Please login or register.

Login with username, password and session length
Advanced search  


The new forum is online, hope you enjoy it!

Pages: [1]   Go Down

Author Topic: MAME 0.146u1  (Read 6521 times)


  • Administrator
  • Member
  • *****
  • Karma: 8
  • Offline Offline
  • Posts: 494
  • Operating System:
  • Windows 7/Server 2008 R2 Windows 7/Server 2008 R2
  • Browser:
  • Firefox 13.0 Firefox 13.0
    • View Profile
MAME 0.146u1
« on: 11 June 2012, 10:40 »


0.146u1 whatsnew :

MAMETesters Bugs Fixed
- 02339: [Flip Screen/Cocktail] (metro.c) mouja: Flip screen doesn't work
  correctly in Mouja due to asymmetrical visible area. (hap)
- 03990: [Save/Restore] (bfm_sc2.c) sc2drwho + clones: Reload of state
  causes momentary loss of LCD (JWallace)
- 04893: [Sound] ym2413.c - A block that is never executed :-D
- 04890: [Crash/Freeze] (nemesis.c) rf2: Hang after countdown (hap)
- 04884: [Crash/Freeze] (ms32.c) tp2m32: unhandled priority type e0 (hap)
- 04882: [Graphics] (rabbit.c) rabbit: Health bars are black (hap)
- 04561: [Graphics] (metro.c) Most games in metro.c: Offset screens
  and/or misplaced graphics (hap)
- 04703: [DIP/Input] (metro.c) karatour: Start buttons don't work (hap)
- 04770: [Crash/Freeze] (metro.c) 3kokushi, karatour, ladykill, moegonta:
  Black/blank screen (hap)
- 04862: [Crash/Freeze] (midyunit.c) smashtv, strkforc, trog and clones:
  Crashes while a game begins (Phil Bennett)
- 04861: [Crash/Freeze] (taitojc.c) dendego, dendegoox, dendego2,
  dendego23k: Crash after initial checks (hap)
- 04873: [Graphics] (mitchell.c) mgakuen2: Graphic glitch (M.A.S.H.)
- 00653: [DIP/Input] (topspeed.c) topspeed: Turning left doesn't work
  in analog input mode. (hap)
- 04871: [DIP/Input] (topspeed.c) topspeed: Missing PORT_TOGGLE and
  wrong built-in layout (M.A.S.H.)
- 04591: [Interface] GUI dipswitch menu shows an empty box
  underneath. (Fabio Priuli)
- 04854: [Speed] (turbo.c) All sets in turbo.c: Slowdown (hap)
- 04870: [Crash/Freeze] (centiped.c) caterplr, magworm: Crash
  before OK (couriersud)
- 04868: [Crash/Freeze] (williams.c) joust2: Crash after OK (M.A.S.H.)
- 04866: [Crash/Freeze] (nova2001.c) raiders5: Fails the RAM test (M.A.S.H.)
- 04863: [Graphics] (tehkanwc.c) gridiron: Wrong aspect ratio (hap)
- 04864: [Misc.] CHDMAN fails to convert v4 to v5
- 04853: [Sound] (bzone.c) redbaron: POKEY background noise are
  too loud (couriersud)
- 04855: [Sound] (scramble.c) 800fath, knockout, mariner, triplep:
  No sound (hap)

Source Changes
- Naomi/Chihiro documentation update [f205v]

- seta.c: Added PCB layout & dipswitch locations for Magic Speed.
  [Brian Troha]

- Placed some handlers for the DM01 board into bfm_sc4 - once we can
  confirm more games are on the hardware, this can move into the main
  driver.  [James Wallace)

- CPS-1 update [Team CPS-1]:
  * Dumped and added CA22B.1A PAL to cawingj (Kold666)

- Hooked up inputs in DS Telejan [Angelo Salese]

- xain.c: Corrected rom labels for Solar Warrior / Xain'd Sleena.
  [Smitdogg, The Dumping Union]

