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Author Topic: MAME 0.148u4  (Read 7055 times)


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MAME 0.148u4
« on: 30 April 2013, 11:12 »


MAME 0.148u4 whatsnew:
MAMETesters Bugs Fixed

Source Changes
-tms5110r.c: Verified TMS5200 LPC rom as correct from decap.
 [digshadow, Lord Nightmare]

-tms5110r.c: Corrected and verified TMS5100 LPC table against the
 decap. [digshadow, Lord Nightmare]

-tms5220.c: updated many comments, changed a variable name, and made
 some minor fixes to the 'circuit 412' to better reflect the patent.
 [Lord Nightmare]

-m6502: Undocumented instruction 0x80 is a 2-byte nop, not a 1-byte one
 [O. Galibert]

-SDL: Fix symlink handling by internal file manager. [qmc2]

-naomi: Redumped GD-ROMs for cvs2gd, senkoo, and ss2005. [f205v]

-braveff: Added dump of mask ROMs [Guru, R. Belmont]

-netlist.h: Fix for GCC prior to 4.3 [Federico Schwindt]

-naomi: GD-ROM redumps for confmiss, sprtjam, vstrik3, dygolf [f205v]

-Adds simple_set data structure and hooked it up to the debugger
 comment system. [Andrew Gardner]

-naomi: Redumped mok, shaktamb, vtennis2, ngdup23a, vf4evo, initdexp,
 initdv3j, senkosp and initdv3e. [f205v]

-hikaru: Redumped bad ROMs in braveff and sgnascar as per the test mode
 checksum tables. [Guru]

-suna16.c: Added board documentation, added PCB layouts for both styles
 of Back Street Soccer and Ultra Balloon. Added dipswitch locations to
 Back Street Soccer, Ultra Balloon and Best of Best. Changed CPU clocks
 to actual OSC based timing. [Brian Troha]

-tms5220.c: Based on decap analysis, both the TMS5220 and TMS5220C use
 identical LPC tables; get rid of the unnecessary extra table.
 [Lord Nightmare, digshadow]

-PSX GTE: Improved FLAG calculation in NCDS, CDP, NCDT, NCCS, CC, NCS,
 NCT & NCCT by checking for overflow after each addition. [smf]

-Detailed differences in Fighting Golf (US) from parent based on
 observation and "SNK Program Update" notice which was found which
 includes a DIPSWITCH change.  [Tafoid, Shane Chaneman]

-primrag2: PCB readme shows 8MB RAM, make it so. [R. Belmont]

-fixed MVMVA flag calculation & replicate the bugs when mx is set to 3
 or cv is set to 2. [smf]

-esripsys.c - Fix regression caused by cycle-exact 6809 core
 [Phil Bennett]

-PSX GTE: fixed RTPS flags and calculation [smf]

-QT Debugger: Adds trackpc command, allowing for a visual display of
 where the program counter has visited in the dasm windows. Run "help
 trackpc" in the debugger to see the options. [Andrew Gardner]

-PSX GTE: fixed RTPT flags calculation & added a new divide implementation that
 uses a much smaller table [smf]

-Partial support for 1f801060 for setting the RAM size, if the size is
 set larger than the actual memory then RAM is repeated. As a result
 the RAM is no longer included in the drivers memory map, you have to
 specify the size in the machine. [smf]

-Fruit: fix VGA BIOS mirror, RAM amount, and HDD writability
 [Carl, R. Belmont]

-superchs.c: Corrected main CPU clock, corrected some rom labels. Added
 plds to the Super Chase - Criminal Termination sets. [Porchy,
 Brian Troha, The Dumping Union]

-6850acia.c: Improved DCD signal handling.  [Wilbert Pol]

-arcadia.c: Added the SEC-SCPA pal dump used on Magic Johnson's Fast
 Break and Leader Board. [Kevin Eshbach]

-PSX CPU creates a ram device, this has exposed a problem with not
 removing the child devices from the hash map when removing replacing
 devices. At the moment I have changed device.c so that when any device
 is removed the hash maps are reset. [smf]

-segas18.c: added ddcrewj 317-0185 decryption key
 [Porchy, Charles MacDonald]

