Author Topic: MAME 0.144u2  (Read 11679 times)


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MAME 0.144u2
« on: 04 December 2011, 21:40 »


MAME 0.144u2 whatsnew :

MAMETesters Bugs Fixed
- 04546: [Graphics] pinbo, pinboa, pinbos: Background colour in wrong
- 04542: [Crash/Freeze] quiztvqq: mame crash after map screen
         (Fabio Priuli)
- 04541: [DIP/Input] qdrmfgp : cannot start game (Angelo Salese)
- 04538: [Crash/Freeze] Many sets: Crash on exit on 32-bit Windows XP
         (-video d3d) (Antonio Giner)

Source Changes
segas32.c: Corrected rom labels and added PCB locations to F1 Super
Lap [The Dumping Union]

Removed ugly functions interrupt_enable_w() and cpu_interrupt_enable()
from the core, and updated all the drivers that used it accordingly.
Full list of drivers changed by this can be found at
[Angelo Salese]

Fixed scratchy sound in Birdiy, unlike all other Pac-Man HW games irq
mask is at $5001 instead of $5000, so fixing that fixed the sound as
well [Angelo Salese]

Fixed bogus IRQ/NMI mask bit in Yie Ar Kung-Fu (IRQ mask bit was
masking BOTH lines before) [Angelo Salese]

Fixed bogus irq mask to sound CPU in Syusse Oozumou [Angelo Salese]

Fixed bogus irq mask bit in SNK6502 HW games (IRQ mask bit was masking
BOTH lines before) [Angelo Salese]

Removed deprecat.h usage from the following drivers: [Angelo Salese]
* alpha68k.c
* astrocorp.c
* bartop52.c
* beezer.c
* cps2.c
* maxaflex.c
* namcos22.c

Added proper sound to yieartf set [Angelo Salese]

Written a generic RAMDAC device, hooked it up to the sfbonus.c,
blitz68k.c, rltennis.c, chsuper.c drivers  [Angelo Salese]

Added 3 opcodes (sfence,fstp,fild) to the i386 processor
[Samuele Zannoli]

Little modifications to ap2_dsk.c and gaelco3d.c/.h to compile with
MSVC [Samuele Zannoli]

Added a placeholder for ohci usb controller in chihiro plus relative
hack to avoid an infinite loop. This allows chihiro to try to
initialize direct3d and to use the nvidia 3d accelerator ...
[Samuele Zannoli]

Converted chsuper.c to ADDRESS_MAP_MODERN [Angelo Salese]

Confirmed Gal Panic 3's clocks and xtals from original PCB
measurements  [Corrado Tomaselli]

Added Sound NMI mask to Alpha68k II / V HW games [Angelo Salese]

Converted Beezer to proper vertical screen orientation, being
originally a Galaxian conversion kit that's quite obvious as well
[Angelo Salese]

Converted Super Speed Race Jr video to be vertically oriented
[Angelo Salese]

CPS-1 update [Team CPS-1]:
 * Identified and documented pang3n as a bootleg, added a note
 * Fixed pang3, pang3j to use proper 128KB EPROM PA3_11.11F instead of
    the one resized used by pang3n
 * Dumped and added CD63B.1A PAL to dino, dinou (Kold666)
 * Dumped and added Q-Sound PALs to dino, dinou, punisher, punisheru,
    slammast, slammastu, wofu (3 of 4) (Kold666)
 * Dumped and added PALs to pang3 (2 of 3), pang3r1, pang3j, pang3n
 * pang3n -> pang3b
 * Minor cleanups and fixes

New clones added
Space Gun (Japan) [ShouTime]
Space Gun (US) [ShouTime]

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