- Found more games that use the DMD01, hooked those up, and cleaned up
  the interface hooks.  Cleaned up Scorpion 4 sets.  [David Haywood]

- z800x: Handle vectored interrupts correctly. [Christian Grössler]

- m72.c: Hooked up mcu to imgfightj. [David Haywood]

- 04862: smashtv and clones: Smash T.V. crashes while a game begins.
  [Phil Bennett]

- fixed memory leak in libflac/libflac/md5.c (fixes memory issues with
  chdman) [Oliver Stöneberg]

- Added cycle exact potentiometer and keyboard support to pokey device

- Fixed sprite colors in Bikkuri Card and Chance Kun
  [Smitdogg, Angelo Salese]

- megatech.c:  added a new revision of the bios [iGREKKESS, ElBarto]

- Added some bits to get the V53 (V33 core) running at least some sane
  sound code for hng64.c  There is no sound yet tho, and the banking
  mechanism will need hooking up but the initial banks should be
  correct.  [David Haywood]

- vsnes.c: Documentation update and corrects several roms names. Added
  set information to game names where possible. Tried to correction
  region information by copyright.
  [Mark F., Brian Troha, The Dumping Union]

- yiear.c: Correct rom labels [Smitdogg, The Dumping Union]

- flipjack.c: Documented dipswitch settings & pinout for Flipper Jack as
  per manual. [Brian Troha]

- mediagx.c: Added additional documentation specifying revision and
  build dates for the Area 51: Site 4 sets. [Troy Gratton]

- SDL: fix for OS/2 compile [K.O. Myung-Hun]

- ssv.c: Added dip locations to Mobil Suit Gundam Final Shooting.
  [Brian Troha]

- bzone.c: Documentation update including information about the -01 revision
  vector gen board and associated proms. Corrected and added PCB locations
  to Red Barron's roms. Added revision to the names of the 2 Battle Zone
  sets and made the parent the most current set (rev 2).
  [Andrew Welburn, Brian Troha]

- shootout.c: Added dipswitch locations to the Shootout sets.
  [Brian Troha]

- es5505/6: actually use the ADC port read callback [R. Belmont]

- topspeed.c update:
   * Added pinout documentation and dipswitch locations. [kanikani]
   * Fixed issues with analog controls. [hap]
   * Added second ADPCM chip and started to make sense on how these are
     hooked up. [hap]

- "Analog" Pokey Update [Couriersud]
  * Derived internal resistance calculation from Pokey documentation.
    This is a 4-bit parallel resistor (High-Z mos "devices") network
    to ground. The result is a non-linear resistance function.
  * Added low-pass filter support and opamp/resistor stages to the
    pokey driver. This is not as good as complete discrete emulation,
    but a lot better than the linear approximation we had before.
  * Changed a couple of drivers to use the new output volume
  * Added device configuration macros. Made all drivers use them.

- Modernized i8008 CPU core [Lukasz Markowski]

- Added POKEY filter stages to a couple of more games. [Couriersud]

- SDL: Preliminary Haiku OS support [PulkoMandy]

- Added POKEY filter stage to Tunnel Hunt. [Couriersud]

- More Z8001 improvements. [Christian Grössler]

- Added complete discrete filtering to quantum driver. [Couriersud]

- Improved reel motor and optical alignment for reels as related to the
  layout interface.  [James Wallace]

- segas32.c: Documentation update. Updated Sega game ID codes & PCB #'s,
  for Alien 3: The Gun, F1 Exhaust Note, Outrunners, Rad Mobile and Rad
  Rally. Documented known Rad Mobile Upright versions listed from
  manuals currently not dumped. [Brian Troha]

- SDL: More OS/2 fixes [K.O. Myung-Hun]

- Removed duplicate code which necessitated separate samples for War of
  the Worlds (color) [wotwc].  Both display types now only need the one
  sample set (wotw).  [Tafoid]

