Please login or register.

Login with username, password and session length
Advanced search  


The new forum is online, hope you enjoy it!

Pages: [1]   Go Down

Author Topic: MAME 0.133u3  (Read 2575 times)


  • Administrator
  • Member
  • *****
  • Karma: 8
  • Offline Offline
  • Posts: 494
  • Operating System:
  • Windows XP Windows XP
  • Browser:
  • Firefox 3.5.2 Firefox 3.5.2
    • View Profile
MAME 0.133u3
« on: 21 August 2009, 08:23 »

Grab the source update here .

MAME 0.133u3 Whatsnew :

MAMETesters Bugs Fixed
- 03389: [DIP/Input] amspdwy: Both cars steer with Player 1 controls
- 03120: [Color/Palette] nss_lwep: Wrong colors during gameplay
         (Angelo Salese)
- 02701: [Core] z80.c: SCF CCF X and Y flags (hap)
- 02959: [Crash/Freeze] kinstb: Killer Instinct (SNES Bootleg) no
         longer starts up, freezes at blank screen. (R. Belmont)
- 03275: [Sound] gradius4: Gradius IV Fukkatsu sound has the wrong
         pitch (R. Belmont)
- 03387: [DIP/Input] galmedes: Demo Sound Dip Inverted (Tafoid)

Source Changes
Added a lot of new clones to multfish and cleaned up the driver.
[Vampirz, Fabio Priuli, Brian Troha]

Further ROM name fixes and driver name changes [Yasuhiro Ogawa]
 - renamed digdugb to digdug1 (it's a rev1, not a bootleg)
 - renamed digduga1 to digdugat1

SNES Updates: [Angelo Salese]
 - Fixed direct color gfxs in mode 7
 - Fixed direct color gfxs in mode 3/4
 - Fixed a vram out-of-bounds bug
 - Fixed a blending bug involving main/sub color maths
 - Fixed interlace mode gfxs when not in gfx modes 5/6
 - Fixed a GDMA boundary bug
 - Made the OAM address reset more accurate.
 - Fixed HDMA mid-frame inits.
 - Added clip colors to black window function
 - Converted color clipping to use struct entries
 - Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1
 - Made the gfx mode switches more accurate.
 - Corrected a bunch of SPC registers behaviour
 - improved joypad read/write handling and fixed a serial port quirk.
 - Fixed serial port for player 2 as well
 - Improved cart mode 20 reserved access behaviour
 - added OBJ interlace support

ST-V: Improved timer 1 irq behaviour. Pebble Beach still have issues
with gameplay start though (writes lots of garbage for whatever
reason, really worked for random chances before). [Angelo Salese]

Corrected name from Devil's Island to Devil Island. Filled in year
for Fruit Bonus 2006 SE & Bug Fever. [Brian Troha]

Discrete sound update: [couriersud]
 - removed global variable discrete_current_context
 - discrete_info is now passed instead of device, we may get device by
    using disc_info->device
 - Added DISCRETE_IMPORT(*block): imports another discrete block
 - Added DISCRETE_REMOVE(node1, node2): removes a range of nodes
 - Added DISCRETE_REPLACE: next node replaces existing node, thus
    preserving run order
 - Added DISCRETE_NOP(node): does nothing, to be replaced.
 - Added a prescanning stage to build final block list after execution
    of the above.
 - The additions provide an easy way to document subtle difference
    between boards.
 - Please see audio/galaxian.c for an example

Galaxian sound updates: [couriersud]
 - Moon Cresta and Galaxian now have their respective schematics
    emulated, i.e. Moon Cresta has a slightly different mixing stage.
 - Cleaned up driver, added some section titles and comments, removed
    old code.
 - Removed emu_timer, this was causing a stream of stream_updates only
    updating 3 samples
 - Replaced with discrete timer module DSS_TIMER now.
 - Use DISCRETE_NOTE for pitch generation; it is more accurate
    (within the one ms where the pitch changes :-) ) and saves a node
 - Use DISCRETE_BITS_DECODE and save 2 nodes.

YM2612/3834 updates [Eke-Eke, Nemesis]
 - Split YM2612/3834 to a separate file to avoid disturbing other OPN
 - SSG-EG, envelope, LFO, and CSM behavior all improved to better
    match tested behavior on real YM2612 chips
DSS_COUNTER updates: [couriersud]
 - clock_node no longer needs to be static for DISC_CLK_IS_FREQ
 - rewrote inc/dec logic to avoid loop

Added DISCRETE_BIT(S)_DECODE: [couriersud]
 - decodes individual bits from input values
 - Updated drivers which had macro DISCRETE_BITSET (which was a bit
 - This should be slightly faster than using DISCRETE_TRANSROM

Discrete sound enhancements: [couriersud]
 - Put some life into RCDISC5 enable mode. This now acts as a switch
    between R and C. Capacitor voltage will be preserved if disabled.
 - Made galaxian use the above. Saved 2 nodes and increased accuracy.
 - Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise
    generator. This will output the value of the shift register to
    sub-node 1. This is needed for future bzone discrete sound
    emulation. BTW: RCDISC5 will be used as well.
 - Left a note on RCDISC3 on what is needed to be implemented for
 - Optimized the LFSR a bit. LFSRs running at high frequency
    (> sample_freq) should benefit.

