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Messages - Ricky74

Pages: 1 [2] 3 4 5 6 7 ... 20
21
GIOCHI / Re: Ricordi lontanissimi!
« on: 27 September 2010, 00:02 »
Ciao edalina!

Purtroppo qui siamo più che altro intenditori di giochi Arcade, ossia giochi da bar.
Tutto quello che non riguarda questa tipologia di giochi , andrebbe postato nella sezione off-topic.

In ogni caso 'sto giro lasciamo pure qui la tua richiesta, magari qualcuno che sa risponderti lo trovi :D


22
Il regno dell' OFF TOPIC / Re: Presentazione
« on: 26 September 2010, 23:22 »
Benvenuta tra noi !!!

23
GUIDE e UTILITY / MAME REPORT by PAWZ
« on: 20 July 2010, 21:46 »
Un bellissimo Report sul MAME scritto da Pawz

Scaricatelo QUI

24
GIOCHI / Re: nome gioco?
« on: 12 July 2010, 04:33 »
Da ProgettoEmma

Giochi Simili a Metal Slug :

Battlecry
Battle Rangers (World)
Bay Route (set 3, World, FD1094 317-0116)
Bionic Commando (Euro)
Contra (US, Set 1)
Green Beret
Green Beret (Irem)
Gunforce 2 (US)
Gunforce - Battle Fire Engulfed Terror Island (World)
M.I.A. - Missing in Action (version T)
Midnight Resistance (World)
Metal Slug 5 (JAMMA PCB)
Metal Slug 2 - Super Vehicle-001/II
Metal Slug 3
Metal Slug 4 (set 1)
Metal Slug 5
Metal Slug X - Super Vehicle-001
Contra 3: The Alien Wars (Nintendo Super System)
Contra (PlayChoice-10)
Rush'n Attack (PlayChoice-10)
Super C (PlayChoice-10)
Vs. Platoon
P.O.W. - Prisoners of War (US version 1)
Rough Ranger (v2.0, unprotected, bootleg?)
Super Contra
Special Forces II
Special Forces
Thunder Fox (World)

25
Il regno dell' OFF TOPIC / JETPAC
« on: 20 June 2010, 16:53 »
Uno dei miei miti su spectrum !!!

<a href="http://www.mamechannel.it/varie/flash_giochi/jetpac.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://www.mamechannel.it/varie/flash_giochi/jetpac.swf</a>

26
Inizio a rivalutare la mia posizione sulle console odierne...

Ne prenderei una solo per giocarci !!!

Ecco i video promo (spettacolare il secondo):

http://www.youtube.com/watch?v=zzYY-hbOgQA&NR=1

http://www.youtube.com/watch?v=jJxfRYsw_ok

Il titolo originale jappo è Hokuto Musou.

Pare sia fedele per trama, ambentazioni e personaggi.

Il gioco in versione europea sembra che sarà addirittura leggermente modificato per risultare più violento !!!

E' previsto per questo autunno...

Chi mi regala un xbox360 ??? :p

27

Malattie sicure :

Robin Hood syndrome
green bullet syndrome

:P

28
GIOCHI / Re: gioco calcio di squadre nazionali ....
« on: 26 May 2010, 15:39 »
Conosci progetto emma ?
Oppure hai mai usato il moduilo di ricerca giochi in home page di mamechannel.it ? &nbsp;:lol:

Vedi 'sto link:

http://www.progettoemma.net/index.php?lista=&ricerca=hat%20trick&textype=begin&lett=

Sicuramente è questo o un'altra versione dello stesso gioco

[snap]hthero95u[/snap]  [title]hthero95u[/title]

29
Bravo Sickboy , vedo che sei uno dei pochi che usa i bbcode per immagini e video :D

Tirata d'orecchie per albylecchi , che scrive tutto in MAIUSCOLO , non avendo letto
il Regolamento al punto 2 della Netiquette :

2. Evita di scrivere i messaggi in caratteri maiuscoli: equivale ad URLARE e così viene inteso dagli utenti.
 :0099:

30
NON SOLO M.A.M.E. / MESS 0.138 out!!!
« on: 23 May 2010, 11:14 »
[#mess]

0.138

New System Drivers Supported:
-----------------------------
- Aamber Pegasus (thanks to Lord Philip)[Robbbert]
- TI-89 Titanium [Sandro Ronco]
- Voyage 200 PLT [Sandro Ronco]


Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- TI-89, TI-92, TI-92+ [Sandro Ronco]



Skeleton drivers:
-----------------
- Acorn FileStore E01/E01S [Curt Coder]
- Alesis HR-16,HR-16B and SR-16 drum machines
- Central Data 2650
- Chaos 2
- Chromatics CGC 7900
- Dolphin
- Dream Multimedia Dreambox 7000/5620/500
- EC-1849 (thanks to Anasana)
- Elektor TV Games Computer
- Elektronika MC7105 (Thanks to Kaldyh)
- MC-1702 (thanks to Anasana)
- PIPBUG
- PK8002 Elf
- Scientific Atlanta PowerVu pv9234 STB
- Signetics Instructor 50
- VideoBrain Family Computer [Curt Coder]
- Z80 development board (unknown)


System Driver Changes:
----------------------

- [AMSTRAD] Updated .hsi file with hashes to GoodCPC V3.1415 [Cowering]

- [APPLE2] Expansion cards now have full capabilities including C800
  arbitration (not yet on IIgs) [R. Belmont]

- [AQUARIUS] Replaced bad char ROM with the newly redumped one.
  [jaybird3rd, Dirk Best]

- [ATOM] Fixed disk loading. [Curt Coder]

- [ChannelF] Added .hsi file with hashes from GoodChaF V3.1415 [Cowering]

- [ChannelF] Added support for CHF extension. [Robbbert]

- [CBM] Added JiffyDOS BIOSes to VIC-20, C64, C128, Plus/4. [Curt Coder]

- [FAMICOM] Fixed .fds format problems: headerless disks are now recognized, but
  the system still has problems when loading data. [Fabio Priuli]

- [FMTOWNS] Various improvements: [Barry Rodewald]
  * Added mouse support for joystick port 2, made it the port 2 default
  * Added CRTC HSync Adjust, fixing offset backgrounds and scrolling in some games
  * Added HSync output to sub-status register and fixed memory maps: this fixes
    lockups in Gunship and Tatsujin Oh, and makes a few more games start to run
  * Greatly simplified first track hack. Fixes sound issues with SSF2 and
    fixes High-C.
  * Improved address offsets for 256-colour layers, Flashback is now playable.

- [GBA] improvements to EEPROM & FLASH1M support (now Advance Wars 1 & 2 and
  Super Mario Advance 4 boot). [Fabio Priuli, Angelo Salese]

- [Interact] Added support for CIN extension. [Robbbert]

- [JAGUAR] Fixed crash on exit when no image is mounted [Oliver Stoeneberg]

- [JAGUAR] Some improvements to the video emulation (timing for the blitter
  status, RGB VARMOD mode, UART status, etc.). [Angelo Salese]

- [JAGUAR] Sorted out file extensions support for homebrew software: .abs, .bin,
  .cof, .jag and .prg programs now load fine in the quickload device. Also,
  improved loading routines for cart dumps in .j64 and .rom formats in the
  cartslot device) [Robbbert]

- [M20] Some very preliminary work on the CPU and the video controller [Angelo
  Salese]

- [MBEE] Fixed crash of mbeeic when displaying I/O in debugger. [Robbbert]

- [MBEE] Fixed keyboard in Asteroids Plus, Scavenger Hunt and Edasm. [Robbbert]

- [MO5] Added .hsi file with hashes from GoodMO5 V3.1415 [Cowering]

- [MTX512] Updated .hsi file with hashes to GoodMTX V3.1415 [Cowering]

- [MTX] Cleaned up driver and added cassette device. [Curt Coder]

- [MZ2500] Implemented basic video and irq system [Angelo Salese]

- [N64] Almost completely re-wrote the RDP implementation to be class-based.
  Import from MAME. [Harmony]

- [PEGASUS] Fixed natural keyboard mappings. [Justin Kerk]

- [PICO] Updated .hsi file with hashes to GoodPico V3.1415 [Cowering]

- [SAMCOUPE] Added border rendering support.  [Dirk Best]

- [SAMCOUPE] Rewrote video rendering to render partial scanlines.  [Dirk Best]

- [SCV] Added support for on-cart RAM and banking.  [Wilbert Pol]

- [SCV] Updated palette values to match the output from a real console. [plgDavid]

- [SNES] SNES video wip, part 3: [Fabio Priuli]
  * reworked OAM drawing routines
  * implemented correct range over and time over flags (sprite limits)
  * implemented FirstSprite priority
  * improved sprite overlap
  * fixed sprite blend exception
  * implemented pseudo hi-res graphics.

