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Messages - Simone

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Il regno dell' OFF TOPIC / Re: V-Box
« on: 19 May 2012, 12:45 »
Molto probabilmente chi l'ha prodotta e commercialzzata non paga alcuna royalty ai vari produttori di videogames e ciò la rende illegale. Pertanto è meglio evitare i postare links a materiale del genere.

News & Communication / FB Alpha Release
« on: 14 May 2012, 19:41 »


FB Alpha Page

A new FB Alpha release. Get it over on the FB Alpha page.

    Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v]
    Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry]
    Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc]
    Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]
    Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v]
    Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v]
    Added clone of Driving Force to the Galaxian driver [Barry, Team Europe]
    Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn]
    Added clone of F-X to the Kyugo driver [Barry, f205v]
    Added Oxygene's NeoGeo 3D! demo to the Neo Geo driver [Barry]
    Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Ståhl, Smitdogg, The Dumping Union]
    Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing]
    Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v]
    Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry]
    Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry]
    Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry]
    Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry]
    Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry]
    Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry]
    Changed wofb, and other wof sets that don't write the registers to get the sprite priority masks from work RAM [Barry]
    Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don't read dip switches [Barry]
    Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132]
    Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras]
    Fixed some unicode titles [JacKc, XingXing]
    Added Hyllian's Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn]
    Optimised the xBR filters [Hyllian, Barry]
    Sync some sets and titles with latest MAME SVN [JacKc]


As for v0.145u7:
- Mechanical drivers disabled by default (for a faster startup of the ui)
- If you still have a slow startup please delete "mame.ini" or change "disable_mechanical_driver 0" to "disable_mechanical_driver 1" in "mame.ini"


News & Communication / MAME 0.145u8
« on: 07 May 2012, 10:16 »


0.145u8 whatsnew :

MAMETesters Bugs Fixed
- 04774: [Crash/Freeze] (naomi.c) Most sets in naomi.c:
  Crash before OK (R. Belmont)
- 04794: [Graphics] (bombjack.c) bombjack & clone: Missing
  sprites (Phil Bennett)
- 04786: [Original Reference] (cps2.c) vhunt2d: In-Game selftest
  fails on Program Rom 04
- 04788: [Original Reference] (cps2.c) vsav2d: Several roms do not
  pass selftest.
- 04787: [Sound] (epos.c) dealer: Missing sounds
- 04785: [Compiling] Default 'tiny' does not build. (micko)
- 04771: [Speed] (hyprduel.c) magerror: Massive drop in performance
  at Warning Screen and onwards (Phil Bennett)
- 04777: [Crash/Freeze] (scramble.c) 800fath, ad2083, knockout,
  mariner, triplep: Crash before OK (Tafoid)
- 04778: [Crash/Freeze] (subsino2.c) bishjan, mtrain, wtrnymph:
  Crash before OK (Tafoid)
- 04779: [Crash/Freeze] (scobra.c) billiard, hustler, hustlerb2,
  hustlerd: Crash before OK (Tafoid)
- 04772: [Crash/Freeze] (midtunit.c) jdreddp: Crash
  before OK (Phil Bennett)
- 04768: [Graphics] (nova2001.c) ninjakun: Missing game Graphics
  and Tilemap Scroll (Phil Bennett)
- 04766: [Graphics] (mario.c) mario and clones: Missing
  Title/Game Graphics (Phil Bennett)
- 01232: [Sound] (aliens.c) aliens: Comparing to the pcb, the music
  in mame is slower. (Mamesick)
- 04784: [Documentation] (mpu5.c) m5doshpk: The correct description
  is 'Do$h 'n' Pecks (Barcrest) (MPU5).
- 04783: [Documentation] (bfm_sc4.c) sc4jjunc and clones: The correct
  year of production is '2002'.
- 04782: [Documentation] (bfm_sc4.c) sc4slc and clones: The correct
  year of production is '2003'.
- 04781: [Documentation] (bfm_sc5.c) sc5potp and clone: The correct
  year of production is '2005'.
- 04775: [Crash/Freeze] (pgm.c) ddpdoj, ddpdoja, ddpdojb, espgal,
  ket, keta, ketb: Crash before OK (mahlemiut)
- 00413: [Sound] (crimfght.c) crimfght: The speed of the music is
  playing ever so slightly too slowly. (Mamesick)
- 04769: [Crash/Freeze] (flower.c) All sets in flower.c: Black
  screen (hap)
- 04745: [Interface] Game select UI hangs when using cursor
  keys (couriersud)