-QT Debugger: Now saves all settings for all open windows - including
 docks in the main debug window. Also fixes bug where closing the main
 window with the X in the corner didn't save settings properly.
 [Andrew Gardner]

-taitotz.c: added romdumps from pwrshovl additional I/O PCB [Tormod]

-iteagle: Updated documentation [Guru, Brian Troha]

-OS X: Support for both OS X native and Unix-style multiuser installs.
 [R. Belmont, Nick Boos]

-iteagle: add 1.02 bootrom, FPGA config ROMs, and PALs. [Brian Troha]

-SDL: Don't double-shutdown the font cache on *IX when exiting with the
 debugger enabled. [R. Belmont]

-pacman.c: Verified original puckman roms and made that set the parent.
 [Andy Welburn]

New games added or promoted from NOT_WORKING status
Spooky Night 2nd Edition (Version 2.0.4) [Sara S.]
Spooky Night (Version 1.0.1) [Sara S.]
Good Luck II [Roberto Fresca, f205v]

New clones added
Wing Shooting Championship V1.00 [Brian Troha, The Dumping Union]
D. D. Crew (Japan, 4 Players, FD1094 317-0185)
  [Porchy, The Dumping Union]
Se Gye Hweng Dan Ultra Champion (Hong Kong)
  [Brian Troha, Smitdogg, The Dumping Union]
Back Street Soccer (larger ROMs)
  [Brian Troha, Smitdogg, The Dumping Union]
Knuckle Heads (Japan, Prototype?) [Arzeno Fabrice, The Dumping Union]
Oriental Legend Special / Xi You Shi E Zhuan Super (ver. 103, China, Tencent) (unprotected)
DoDonPachi II - Bee Storm (various sets)
  [Mr. CAST, Smitdogg, Tormod, The Dumping Union]
Super Chase - Criminal Termination (World) [Porchy, The Dumping Union]
Arkanoid Returns (Ver 2.02O 1997/02/10)
  [Sonic, Smitdogg, The Dumping Union]
Ball Boy [The Dumping Union]

New games marked as GAME_NOT_WORKING
GTI Poker? (SMS hardware) [Kevin Eshbach, Roberto Fresca]
Shakatto Tambourine 2K1 SPR (GDR-0013)
  [gamerfan, CaH4e3, Smitdogg, The Dumping Union, R. Belmont]
Fruit [Any, R. Belmont]
Pinball 2000: Star Wars Episode 1 [R. Belmont, José Renato Castro Milanez]
Pinball 2000: Revenge From Mars (rev. 1) [R. Belmont, José Renato Castro Milanez]
Pinball 2000: Revenge From Mars (rev. 2) [José Renato Castro Milanez]
Golden Tee Fore! 2004 [R. Belmont, Brian Troha, uncletom]
Golden Tee Fore! 2005 [R. Belmont, Brian Troha, uncletom]

MESS 0.148u4 whatsnew:
MAMETesters Bugs Fixed

New System Drivers Supported:
-DAG Z80 Trainer [Robbbert]

Systems Promoted from GAME_NOT_WORKING:

Skeleton drivers:
-Ravensburger Selbstbaucomputer [Robbbert]

Software Lists:
-softlist: added PCB documentation to gba, gbcolor and n64
 lists, based on nointro pictures [LoganB]

Source Changes
-XT IDE interface [Phill Harvey-Smith]

-Fix for ROM paging on both the Dragon 64 and Dragon Alpha, which
 restores the Dragon Alpha to working condition [Phill Harvey-Smith]

-Z800x and M20 improvements to boot CP/M-8000 [Christian Groessler]
 Z800x: Push the correct word on internal traps.
 Z800x: Fix FCW handling in system non-segmented mode.
 Z800x: Add missing form of ldb reg, #imm. Z800x: Show previous PC, NSPSEG, and
 PSAPSEG in the debugger. Z800x: Improved flags display in the
 debugger. Z800x: Add debugger command z8k_disass_mode to toggle
 segmented/non-segmented.  Default "auto" tracks the current execution
 state. Z800x: Don't block nested exceptions if the priority and the
 FCW allows it.