- [SNES] Fixed a few G65816 CPU core (as a result Iso Zuri Ritou Hen, Shaq Fu
  and Kishin Douji Zenki 3 work). [Angelo Salese]

- [SNES] Improved DMA/HDMA handling to match Anomie's and byuu's discoveries.
  [Fabio Priuli]

- [SNES]: Fixed a bug with un-inited DMA regs, fixes at least a long-standing
  bug with Super Soccer dimmed team selection screen. [Angelo Salese]

- [SNES] Implemented preliminary CPU cycle stealing: most games boot now (even
  if a few graphical regressions have been introduced, but these require more
  CPU changes to be properly fixed). [Angelo Salese]

- [SNES] Fixed rom mapping: now Tokimeki Memorial and Wizardry Gaiden work fine.
  [Fabio Priuli]

- [SNES] Added preliminary support for Sufami Turbo (2 slots): you can use
  the 'snesst' driver which emulates a SNES with Sufami Turbo cart inserted,
  and use -cart1 and -cart2 slots to mount the ST carts. Notice that some
  games and some linking functionalities are not working yet. [Fabio Priuli]

- [SUPERGB] Added cart SRAM saving (bug #1949).  [Fabio Priuli]

- [SX64] Added 1541 FLASH! BIOS. [Guru, Curt Coder]

- [TANDY2K] Implemented DMA mux register. [Curt Coder]

- [TI81] Added v1.1K BIOS. [critor]

- [TI99] Cleanups.  [Michael Zapf]

- [TI99] Reimplementation of HDC9234 chip (smc92x4) for the HFDC controller.
  Now supports all functions according to specifications (except tape functions),
  including formatting and real timings. Introduced DIP switches for configuring
  the attached drives. Implemented MFM hard disk (ti99_hd) device, wrapping the
  plain hard disk image. This also resolves segfualt when formatting floppy disk
  with HFDC (bug #1257).  [Michael Zapf]

- [TI99] Replaced DIP switches by Configuration switches.  [Michael Zapf]

- [TI99] Updated to use TMC0285 voice synthesis processor instead of TMS5220. 
  [Michael Zapf]

- [VBOY] Added .hsi file with hashes from GoodVBoy V3.1415 [Cowering]

- [VIC20] Fixed quick-loading from the commandline (bug #1935). [Robbbert]

- [VICTOR9K] Connected MC6852 device. [Curt Coder]



Imgtool Changes:
----------------

- Sector View in Windows version is working again [Oliver Stoeneberg]

- Fixed adding of files to FAT filesystem (filenames still show garbage in
  WinImage show) [Oliver Stoeneberg]

- Fixed insertion of files inside of folders with Windows version [Oliver
  Stoeneberg]

- Increased default width of Sector View in Windows version to 16 rows (bug #1124)
  [Oliver Stoeneberg]

- Fixed reading of command-line parameter in Windows version (bug #1908 / bug #1950
  - needs updated toolchain - please check bugzilla entry for bug #1950) [Oliver
  Stoeneberg]


Source Changes:
----------------

- The core is based on MAME 0.137u4.  This incorporates all features of the
  update to this core.  [MAME team]

- Added core support for loading images with shortnames which are recognized
  by .xml software lists (stored in the hash/ directory). This is currently
  supported only from command line (eventually, newui and MESSUI support will
  be added).
  For more info and instructions, please check the User Manual at MESS Wiki
  ( http://mess.redump.net/mess:howto ) [Wilbert Pol]

- Added software lists in .xml format for several systems [incog nito,
  Justin Kerk, Wilbert Pol, Fabio Priuli]

- Added preliminary emulation of the MC6852 SSDA. [Curt Coder]

- Added preliminary emulation of the 64H156 gate array device
  (used in C1541 et al). [Curt Coder]