Verified and fixed deniam.c M68K, Z80, YM3812 and OKIM6295 clocks
and OKI pin 7 for logic pro and logic pro 2.  Fixed visible area on
logic pro and logic pro 2 to match real PCBs. Add comment about what
ym3812 clone is used. Add note about missing graphical effect in
logic pro (screen dim on coin insert) and marked as
IMPERFECT_GRAPHICS. Add note about 4 pixels at left edge of screen.
[Charles MacDonald, Lord Nightmare]

Attempt to define an I64FMT string that can be used for printf'ing
64-bit integers. This is defined to be "I64" on MSVC and recent mingw
compilers, and "ll" for all others. Updated all instances of 64-bit
prints to use the new macro. [Aaron Giles]

Added spacwalk extended time setting and DIP locations. [gregf, hap]

Merged 5110intf into tms5110, and 5220intf into tms5220. [Aaron Giles]

Z80 changes: [hap]
- Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now
- Simplified DAA, renamed MEMPTR (3.8) to WZ (same temp register as
   the officially named WZ in the 8080), added TODO

8085 changes: [hap]
 - fixed cycle deduction on unconditional CALL / RET, it took about
    half too many cycles
 - added cycle tables and cleaned up source layout. This was done
    very carefully, it should be errorfree.
 - removed HLT cycle eating (earlier, HLT after EI could theoretically
 - fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow
    detection accidentally left in
 - renamed temp register XX to official name WZ
 - renamed flags from Z80 style S Z Y H X V N C  to  S Z X5 H X3 P V C
    and fixed X5 / V flags where accidentally broken due to flag names

Fixed MSVC 64-bit compile errors. [Aaron Giles]

Added rgb[a]int_sh[l|r] operations to the rgbutils. rgbvmx needs to be
updated. (Nobody is using them yet.) [Aaron Giles]

Added color PROM for Triple Draw Poker. [David Haywood]

Changed profiler to separate start/stop cases. [Christophe Jaillet]

taito_z DIPSW fixes [kanikani]

Added decryption key for Extreme Hunting 2. [Andreas Naive]

Naomi update:
  [R. Belmont, Deunan Knute, Alex, Mr. Mudkips, Frank Bukor]
- Use new dump for ic31/32, ROM board test passes now
- Add protection hookup for Marvel vs. Capcom 2, game is playable

Added support TMS1000 family models TMS1000/1070/1100/1200/1270/1300.
Added support for configuration of output PLA to the tms0980/tms1000
interface. [Wilbert Pol]

Implemented transparent mode access for some 6845 model sy6845.
[Roberto Lavarone]

Verified clocks + Vsyncs on Downtown, Caliber 50 and Xmen (2-4
players). [Corrado Tomaselli]

Changed to mono both Downtown and Caliber 50: these pcbs don't have a
stereo connector.  [Corrado Tomaselli]

Verified and added correct xtals values for cps1 boards. Added correct
xtal and divisor for OKI6295 taken from Forgotten Worlds schematics.
[Corrado Tomaselli]

Decrypted several tables from the B-Rap Boys ROM. [David Haywood]

New games added or promoted from NOT_WORKING status
WOW New Fantasia [Irongiant, David Haywood]
Island 2 (060529) [Vampirz]
Pirate (060210) [Vampirz]
Keks (several sets) [Vampirz]

New clones added
Fruit Cocktail (060111) [Vampirz]
Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai
   Shodown II) [Guru / David Haywood]

New games marked as GAME_NOT_WORKING
Colorama (english) [Roberto Fresca, Angelo Salese]
Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]
Rabbit Poker (Arizona Poker v1.1?)
   [Roberto Fresca, Andreas Naive, Tomasz Slanina]
Coinmaster Keno (Y2K, spanish, 2000-12-14) [Roberto Fresca]
Coinmaster Keno (Y2K, spanish, 2000-12-02) [Roberto Fresca]
Extreme Hunting 2 [Guru]
Dirt Dash (Rev. DT2) [Guru]
« Last Edit: 21 August 2009, 08:23 by Simone »

Pages: [1]   Go Up

Page created in 0.091 seconds with 20 queries.