EMULAB Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

The new forum is online, hope you enjoy it!

Pages: [1]   Go Down

Author Topic: MAME 0.133u2  (Read 16541 times)

Simone

  • Administrator
  • Member
  • *****
  • Karma: 8
  • Offline Offline
  • Posts: 494
  • Operating System:
  • Windows XP Windows XP
  • Browser:
  • Firefox 3.5.2 Firefox 3.5.2
    • View Profile
MAME 0.133u2
« on: 13 August 2009, 07:41 »

[ff] mamedev.org

Whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 00191: [Graphics] miaj: some text of the boot-up screen is not
         correctly displayed (hap)
- 02267: [Graphics] devilw, darkadv, majuu: Some rogue sprites (hap)
- 03370: [Sound] gng and clones: Music slows down while shooting
         (Corrado Tomaselli)
- 03373: [Misc.] looping: Unmapped I/O read/writes result in large
         error log and major performance drop (robiza)
- 03381: [Crash/Freeze] pc_moglf, pc_mtoid: Crashes with access
         violation a short time after boot. (hap)
- 03376: [Crash/Freeze] All Sets with Rev 1 Sound Board in gottlieb.c:
         Access Violation (hap)
- 03175: [Crash/Freeze] cham24: Game doesn't start correctly
- 03354: [DIP/Input] cobram3: Infinite lives dip switch triggers service mode
- 03352: [DIP/Input] cobram3: No demo (attract) sound (Xander)
- 03370: gng and clones: Music slows down while shooting



Source Changes
--------------
Add PCB locations to the rom names for Dream Land (Bubble Bobble
bootleg). [Briah Troha]

Added preliminary sound to 39in1, still buggy. [MooglyGuy]

Hand-tuned BGM tempo in Tryout thanks to a side-by-side reference.
[Angelo Salese]

SNES fixes (mostly MESS specific) [Angelo Salese]
 - Fixed Super Kick Boxing booting and sound.
 - Preliminary open bus emulation for allowing Shien's Revenge /
    Shien the Blade Chaser to boot
 - Fixed mode 5/6 bg drawing cutted in half bug
 - Fixed (presumably) broken gfxs in nss_sten
 - More accurate behaviour of the last scroll register.
 - Improved mode 5/6 gfxs when tile size = 16x16.
 - Fixed rowscroll line bugs in many games
 - Made the unsupported reads on i/o open bus, fixed a layer enable
    in Super Kick Boxing
 - Fixed vram size when in hires mode
 - Hooked up interlace mode
 - Fixed doubled y-axis sprites when in interlace mode
 - Improved window effects when in H-512 mode.
 - Removed a kludge with color windows.
 - Fixed buggy layer clearance when in H-512 modes
 - Fixed the x scrolling wrap around bug when hscroll == 0
 - Fixed a bug that were causing a row of corrupted tiles during
    scrolling situations
 - Fixed irq ack and fixed TIMEUP register open bus behaviour.
 - Even more aggressive open bus fixes.
 - Fixed a partial update bug when the screen is in interlace mode
 - Fixed 8bpp layer colors.

Patched progolfa rom like progolf. Removed bad dump flag in progolf;
with progolfa you get the same rom error in test mode and progolfa
have different encryption. [robiza]

Added a stop4 input to slot default and remapped slot default keys to
better suit Amcoe games. [Fabio Priuli]

Updated sfbonus.c to use the new gambling inputs. Fixed many years
and descriptions. Reworked parent/clone relationships so that parent
is the higher revision and/or the Export version. Also, tried to
establish common rules in the choice of the romset names.
[Fabio Priuli]

Added default input mappings for Hanafuda games. Updated most of the
Hanafuda games to use them. Like for Mahjong games, keys A->H are used.
"Yes" is mapped to M, "No" is mapped to N. [Fabio Priuli]

Add correct color PROM for panther. [Mr. Do, Angelo Salese]

Removed fake P3 Start from Nichibutsu mahjong games and properly
called "Credit Clear" that input. Also, added back Bet button in
nb1413m3.c fixing omotesnd. [Fabio Priuli]

nmk16.c driver documentation update / clean up: [Briah Troha]
 - Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by
    the game's romdef.
 - Added PCB layout for Spectrum 2000 & corrected company name to
    YONA Tech
 - Added PCB layout for Red Hawk
 - Moved decryption routines (if needed) to between the info/PCB
    layout header and game romdef.