- Added discrete sound to bwidow and gravitar. [Couriersud]
 * Minor changes to ccastles (volume level) and centiped (low pass
 * removed class members no longer needed from pokey.c

- 68681.c: Fixed counter/timer implementation [Phil Bennett]

- taito_en.c improvements [Phil Bennett]:
  * Use the common 68681 DUART implementation
  * Implemented the MB87078 volume control

- model3.c: Documentation update. Added known Sega ID# for Game, rom
  board & security board for several games. Noted which Scud Racer sets
  were Twin or Deluxe and included information about the undumped
  Australian DX version. [Brian Troha]

- Input work done on Dai-Dai-Kakumei - clearing unknown bits and adding
  confirmed settings.  [Tafoid]

- eolith.c: Added dipswitch locations to all games in the driver.
  Cleaned up the input port defs. Added speed-up for Linky Pipe and a
  note as to where the game seems to hang. [Brian Troha]

- taito_z.c updates [hap]
  * removed fake digital steering wheel hack
  * improved analog controls for chasehq and contcirc
  * fixed some racingb issues, it's playable now

- Added an ASCII PCB layout, more findings and technical notes to
  lucky 74 driver. [Roberto Fresca]

- Experimental, and somewhat gross, fix for the MIE issues [O. Galibert]

- New TMS9900 and TMS9995 implementation with proper control line
  handling and wait state generation. Previous implementation has been
  renamed to
   * l.{c,h} and drivers point to the old implementation until they are
     adapted to the new version. [Michael Zapf]

- Implemented buzzer sound in Destiny - The Fortuneteller [Angelo

- bzone.c: Add the Address Decode prom to Red Baron. Currently not used
  in emulation but we archive it anyways. [The Dumping Union]

- Improved clocks in bankp.c and gyruss.c [Corrado Tomaselli]

- Enable proper save stating for bfm_bd1 machine which should fix MT
  bug#03990 as well.  [James Wallace]

- naomi: Make illvelo boot, probably others too [O. Galibert]

- model2.c: Updated several sets with Sega's game and / or ROM board
  ID#. Corrected the sound CPU & sample roms for the Manx TT set (as
  verified by manual) and documented the undumped Manx TT Deluxe set.
  [Brian Troha]

New games added or promoted from NOT_WORKING status
Magical Speed [NoVArcade]
Dragon World 2001 [David Haywood, Smitdogg]
Dragon World Pretty Chance [David Haywood, Smitdogg]
Funcube [Guru, Yasuhiro Ogawa, Luca Elia]
Linky Pipe [Gerald (COY), The Dumping Union]
Racing Beat [hap]

New clones added
Space Ranger [Marcello Mancini]
Express Raider (Italy) [Tirino73]
Dynamite Duke (Euro) [Tirino73]
Battlantis (program code F) [Paul Canham]
Virtua Striker 2 (Step 1.5, older)
  [Mr. CAST, Yohji, Smitdogg, The Dumping Union]
Nagano Winter Olympics '98 (GX720 JAA)
  [Yohji, Mr. CAST, Smitdogg, The Dumping Union, smf]
Crisis Zone (CSZO3 Ver. A) [Mr. CAST, Smitdogg, The Dumping Union]
Red Barron [Andrew Welburn, The Dumping Union]
Bulls Eye Darts (Galaxian conversion) [Mariusz Wojcieszek, Paul Swan]
Over Rev (Model 2B, Revision B) [Brian Troha, The Dumping Union]

New games marked as GAME_NOT_WORKING
Flipper Jack
  [Yohji, Mr. CAST, Smitdogg, The Dumping Union, hap, Angelo Salese]
Konami Test Board GX800
  [Yohji, Tormod, Smitdogg, The Dumping Union, Angelo Salese]
Exciting Black Jack
  [Mr.CAST, Smitdogg, The Dumping Union, Roberto Fresca]
Pong (Rev E)           [Couriersud]

Pages: [1]   Go Up

Page created in 0.133 seconds with 21 queries.