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clrmame Discussion / #0015 - chds in rompath root
« on: 15 April 2009, 18:14 »
An - imo - ugly way to store chds is to keep the chd files themselves in a rompath root. Why ugly?
1) it's against the general MAME loading scheme of rompath\setname\file 1... n (rompath\setname.zip for compressed sets)
2) you don't have any connection to the set itself. In case the name matches the setname like area51.chd it's ok....but you normally don't know directly to which game 765uab02.chd belongs.
Some years back MAME allowed chds on root level...then it was fixed (it was defined as a bug). When MAME introduced the new chd 4 format lately, this storing method was reenabled.
In case you're using this (which I personally don't recommend) you have to tell clrmamepro so. In Scanner Advanced you will find an option to allow chds on rompath root level.
1) it's against the general MAME loading scheme of rompath\setname\file 1... n (rompath\setname.zip for compressed sets)
2) you don't have any connection to the set itself. In case the name matches the setname like area51.chd it's ok....but you normally don't know directly to which game 765uab02.chd belongs.
Some years back MAME allowed chds on root level...then it was fixed (it was defined as a bug). When MAME introduced the new chd 4 format lately, this storing method was reenabled.
In case you're using this (which I personally don't recommend) you have to tell clrmamepro so. In Scanner Advanced you will find an option to allow chds on rompath root level.