Added the 8751 MCU code to Saigo no Nindou (nspiritj).
[Guru, David Haywood]

Implemented preliminary bg map banking in 18 Holes Pro Golf.
[Angelo Salese, Robiza]

Fixed a mapping error with Maikobana [BET] (mmaiko) which caused the
NVRAM not to save correctly. [Tafoid]

Aristocrat MK-4 HW: Hooked up mc6845, fixed a rom crc in goldenc and
implemented flip y. [Angelo Salese]

DIP switch cleanups in gberet, mainevt, ninjakd2, and taito_z.
[kanikani]

Added GAME_IMPERFECT_SOUND flag to all sets that use external samples
which were not already flagged for sound. Flagged Speed Freak
(speedfrk) as GAME_SUPPORTED_SAVE to match the rest of the driver.
[Tafoid]

SNES video updates: [Fabio Priuli]
 * re-enabled video debug functionalities in debug build (to toggle
    background layers)
 * added proper priority tables for various bg/obj layers
 * largely simplified tile and line drawing routines, and fixed small
    bits here and there
 * further simplification of tile drawing routines
 * added palette index to 8bpp tiles (correct color_shift still unsure,
    though)
 * reworked video drawing routine to simplify the various graphic
    mode drawing and to allow proper implementation of priority orders
    (especially bg3 priority bit and mode 7 priority order)
 * improved mode 7 extbg (still missing mosaic)
 * added some more debugging options
 * improved Mode 7 math precision (but still some issues remain) and
    added a few elements to PPU struct
 * implemented Mosaic in Mode 7
 * merged OAM functions
 * added a few elements to PPU struct (this might be handy if we ever
    come to convert SNES PPU to a device)
 * fixed Mode 7 shared scrolling/matrix registers
 * slightly optimized Mode 7 math (by using Anomie's recursive
    formula)
 * moved some more register contents to PPU struct
 * added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be
    more accurate (even if still not perfect)
 * simplified window masking code and moved some more regs to PPU
    struct

More NES work: [Robert Bohms]
 * Fixed bug in nes_apu that caused errors reading $4015
 * Added length counter status bits to $4015
 * Fixed 4-screen mirroring (PPU regression)
 * Fixed cham24
 * Improved Sprite Overflow emulation of NES PPU (this fixes the first
    of blargg's Sprite Overflow tests)

Added remaining PCB "U" locations to roms that didn't have for
G-Stream G2020. [Brian Troha]

Atomiswave updates: [R. Belmont, Cah4e3]
 - Hooked up flash ROM at 0
 - Use proper AW memory map
 - Emulate AW ROM board (different from Naomi)

Fixed buggy breakpoints in the g65816 cpu core. [Angelo Salese]

Fixed Atomiswave COIN ERROR. [Wind]

n8080 update [Team Japump!!!]
 - corrected ROM names for Space Fever and SF High Splitter
 - renamed spacefeva to spacefevo2
 - added spacefevo
 - added highspltb

Updated Sega Hikaru readme [Guru]

Discrete sound update: [couriersud]
 - Added "abs" function to DISCRETE_TRANSFORM
 - Fixed a bug in DISCRETE_RCDISC5

Added 1 missing sample to safarir.c [Team Japump!!!]

Created discrete sound emulation for galaxian [couriersud]
 - Changed all audio related AM_WRITE to AM_DEV_WRITE
 - Moved discrete sound related pieces such as initialization into
    audio/galaxian.h
 - Split some memory maps into sound related and not sound related
    parts.
 - Added possibility in discrete.h to select hardware (galaxian/moon
    cresta) at compile time. This leads to slightly different volume
    levels. Hit sound (explosion) has been hacked to increase volume.
    Currently, we can not accurately model the switch/opamp filter
    circuit.
 - Rewrote timer code so that the pitch timer is only used when it
    produces audible results.