Source Changes
- Started adding support for scrolling reel displays, currently text
  only, but should be pretty easy to get graphics in there and add
  different direction scrolling - updating sc4 code to use these new
  types.  [David Haywood]

- Stepper display output fix  [James Wallace]

- Amatic Multi Game System driver improvements [Roberto Fresca]
   * Identified the slots game as Super Stars.
   * Changed am_uslot to suprstar.
   * Reworked inputs from the scratch.
   * Added support for outputs: lamps & counters.
   * Added a button-lamps layout.
   * Promoted the game to working state.
   * Added technical notes.

- Amatic AMA-8000 improvements [Roberto Fresca]
   * Renamed amaticmg3 to amaticmg2 since is the AMA-8000-2 system.
   * Found the hopper motor signal. Mapped the hopper pay pulse to key
   'Q'. Now is possible to payout manually, avoiding the hang for
   hopper empty or timeout.

- Fix video counter reporting on Williams games (should stay at maximum
  value until reset). [Sean Riddle]

- Added ability to add the graphics in the external drwho art file to
  the new reel structure.  [David Haywood]

- Added/filled in about 110 missing Scorpion 4/5 romsets.
  [Brian Griffin]

- Hikaru: Added some new technical findings [Stefano Teso]

- Marked all remaining old-style CDs without gap information BAD_DUMP.
  These will still run (where applicable), but need to be re-ripped for
  best accuracy (and proper audio track timing for some Bemani games).
  [R. Belmont, Firewave]

- Fixed gameplay crash regression in Zero Team [Angelo Salese]

- Added the clock counter chain and other common functions into
  device_rtc_interface, removing duplicated code in RTC implementations.
  Rewrote the Dallas DS1302 to support additional features needed by
  IDE64 in MESS. [Curt Coder]

- Fix invalid ISO C syntax in neogeo driver noted by Clang
  [Balrog, R. Belmont]

- Fix PowerPC OS X compile [R. Belmont]

- i386: fix for bt? instructions [Carl]

- zaxxon.c: Corrected rom labels and U locations for the Congo Bongo sets.
  Added the 3 board stack version with correct PBROM. Added additional
  documentation about the 2 board stack and the 3 board stack.
  [Kevin Eshbach, The Dumping Union]

- Updated layouts for numerous slots to take advantage of new reel
  development.  [James Wallace]

- Clean-ups to sound and fixed volume balance in Nichibutsu Mahjong
  drivers. [Takahiro Nogi]

- niyanpai.c: Fixed graphics draw speed. [Takahiro Nogi]

- cps2.c: fixed vhunt2d and vsav2d rom loading [Pythagoras]

- gei.c: Sorted out the correct question roms for Trivia (Questions
  Series 12) and Trivia (Questions Series 12). [Brian Troha]

- Implemented new paletteram_xGGGGGRRRRRBBBBB_byte_le_w() function, used
  by Chance 32 [Angelo Salese]

- Fixed missing sprites/HUD regression in Lock-On [Phil Bennett]

- 6551acia.c: m_status_register was not being initialized properly

- Updated rom label.locations for Star Force based on PCB pictures
  provided by bonky0013.  [Tafoid]

- i386: Big pmode update. [Carl]

- Added Rev "H" USA Naomi BIOS [Brian Troha, The Dumping Union]

- naomi: redumped Azumanga Daioh Puzzle Bobble GD-ROM [Team Japump!]

