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Author Topic: FB Alpha 0.2.97.0.14 Release  (Read 16560 times)

Simone

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FB Alpha 0.2.97.0.14 Release
« on: 02 December 2011, 11:11 »



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FB Alpha Page

A new FB Alpha release. Lot's of driver improvements, fixes, and other things going on with this one.

    Ported the V20/V30/V33/V25/V35 CPU core from MAME [iq_132]
    Updated Vez interface to support above CPU core port [iq_132]
    Updated the M72, M90, Dynamite Duke and Raiden drivers to support the new Vez interface [iq_132]
    Added sound support to the V25 based Toaplan drivers Batsugun, Dogyuun, Knuckle Bash and Grind Stormer [iq_132]
    Added Risky Challenge and Gussun to release builds [iq_132]
    Ported the M6502 CPU core from MAME, and added an interface for it, replacing the old core [Barry]
    Enabled the sub-CPU types in the M6502 CPU Core and added support for them in the interface [iq_132]
    Added support for the new M6502 core to the Renegade driver, fixing some graphic issues [Barry]
    Added support for the new M6502 core to the DEC-8 driver, adding sound to all games [Barry]
    Added support for the new M6502 core to the Karnov driver, adding sound to all games [Barry]
    Updated the Gauntlet, Mole Attack, Mysterious Stones and Scrambled Egg drivers to support the new M6502 core [Barry]
    Added SAA1099 sound core module and added support to the XOR World driver which now has sound [iq_132]
    Added support to the DAC module for up to eight DACs [Barry]
    Added BURN_SND_CLIP macro [Barry]
    Fixed rendering MSM6295 sound in Seibu sound module [Barry]
    Added Neo Geo CD Load Game dialog [CaptainCPS]
    Integrated the Neo Geo CD Load Game dialog with the rest of the application and fixed several x64 issues [Barry]
    Removed the BurnMedia functionality since it is replaced by the Neo Geo CD id module, and updated all drivers to reflect the new structure [Barry]
    Changed the burn, burn/devices, burn/drivers, burn/sound, burner and interface folders to use defined variable types, allowing better control for ports to other architectures [Barry]
    Changed the CPU interfaces to use defined variable types [Barry]
    Fixed the source code tree to build with MinGW64 and GCC 4.6.1 allowing MinGW to build x86 and x64 builds [Barry]
    Consolidated the mingw345 and mingw452 makefiles, and added support for GCC 4.6.1 to the makefile [Barry]
    Moved the rules to makefile.rules and included makefile.rules in the mingw and vc makefiles [Barry]
    Moved some win32 specific stuff from burner.h to burner_win32.h [kev]
    Some 64-bit code fixes [TheMaister]
    Changed the DirectX support to load the functions at runtime, removing the need for linking to the libraries [CaptainCPS]
    Added support for building the experimental DirectX9 blitter and xAudio2 module with MinGW [CaptainCPS]
    Tidied the DirectX changes to compile cleanly [Barry]
    Added an alternative DirectX 9 blitter written by regret and modified it to work with FB Alpha [Barry, regret]
    Added driver for Dragon Ninja, Heavy Barrel and Robocop on DEC-0 hardware [Barry]
    Added bootleg of Knights of the Round to the CPS-1 driver [Barry, JacKc]
    Added clone of Pang 3 to the CPS-1 driver [Barry]
    Added clone of Street Fighter II Champion Edition to the CPS-1 driver [Barry]
    Added clone of Cobra Command to the DEC-8 driver [Barry]
    Added clone of Puckman to the Pacman driver [JacKc]
    Improved the asic27_kov protection simulation, allowing Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan to work, albeit with incorrect roms due to rom-hoarding [iq_132]
    Added clone of Ninja Warriors to the Taito drivers [JacKc]
    Added Fix Eight to the Toaplan drivers [iq_132]
    Added Ghox to the Toaplan drivers [iq_132]
    Added support for the analog paddle in Ghox [Barry]
    Added clone of Alien Storm to the Sega System 18 driver [JacKc]
    Added clone of JJ Squakwers to the Seta driver [JacKc]
    Added clone of Ikari III to the SNK68 driver [JacKc]
    Added Pipi & Bibis to the Toaplan drivers [iq_132]
    Cleaned up 1945K-III driver and added support for generic rendering [iq_132]
    Cleaned up the 4 Enraya driver and added support for 'unknown Pacman gambling game' [iq_132]
    Fixed sound in Aquarium driver [Barry]
    Fixed sound in Armed Formation driver [Barry]
    Fixed crash in the Baraduke driver [Barry]
    Fixed Saturn in the Blue Print driver [Barry]