- Added disk change handlers to the Commodore 1541 and 2040 family
  disk drives. "Edge of Disgrace" demo now loads on C64. [Curt Coder]

- Added JiffyDOS BIOSes to CBM 1541, 1541-II, SX1541, 1571, 1571CR, 1581,
  and Oceanic OC-118 disk drives. [Curt Coder]
 
- Added 1541 FLASH! BIOS to SX1541. [Guru, Curt Coder]

- Changes to the wd17xx implementation:
  * Added support for immediate/index pulse interrupts. [Curt Coder]
  * Suppressed extra interrupt after FORCE INTERRUPT ($D0) command. [Barry Nelson]

- Implemented Commodore DOS errors 21, 22, and 23 in D64 images.
  "Microsoft Multiplan" now loads on C64. (bug #1932) [Curt Coder]
 
- Refactored the MOS6530 device to use devcb. [Curt Coder]

- Refactored the Luxor ABC bus into a device. [Curt Coder]

- Added preliminary support for disk images in FDI format. [Curt Coder]

- Added preliminary RS-232 interface device. [Curt Coder]

- Inserts a check whether the get_track_size function is defined in the disk
  format before calling it. (bug #1934) [Michael Zapf]

- Implemented get_track_size function for D64 and G64 formats. [Curt Coder]

- Fixed display of hash (hsi) details in MESSUI software picker (bug #1841).
  [Robbbert]

- Fixed 8080/8085 debugger when changing A and F registers. [Robbbert]

- Fixed cassette crash if the premounted image was moved. [Robbbert]

- Fixed cassette crash if the image being recorded was unmounted. [Robbbert]

- Several compilation and linking fixes for Visual Studio (bug #1852)
  [Oliver Stoeneberg]

- Fixed several memory leaks [Oliver Stoeneberg]

- Only schedule a hard reset when the image could be loaded [Oliver Stoeneberg]

- Fixed hang when accessing unaccessible drive in File Manager (e.g. CD-ROM
  drive with no disc inserted) [Oliver Stoeneberg]

- Fixed assert on shutdown after an image load error [Oliver Stoeneberg]

- Show message about success/failure when loading/creating image during run-time
  (or print to console when specified on command-line / bug #1031) [Oliver
  Stoeneberg]

- Check image loading result in device post-init - will now bail out on any image
  loading error and not just missing/inaccessible files (bug #1955) [Oliver
  Stoeneberg]
 
- Fixed Visual Studio specific linker errors with tiny build [Oliver Stoeneberg]

- [C2040] Added DOS 1 FDC ROM (parsed from disassembly). [Curt Coder]

- [MESSUI] Removed "File->Create Image...". It never worked and offered invalid
  image types. Use Device View to create images (not working either at the moment)
  [Oliver Stoeneberg]

- [MESSUI] Configuration of screens is working again [Oliver Stoeneberg]

- [MESSUI] Fixed the problem of the paths in driver .ini files being reset to
  default, or deleted [Robbbert]

- [NEWUI] Removed non-working input configuration artwork support [Oliver
  Stoeneberg]

- [NEWUI] Avoid duplicated extension when using "Save State As..." and don't
  carry the default savestate name in-between drivers when using the built-in
  menu [Oliver Stoeneberg]

- [SYSINFO] Updated sysinfo.dat to latest MESS Wiki contents [Dirk Best,
  Fabio Priuli, Robbbert, Shideravan]

[#mess]

31
Board di Servizio / Re: mame 32 + 4 cd + roms
« on: 16 May 2010, 20:28 »
Un Fulminato ?
Dal nick pare italiano , ma scrive in inglese.

Credo che voglia avere, pagando 100 (euro?) mame32 su 4 CD con almeno 1000 giochi funzionanti.

Quindi chiudo la discussione.


32
Board di Servizio / Re: Feed RSS
« on: 06 May 2010, 05:34 »
Dipende dal sito.
Il sito principale , è tutto scritto a mano, dalle pagine al feed rss.
Quindi ogni cosa è digitata a mano da me, gli automatismi sono quasi completamente assenti,
un pò per scelta mia e un pò per incapacità ;P

A dire il vero, per gli rss l'amico S_Bastian mi avrebbe scritto un bellissimo e comodissimo
modulo adito allo scopo, ma io sono di legno, questione di abitudine :P

Invece ad esempio il forum sul quale stiamo discutendo è un CMS, completamente "automatizzato"
(qui il feed rss è generato al'istante in automatico), anche se pure qui con Simone abbiamo
messo mano al codice per piegarlo al nostro volere in alcuni casi .