- Added basic protection simulation for Battle Emporer, allowing for
  gameplay to the end.  [David Haywood]

- Fix error in decompression for avhuff. Converted cubeqst CHDs
  now pass verification. [Aaron Giles]

New games added or promoted from NOT_WORKING status
Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]
Funcube 5 [Luca Elia, Yohji, Tormod, The Dumping Union]
Dungeon Explorer (Tourvision PCE bootleg)
  [Charles MacDonald, AUMAP, ClawGrip]
Super Volleyball (Tourvision PCE bootleg)
  [Charles MacDonald, AUMAP, ClawGrip]
Jue Zhan Tian Huang/Battle Emporer
  [Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union, David Haywood]

New clones added
Top Racer (bootleg of Driving Force) [Team Europe]
Gulf Storm (set 2) [Bonkey0013]
Erotictac/Tactic (ver 01) [Bonky0013]
Space Firebird (rev. 02-a) [Andy Welburn]
Congo Bongo (3 board stack) [Kevin Eshbach, The Dumping Union]
Mahjong Yoshimoto Gekijou [BET] [Takahiro Nogi]
Zoku Mahjong Housoukyoku [Takahiro Nogi]
Moon Cresta (Nichibutsu UK, unencrypted) [Andy Welburn]
Red Fox War Planes II (China)
  [B. St?\195?\165hl, Smitdogg, The Dumping Union]
Sharpshooter (Rev 1.9) [Brian Troha, The Dumping Union]

New games marked as GAME_NOT_WORKING
Multi Game III (V.Ger 3.64)
  [Roberto Fresca, Andreas Naive, Team Europe]
Chance Thirty Two
  [Team Europe, Marcus Jendroska,Y~K, The Dumping Union, Smitdogg]
Bikkuri Card
  [Yohji, Mr. CAST, Tormod, CptGuapo, Smitdogg, The Dumping Union]
Mahjong Hanafuda Cosplay Tengoku 8
  [Yohji, Mr. CAST, Smitdogg, The Dumping Union]
Battle Emporer
  [Yohji, Mr. CAST, B. Stahl, Smitdogg, The Dumping Union]
Golden Arrow (Standard G8-03)
  [hap, dox, DHS]

News & Communication / MAME Plus XT Video Collection
« on: 29 April 2012, 19:04 »
Pack4 "C" 202 videos released...at this link

News & Communication / FB Alpha Release
« on: 27 April 2012, 20:25 »


FB Alpha Page

A new release of FB Alpha is available on the FB Alpha page.