    Fixed sound in Caveman Ninja bootleg in the Caveman Ninja driver [Barry]
    Fixed crash when exiting CPS-1 drivers [Barry]
    Fixed sound in SD Gundam Psycho Salamander no Kyoui in D-Con driver [Barry]
    Fixed coin inputs in Garyoret in the DEC-8 driver [Barry]
    Fixed an app crash in the Garyoret and Gondo drivers in the DEC-8 driver [Barry]
    Fixed orientation in Last Mission in the DEC-8 driver [Barry]
    Fixed Shackled in the DEC-8 driver [Barry]
    Corrected main and sub CPU clocks in the Double Dragon driver [Barry]
    Fixed music tempo in Double Dragon [Barry]
    Improved the volume balance between the YM2151 and the MSM5205's in the Double Dragon driver [Barry]
    Added overclocking support to the Double Dragon driver [Barry]
    Improved video timing and sound balance in the Exed Exes driver [Barry]
    Added sample support to the Galaga driver [Barry]
    Fixed sound in Got-cha Mini Game Festival [Barry]
    Fixed clone of Gyrodine in the Kyugo driver [Barry]
    Fixed orientation of vertical games in the Lady Bug driver [Barry]
    Fixed bootleg of Legend of Kage in the Legend of Kage driver [Barry]
    Added ADPCM sound to Avengers and Trojan in the Legendary Wings driver [Barry]
    Fixed music tempo in the M92 driver [Barry]
    Fixed crash in Magical Cat Adventure driver [Barry]
    Added support for second DAC in Mogua Desse driver [Barry]
    Fixed sound in Mug Smashers driver [Barry]
    Added support for the NeoOpen BIOS v0.1 beta to the NeoGeo driver [Barry]
    Fixed driver reset in Task Force Harrier in the NMK16 driver [Barry]
    Fixed sound in the Afega games in the NMK16 driver [Barry]
    Fixed music tempo in Macross 2 and Thunder Dragon in the NMK16 driver [Barry]
    Big cleanup of the Pacman driver, adding support for Pengo and a few clones [iq_132]
    Fixed orientation of all games in the Pacman driver [Barry]
    Fixed Paint Roller in the Pacman driver and added to release builds [Barry]
    Fixed inputs in Ponpoko in the Pacman driver [Barry]
    Fixed Woodpecker (set 2) in the Pacman driver and added to release builds [Barry]
    Fixed sound in Pass driver [Barry]
    Fixed sound in Power Instinct (bootleg set 2) [Barry]
    Fixed service mode dips in Pushman driver [Barry]
    Fixed crash in Pushman (Korea, set 2) [Barry]
    Added Rally X to release builds since I obviously forgot when I wrote the driver! [Barry]
    Emulated the MCU in the Renegade driver [Barry]
    Emulated the custom ADPCM sound in the Renegade driver [Barry]
    Fixed DAC sound in Route 16 driver [Barry]
    Added NVRAM saving in the Seta 2 driver, meaning that gun callibrations are stored when exiting [Barry]
    Fixed clone of Joe & Mac Returns in Simple 156 driver [Barry]
    Fixed sound in SUNA16 driver [Barry]
    Fixed Get Star (bootleg set 1) in Tiger Heli driver [Barry]
    Emulated MCU in non-bootleg versions of Alcon and Slapfight in Tiger Heli drivers which are now working [Barry]
    Simulated MCU in non-bootleg version of Get Star in Tiger Heli driver which is now working [Barry]
    Added clone of Get Star to the Tiger Heli driver [Barry]
    Added ADPCM sound to Toramich in the Tiger Road driver [Barry]
    Fixed DAC sound in Kabuki-Z in the TNZS driver [Barry]
    Fixed inputs and added sound in bootleg of Toki in the Toki driver [Barry]
    Fixed sound in Jumping Pop in Tumble Pop bootleg driver [Barry]
    Fixed sound in Buccaneers and Kickle Cubele in the Vigilante driver [Barry]
    Fixed orientation in Vulgus [Barry]
    Fixed WWF WrestleFest (US bootleg) in WWF Wrestlefest driver [Barry]
    Fixed sound in Magic Bubble in the Yun Sung 16 driver [Barry]
    Fixed a crash when starting the Neo Geo driver from the command-line [Barry]
    Removed a 64Mb rom limit on Neo Geo sprite ROM size, fixing kof98ae and maybe some others [Barry]
    Fixed an app crash when exiting drivers using the taito_m68705 module [Barry]
    Moved Atari and Kaneko16 into the misc categories and added a category for Irem to the game selection dialog [Barry]
    Fixed nullifying pointers in BurnFree in the Burn memory module [Barry]
    Tidied all drivers in the misc_post90s and misc_pre90s folders, and updated to use Burn Memory module and BURN_SND_CLIP macro [Barry]
    Moved Kaneko Pandora code to it's own file [Barry]
    Moved Air Buster driver to misc_post90s folder [Barry]
    Changed sega_decode_317 in the System1 driver to support external use and removed the duplicated code in the Angel Kids driver [Barry]
    Matched all sets to MAME 0.144u1 [Barry]
Logged


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