-s3, mach8: Added read/write registers, and implemented read masking in
 BitBLTs (used by XF86_S3). Made clipping rectangle checks against
 Destination X/Y when doing BitBLT. [Barry Rodewald]

-merged DAGZ80 into SELZ80 driver. Added a new bios version of
 SELZ80. [Robbbert]

-cd2650: added correct character generator rom [Robbbert]

-nes.c: major refactoring and improvements of NES/FC cart
 emulation: [Fabio Priuli]
 * converted carts, mappers and pcbs to use slot devices
 * fixed starting of Famicom, Famicom Twin and Dr. PCJr
 * fixed handling of "no disk" in FDS so that the system displays
    Mario and Luigi jumping around as expected
 * added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx)
 * added YM2413 to VRC-7 (Lagrange Point OST)
 * added support for recorded samples to Jaleco sport titles and to
    Bandai Family Trainer Aerobics Studio, thanks to notes by hap and
    egoh, and recordings by Pongbashi (samples are needed because
    these games use a currently undumpable speech chip)
 * added support for NES-EVENT pcb used by Nintendo World Championship
    1990, including dipswitches
 * added support for Galoob Game Genie real usage (in addition to the
    codes which Puggsy added to his cheat collections): when you load
    ggenie, a second cartslot becomes available to load another game
    attached to the cheat device (e.g. with "mess.exe nes -cart ggenie
    -cart2 smb") and you can enter the cheat codes as in a real NES
 * added support for Nantettatte!! Baseball lock-on mechanism, based
    on the tests performed by naruko on his carts: when you load
    nantbb, a second cartslot becomes available to load one of the two
    update minicarts (91 Hen or OB Hen)
 * improved emulation of Namcot 163, 175 and 340 boards, based on the
    tests performed by naruko, lidnariq and bootgod on the real
 * moved Nantettatte!! Baseball minicarts to a separate list
    (nes_ntbrom.xml) because they cannot be loaded in the NES
    directly, but only through the nantbb subslot
 * emulated bus conflict (CPU/PRG) in PCBs documented as having it
 * partial emulation of open bus, enough to make working the games
    using it as a sort of protection
 * fixed crash when loading files using FFE mappers
 * fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in
    some games (e.g. Paris Dakar Rally Special and Escape from
 * fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting
    Klax, Xybots and Road Runner to working state
 * fixed Tengen 800037 emulation (mapper 158), promoting US Alien
    Syndrome to working state
 * fixed NINA-001 emulation (mapper 34), promoting Impossible Mission II
    to working state
 * improved Taito LROG017 emulation (mapper 77), promoting Napoleon Senki
    to working state
 * added emulation of the Sachen SA-9602B pcb used by Mei Shao Nv
    Meng Gong Chang, a chinese port of Princess Maker by Sachen, based
    on the great work done by Cah4e3 in FCEUMM
 * added working emulation of many bootleg pcbs used for pirate
    conversions from FDS (Ai Senshi Nicol, Doki Doki Panic, Fuuun
    Shaolin Kyo, Green Beret, Monty no Doki Doki Daidassou, Tobidase
    Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...)
 * improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1,
 * improved RacerMate Challenge II emulation, but the game is still
    not working due to unemulated bicycle controller
 * added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64),
    fixing Skulls & Crossbones gfx (but the game is still not working)
 * improved IRQ handling fixing a lot of 1-line glitches, fixing gfx
    corruption in the upper half of Pinbot tables and allowing Sangokushi
    II - Haou no Tairiku to boot.
 * fixed many small inaccuracies in the old code, spot during the
 * added support for most other known pcbs, even if in most cases
    emulation is only sketchy
 * reduced the need of fake alt pbcs for boards which only differed by
    mirroring handling (these are now recognized through the
    "mirroring" feature)
 * removed fake wram which was added to a lot of partially documented
    pcbs and re-added it only where actually present, so to more
    accurately document what was really in the carts

-atari.c: Correct bit for POK_KEY_BREAK which now allows colon/semi-colon
 [:;] to work properly on Atari Computers. [Tom Clayton]

-psxcd: Further cdrom work, main functional change is better sector
 buffer handling [Carl]

-svmu.c: changed input mappings to be more standard [LoganB]

-pc8201: Added Japanese ROM. [noris]

-bbc.c: Fixed cassette loading.  [Wilbert Pol]

-csw_cas.c: Fixed CSW header detection regression.  [Wilbert Pol]

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