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Author Topic: MAME 0.143u2  (Read 16251 times)

Simone

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MAME 0.143u2
« on: 27 July 2011, 06:59 »

[ff]mamedev.org

0.143u2 whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 04242: [Graphics] All sets in m62.c and phoenix.c: Colors appears
         "washed out" (hap)
- 04432: [Crash/Freeze] destroyr, destroyr1: Irratic timing and crash
         (hap)
- 02729: [Core] tms9928a.c: wrong address write, wrong sprite overflow
         (hap)
- 04431: [Graphics] cottonbm: 1st Level boss play completely invisible
         (Angelo Salese)
- 00460: [DIP/Input] gimeabrk: When cabinet is switched to cocktail
         mode, player 1 controls do not function. (Tafoid)
- 04428: [Sound] All sets in balsente.c: Audio/Sound is malfunctioning
         or completely missing (Tafoid)
- 04423: [Graphics] vulgus, vulgusa: Screen rotated 90 degrees from
         normal (Angelo Salese)

Source Changes
--------------
balsente.c - A number of fixes and improvements: [Tafoid]
 * gghost - DIP Location fixes.
 * gimeabrk - Added 2nd Player trackball, button and a 2 player
   start button to complete Cocktail support.  Note:  When mode is
   Cocktail, normal player 1 controls becomes player 2's.  
   Fixes MT Bug#00460.
 * hattrick - Player 1 (Blue) Control re-addition.  Left
   player could not be controlled correctly.
 * rescraid - Fixed control orientation to match that of an actual control panel
   (steering = left stick, shooting = right stick).
 * stompin - Dropped redundant left/right joystick controls.
 * toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.

Corrected Cosmic Monsters overlay to match that from a reference video
of an actual cabinet.  [Tafoid)

taitoair: give perfect interleave, improves 3D in topland (still not
perfect). [R. Belmont]

Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]

Various Sega Saturn / ST-V fixes, that allows correct sound in Baku
Baku Animal and Funky Head Boxers, also removed instadma hack, used by
Pebble Beach Golf and Funky Head Boxers [Angelo Salese]

m68k: set read/write bit properly in special status on MMU bus errors
[R. Belmont]

Fixed a silly bug in Puzzli 2 protection routines [Balrog]

Updated documentation about known Aristocrat MK6 game titles.
[Heihachi_73]

m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU
[R. Belmont]

ppc: Implemented correct BATs for 601 and memory-forced I/O controller
interface accesses [R. Belmont]

Fix autorelease pool warnings when running multithreaded on Mac OS X
[Tim Lindner]

seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber
50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade /
Twin Formation & Twin Eagle. Added dip locations for Arbalester,
Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen
Game & Twin Eagle [Brian Troha]

i386: implemented FCLEX FPU instruction. [Barry Rodewald]

Re-enabled scheduler cothread execution. [Curt Coder]

Made some basic progress to Stepping Stage driver [Angelo Salese]

More work for ROM naming conventions for Neo-Geo driver games
[Johnboy]

Fixes for variable shadowing [Oliver Stöneberg]

Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core
[Angelo Salese]

sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's
Eye sets [Brian Troha]

speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian
Troha]

speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]

cave.c: Added a PCB layout for Hotdog Storm as well as some addition
notes/information. [Brian Troha]

chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]

chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]

If a rom is bad for a clone but is good for the parent then it doesn't
count towards the clone being found. optimized also_used_by_parent &
uses the length as well as hashes. [smf]

m68k: Generate a per-cpu-type jump table.  Correct linef handling
makes the atari st less cranky.  [O. Galibert]

Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c.
[Curt Coder]

Fixed double-free of d3d->hlsl [Oliver Stoneberg]

tagteam.c misc cleanups [hap]
 * fixed maincpu irqs
 * added resnet for color prom
 * added coincounters
 * added diplocations

m62.c: amplified default contrast, this fixes washed out colors
[hap]

Major organization, documentation and addition of numerous (over 1600)
gambling game titles covering the following systems:  [David Haywood]
- Aristocrat MK6
- Barcrest MPU3, MPU4, MPU4 (Video), MPU5
- JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80
- Maygay EPOCH, MV1



New games added or promoted from NOT_WORKING status
---------------------------------------------------
GP Rider (set 2, World, FD1094 317-0163) [Fallout (Arcadezentrum)]
Hanafuda Hana Gokou Bangaihen [Guru, Dyq, Luca Elia]


New clones added
----------------
Donkey King Jr. (bootleg of Donkey Kong Jr.) [Guru, Tingoes]
Sauro (Philko license) [Guru]
Raiders (Rev.3) [Andrew Welburn]
Magic Card Export 94 [Team Europe]
Sagaia (dual screen) (World) [an UK collector]
Mortal Kombat (Nifty Kombo, hack) [Colonel_Klink]
Mortal Kombat (Nifty Kombo 666, hack)
[bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J.
 Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg,
 The Dumping Union]
Savanna (Jungler bootleg)  [f205v, robotype]


New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Punch [Guru]
Castle Revolution [David Haywood]
« Last Edit: 27 July 2011, 09:41 by Simone »
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