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Author Topic: MAME 0.132u1  (Read 12102 times)


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MAME 0.132u1
« on: 18 June 2009, 09:22 »

[ff] The first update to MAME 0.132 is now available.
[ff] DatFile here

0.132u1 Whatsnew

MAMETesters Bugs Fixed
- 03262: [DIP/Input] Drivers using TMS9928: Using any type of
         frameskip causes crash (Fabio Priuli)
- 03247: [DIP/Input] battles: Unable to locate input port 'IN0'
- 03263: [Crash/Freeze] polyplay: PolyPlay crashes/exits with some
         acces violation (Fabio Priuli)
- 03255: [Compiling] Compile errors with GCC 4.4 (SDLMAME specific)
- 03251: [Sound] kingofb, ringkin3, ringkinw: No sound output (Tafoid)
- 03237: [Crash/Freeze] bagman, sbagman and clones: Error Message:
         Duplicate save state registration entry (Tafoid)
- 03245: [DIP/Input] nitrobal, gunball: Screen Flipped by default/
         Input not allowed (Tafoid)

Source Changes
Fixed handshaking signals for PPI8255 modes 1/2, and mode 2 input
mask. [Curt Coder]

Added framebuffer support in 18 Holes Pro Golf. Fixed backgrounds
and added inputs. Decoupled from btime. [Angelo Salese]

Adjusted sound command descriptions for dkong to be closer to the
other drivers, and added a missing command description. [Kef Schecter]

Added SP0256 pinout. [Curt Coder]

Fixed colors in Jan-Oh [Angelo Salese]

Fixed several issues compiling with gcc 4.4. [R. Belmont]

Added Dip Locations and made default settings changes to match manuals
for Star Wars and The Empire Strikes back. [Tafoid]

Added irq ack support in the rohga driver, fixes character selection
behaviour in Wizard Fire. [Angelo Salese]

Fixed background colors and improved the graphics in Pro Soccer.
[Angelo Salese]

Refactored MC6845 to use devcb and added cursor callback (for MESS).
[Curt Coder]

Added basic gfx pal descrambling to liberate.c, and enabled sound
(memory map was disabled but it is actually good?) Fixed for good the
background colors and added gfx rom read-back (helps a lot for the
tile-based sprites). Improved playability by tweaking IRQ generation.
[Angelo Salses]

Added correct ROM names for eprom/eprom2. [Phil Bennett]

Made the 8237 dma controller emulation more accurate by implementing
it as a state machine. Deprecated the dma8237_run_transfer function.
[Wilbert Pol]

Updated readmes for ATOMISWAVE and TWINKLE hardware. [Guru]

Fixed prom hook-up in Dambuster. [Angelo Salese]

Twinkle WIP: [R. Belmont]
 - SPU board emulation improvements (memory map, IRQ controller, IDE,
 - Change 4th mix to use real dumped security dongle data

Many graphics and logic fixes to Pro Sports. [Angelo Salese]

Decoded BG backgrounds in Pro Sports. [David Haywood]

Fixed a DECO16 CPU core bug that was causing issues with Pro Bowling
part of Pro Sports. [Angelo Salese]

Implemented a new DECO CPU-16 opcode, used by Express Raider for
V-BLANK bit and a bunch of liberate.c games for TILT bit. Converted
Express Raider to use the DECO CPU-16 core instead of the plain M6502.
[Angelo Salese]

Added BPROMs for Intruder. [Yasuhiro Ogawa]

Total Vice now uses the correct boot ROM (same as Polystars).
[Phil Bennett]

Fixed Pro Tennis gameplay and added basic background hook-up.
[Angelo Salese]

Improved protection simulation and documentation for Shogun Warriors/
BRAP Boys. [David Haywood]

Pointer-ified the minx CPU core. [Atari Ace]

Improved System 16 bootleg behaviors, especially with regards to
sprite rendering. [David Haywood]

New games added or promoted from NOT_WORKING status
New Double Bet Mahjong  [alien_mame, Dumping Union]
Pro Soccer [Angelo Salese]
Steel Worker [Hau, Chack'n, Dumping Union]

New clones added
Give us a Break (6 versions) [Anonymous, alien_mame]
Dambusters (US, set2)
  [N. Garnier, D. Beneke, J. Leyda, A. Costin, W. Belk and Smitdogg]
Cruis'n Exotica (version 2.4) [K. Lee, Smitdogg]
Grand Striker (Americas) [ClawGrip, ShengLuc]
Best League (World) [ClawGrip, ShengLuc]
Grand Striker 2 (Europe and Oceania) [ClawGrip, ShengLuc]

New games marked as GAME_NOT_WORKING
Sports Shooting USA [Guru]
Ranger Mission [Guru]
beatmania IIDX [Guru]
« Last Edit: 18 June 2009, 10:09 by Simone »

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