33
Board di Servizio / Re: Feed RSS
« on: 05 May 2010, 15:31 »
Non è un bug, sono io che non lo edito :P

Tornerò a farlo , sorry :P

34
GIOCHI / Re: Nome videogioco inizio anni 90
« on: 02 May 2010, 20:12 »
Per tutti i giochi: http://www.retroroms.net (serve registrarsi)

Solo per questo gioco e solo per questa volta te lo posto qui sotto:

[attachment=1]

35
Il regno dell' OFF TOPIC / Pixels
« on: 08 April 2010, 20:16 »

36
NON SOLO M.A.M.E. / MESS 0.137 out!!!
« on: 14 March 2010, 21:51 »
[#mess]

New System Drivers Supported:
-----------------------------
- Casio PV-1000 [Wilbert Pol, plgDavid]
- Research Machines Nimbus [Phill Harvey-Smith]
- Iskra-1031 [Miodrag Milanovic]
- Iskra-1030M [Miodrag Milanovic]
- EC-1840, EC-1841, EC-1845 [Miodrag Milanovic]
- Spektr BK-001 [Miodrag Milanovic]
- Zvezda [Miodrag Milanovic]
- MK-88 [Miodrag Milanovic]
- Poisk-1, Poisk-2 [Miodrag Milanovic]
- PK8020 Neiva, PK8020 Kontur [Miodrag Milanovic]
- C64 Direct-to-TV (not working) [Guru, Fabio Priuli]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Victory MPT-02 and clones [Curt Coder]

Skeleton drivers:
-----------------
- Amstrad MegaPC
- Amstrad MegaPC Plus
- BestZX
- Contel Codata Corporation Codata
- Digital Microsystems DMS-86
- Digital Microsystems DMS-5000
- Digital Microsystems ZSBC-3
- Sanyo PHC-25 [Gilles Fetis, Curt Coder]
- Tandy 2000 [Curt Coder]
- TRS-80 Model II [Curt Coder]
- TRS-80 Model II/16 [Curt Coder]
- Victor 9000 [Curt Coder]
- Xerox 820-II [Curt Coder]
- Xerox 16/8 [Curt Coder]

System Driver Changes:
----------------------

- [ABC80] Partially fixed keyboard input. [Curt Coder]

- [APEXC] Fixed disassembly in the debugger. [Robbbert]

- [C16] Connected Commodore 1551 floppy drive. [Curt Coder]

- [C64] Added read-only access to D64 floppies. [Fabio Priuli, Curt Coder]

- [C128] Added read-only access to double-sided D71 floppies. [Curt Coder]

- [C128] Fast IEC serial bus is now supported with a 1571/1581. [Curt Coder]

- [COCO3] Fixed broken Coco3 high-res timer emulation
(bug #1913) [John W. Linville]

- [INTV] Fixed collision detection. [H@P]

- [MIKROMIK] Fixed memory banking regression. [Curt Coder]

- [ODYSSEY2] Fixed shape of $ character (bug #1582). [Justin Kerk]

- [PDP1] Fixed crash when debugger invoked (bug #1371]. [Robbbert]

- [PET] Changed floppy drive to Commodore 4040 for 2001/30xx/40xx series.
Changed floppy drive to Commodore 8050 for 80xx series. [Curt Coder]

- [SCV] Implemented upd177c audio. [plgDavid]

- [SMS] Fixed PGA Tour Golf freeze based on Flubba's & RetroRalph's
research (bug #1911). [Enik Land]

- [SNES] SNES video wip, part 1: [Fabio Priuli]
* moved color blending (background & subscreen color
addition/subtraction) at the end of the drawing process
* updated hires blending to work with two pixel at time.
* fixed clipmasks with hires modes

- [SNES] reverted implementation of mult/div through timers since it broke
many games in 0.136. [Fabio Priuli]

- [SNES] SNES video wip, part 2: [Fabio Priuli]
* simplified drawing routines
* changed drawing logic: before we were drawing for each line first
subscreen BGs and then mainscreen BGs; now we draw for each BGs both
subscreen and mainscreen at once. This fixes most regressions
introduced
in the part 1 of video rewrite
* added preliminary support for offset-per-tile
* cleaned up the code