Cojag/jaguar video updates (primarily for MESS) [Robbbert]
 * Added variable pixel width.
 * Fixed display of screens wider than 360 pixels.
 * Enabled use of RGB16.

looping: modified the cop420 rom region, fixed mcu rom region in clone
set, added mcu support. [robiza]

Redumped bingor2 program roms [Klaus Sommers]

Corrected Kamakazi III's dipswitch setting (the same as superg) and
relabeled it a superg hack. Also the dipswitch setting for the Taito
license was the same as superg so I eliminated one. [Brian Troha]

Improved speaker-toggle emulation with alias filter.
[Anders Hallstrom]

NES: Fixed bank switching in multigm3 (broken due to a mistake of
mine when including original Rob Bohms' code). The game still refuses
to work, unfortunately. [Fabio Priuli]

vsnes update [Team Japump!!!]
 - fixed ROM names
 - added vssoccerj

ROM name fixes for sicv, sisv, and sisv2 [Team Japump!!!]

Corrected TNZS vsync to 59.15 as verified on pcb. [Corrado Tomaselli]

Fixed bootleg description inconsistency in goldnpkr.c. [hap]

Fixed sprite wrapping in sonson. [hap]

Added Intel 4004 CPU core. [Miodrag Milanovic]

Converted the tilemap lists to be private information held by the
running_machine instead of global variables. Added new APIs to the
tilemap code to handle the "ALL_TILEMAPS" cases, and removed the
old ALL_TILEMAPS definition. [Atari Ace]

Added redumped gfx rom on Shogun Warrior [Guru]

Updated romload.c and validity.c to not rely on global variables.
[Atari Ace]

Corrected resistor values in Cliff Hanger discrete sound based on
actual PCB values. [Ruben Panossian]

Removed DAA tables from the 8085 and Z180 implementations in favor of
just computing the values. Also fixed code in 8085 to prevent
accidental multiple reads due to macro overuse. [hap]

Added game time and coinage DIP switches to Space Walk, along with
service mode and test. Also added support for the 2nd controller and
coin counter. Removed GAME_NOT_WORKING as it is working fine. Added
color overlay based on photo. [hap]

Added a simple color overlay for Depthcharge based on flyers. [hap]

Updated the Konami twin16 driver. Functional changes: [hap]
 - improved sprite status register, this fixed the rogue sprites
    problem in devilw
 - added fround coin counters
 - lowered k007232 volume
 - added savestate support
 - added shadows
 - fixed devilw and gradius2 sprite lag
 - added text layer x/y flipping
 - reverted gradius2 sprite-background priority hack, this fixes
    severe priority problems in devilw, but reintroduces bugs on
    gradius2 level 7 and ending



New games added or promoted from NOT_WORKING status
---------------------------------------------------
18 Holes Pro Golf [robiza, Angelo Salese]
Python (Photon System) [Mick, Mariusz Wojcieszek]
Pop n' Music 2 [Guru]
beatmania ClubMIX [Team Japump!!!, The Guru]
Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg]
Sky Love [bbmmamoh, David Haywood]
Triple Draw Poker [Team Europe, David Haywood] (Wrong Colours)



New clones added
----------------
Gun Bullet (World, GN3 Rev B) [Brian Troha, Dumping Union]
Megatouch 5 (9255-60-01 ROI, Standard version)
   [Brian Troha, Dumping Union]
Dragon World (V021O) [f205v, Olivier Galibert, David Haywood]
Winding Heat (JAA, JPN v2.11) [Guru]
Qix (set 2, smaller roms) [Team Europe]
9-Ball Shootout Championship [SiftWare]
« Last Edit: 13 August 2009, 07:42 by Simone »
Logged


Pages: [1]   Go Up
 

Page created in 0.056 seconds with 21 queries.