- [SNES] Fixed remaining issues in hires modes. [Fabio Priuli]

- [SNES] Fixed serial joystick reads, broken in 0.134. Super Double Dragon
and Super Star Wars Empire Strikes Back (and probably other games as
well)
can be started again. [Fabio Priuli]

- [SNES] Fixed Offset-per-tile graphics. [jbo_85]

- [SNES] Fixed scrolling problems. [Fabio Priuli]

- [SNES] Added SNES Mouse and SNES SuperScope support. You can use the
Categories submenu to select the controller in each controller ports
(None, Joypad, Mouse or Superscope). Notice that you can plug the
Superscope in both controller ports, but it only works in Port2 (like on
a real SNES). [Fabio Priuli]

- [SNES] Fixed OAM overflow. [jbo_85, Fabio Priuli]

- [SPECTRUM] Added support for .ach, .frz, .plusd, .prg, .sem, .sit,
.snp, .snx and .zx snapshot formats. Hopefully fixed existing issues
with .sna and .sp formats (both VGASpec-style and Spanish Spectrum-style
formats are supported now).

- [SPECTRUM] Added .raw quickload support. Converted to use messram device.

- [TX0] Fixed disassembly in the debugger. [Robbbert]

Source Changes:
----------------
- The core is based on MAME 0.137. This incorporates all features of the
update to this core. [MAME team]

- Refactored MOS6526 CIA interface, added SP/CNT callbacks, and fixed serial
port transfer. [Curt Coder]

- Cleanups for driver_data and Standard C library usage. [Atari Ace]

- Fixed some 'uninitialized variable' errors. [Scott Michel]

- Placed floppy drive head initially on track 0 to fix alignment issues
with Commodore drives, where physical track 1 is a half track. [Curt
Coder]

- Implemented 'disk changed' (DSKCHG) floppy drive signal. [Curt Coder]

- Implemented floppy drive write protect signal toggling on floppy
disk insert/eject. [Curt Coder]

- Implemented 'disk double sided' (TWOSID) floppy drive signal. [Curt Coder]

- Emulated the following Commodore floppy disk drives at hardware level:
1551, 1571, 1581, 2040, 3040, 4040, 8050, 8250, SFD-1001. [Curt Coder]

- Added read-only support for the following disk image formats:
D64, D71, D81, D80, D82. [Curt Coder]

[#mess]

37
Board di Servizio / Re: MODIFICHE FORUM e SITO
« on: 13 March 2010, 13:05 »
Sto cercando di rendere il sito più leggibile.
Intanto ho aumentato l'interlinea in tutte le pagine.

Nelle news in homepage ho aggiunto un icona ad indicare i link che puntano
a siti esterni.

Vediamo se mi viene qualche altra idea :P

38
Il regno dell' OFF TOPIC / Re: Recensioni videogiochi
« on: 12 March 2010, 19:55 »
Quella che tu chiami voce , non è altro che un altro forum, amico di mamechannel.

Dovresti porre la domanda di là, sempre che non ti venga data risposta dai suoi
amministratori in questo thread, visto che sono soliti frequentare pure il nostro forum.

In ogni caso credo proprio che la cosa sia ben accetta, e non solo di là :P


39
GIOCHI / Re: solito topic...nome videogame
« on: 12 March 2010, 17:31 »
Sempre se non vado errato , si dovrebbero trovare i source da qualche parte,
e da quello che sò non dovrebbe essere difficile per chi sa dove mettere mano ricompilarlo "sbloccato".

40
GUIDE e UTILITY / Re: CHDs, samples e clrmamepro
« on: 12 March 2010, 17:25 »
Per le sample hai indovinato, il dat "ufficiale" considera solo le sample rilasciate e
di provata provenienza.

Il mame invece non le considera, cioè non controlla gli hash dei file, potresti mettergli qualsiasi
cosa basta che sia nominata correttamente, fake o anche registrazioni migliori di quelle "ufficiali".


Per i CHD ho solo delle ipotesi, non conosco il motivo esatto, quindi non mi sbilancio,
cosi evito di dire cazzate :P

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