    CPS-1 Updates, most of the bootlegs now work well and without patches to hack them to work like the originals (brief, incomplete summary below) [Barry, JacKc, bonky_0013, f205v]
        Added some Street Fighter II M bootlegs
        Street Fighter II - Champion Edition (Turbo Hack) now works
        Added an alternate set for Street Fighter II - Champion Edition (Turbo Hack)
        Street Fighter II - Champion Edition (M1 bootleg) now works
        Added support for the dumped Street Fighter II - Champion Edition (Koryu bootleg) graphics roms
        Added Street Fighter II: Magic Delta Turbo (some issues with row-scroll)
        Added an alternate set for Street Fighter II: Magic Delta Turbo
        Added an alternate set for Street Fighter II - Hyper Fighting (bootleg)
        Added a new bootleg of Captain Commando to the driver
        Added new bootlegs of Knights of the Round to the driver
        Daimakai (bootleg) now works
        Carrier Air Wing (bootleg) now works
        King of Dragons (bootleg) now works
        Added Final Crash to the driver
        Emulated the alternative sprite system used in Final Crash and hooked it up in other bootlegs that use it
        Emulated the alternative sound system used in Final Crash and added it to Carrier Air Wing (bootleg) as well
        Emulated the alternative sound system used in Street Fighter: Magic Delta Turbo and added it to a Captain Commando bootleg and Knights of the Round bootleg as well
        Improved sprite list end detection
        Added optional end of sprite list detection, fixes some more of the bootleg sets
        All Warriors of Fate bootlegs now work properly or at least well
        Added some more Warriors of Fate bootlegs
        All the PIC sets now work, without sound obviously due to no good dump of the PIC data being available
        Tidied the driver
        Removed the CPS Changer region hacks
    Updated the ARM7 core to avoid out of page range accesses [iq_132]
    Added driver for Silver Millenium [iq_132]
    Added bootleg of Dragon Ninja to the DEC-0 driver [Barry]
    Added bootleg of Kung Fu Master to the Irem M62 driver [JacKc, bonky_0013]
    Added clone of Super Triv to the Jack the Giantkiller [JacKc]
    Added Neo Castlevania demo to the Neo Geo driver [Barry]
    Added Neo Thunder homebrew game to the Neo Geo driver [iq_132]
    Added NGF Transparency demo to the Neo Geo driver [Barry]
    Added Dragon World: Pretty Chance to the PGM driver (debug builds only) [iq_132]
    Added Ketsui Arrange to the PGM driver [iq_132]
    Added clone of Wonder Boy to the Sega System 1 driver [JacKc]
    Added clone of Rastan to the Misc Taito driver [Barry]
    Added clone of Rastan to the Misc Taito driver [JacKc]
    Tidied the Funky Bee driver [iq_132]
    Tidied the Meijinsen [iq_132]
    Tidied the PGM driver [iq_132]
    Improved protection simulation for some PGM sets [iq_132]
    Fixed sprites alignment in Knights of Valour [iq_132]
    Fixed a crash in PGM rendering code [iq_132]
    Improved sound in the PGM driver [lantus]
    Fixed a crash in the Hunchback sets in the Galaxian driver [Barry]
    Improvements to the Black Tiger driver [iq_132, issues reported by JacKc]
    Fixed savestates in the CPS-3 driver [Twinaphex]
    Fixed a potential crash in the EEPROM module [Twinaphex]
    Fixed custom-sized tile rendering in the generic tiles module [iq_132]
    Big-endian fixes for the ARM CPU interface [lantus]
    Big-endian fixes for the CPS-1, Data East, Neo Geo, Sega and Silver Millenium drivers [lantus]
    Big-endian fix for the Pskiyo 4 driver [Twinaphex]
    Added BRAM support to the PC-Engine driver [kev]
    Added some unicode titles [JacKc]
    Added BDF_CLONE to sfiii3u [iq_132, reported by DsNo]
    Tidied the SNES driver a bit [kev]
    Added SoftFX xBR filters [msbhvn, Hyllian, Barry]
    Fixed a UI issue with unidentified CDs [Barry]
    Rename endian.h to burn_endian.h [Barry]
    Improve portability by checking defines before defining them [Twinaphex]
    Updates to libsnes [Squarepusher2]
    Synced sets with MAME 0.145u7 [Barry]

News & Communication / MAME Plus! UI eXTended v0.145u7r5017
« on: 26 April 2012, 11:52 »

  • Mechanical drivers disabled by default (for a faster startup of the ui)
  • If you still have a slow startup please delete "mame.ini" or change "disable_mechanical_driver 0" to "disable_mechanical_driver 1" in "mame.ini"

News & Communication / MAME 0.145u7
« on: 22 April 2012, 16:20 »


0.145u7 whatsnew :

MAMETesters Bugs Fixed
- 00485: [Sound] gotcha: The woman's voice gets cut off. (hap)
- 04764: [Documentation] sfight2 and clones.: The correct description
         is "Street Fighter II".
- 04761: [Crash/Freeze] waveshrk: Crash after OK (Aaron Giles)
- 04760: [Crash/Freeze] cobram3: Crash after OK (Aaron Giles)
- 04758: [Crash/Freeze] gal3: Crash after OK (Aaron Giles)
- 04757: [Crash/Freeze] majorpkr: Crash after OK (Aaron Giles)
- 04756: [Crash/Freeze] littlerb: Crash before OK (Aaron Giles)
- 04754: [Crash/Freeze] All sets in qdrmfgp.c: Crash after OK (Aaron
- 04752: [Crash/Freeze] All sets in atarigt.c, atarigx2.c: Crash after
         OK (Aaron Giles)
- 04751: [Crash/Freeze] All sets in darkhors.c: Crash after OK (Aaron Giles)
- 04750: [Crash/Freeze] btoads: Crash after OK (Aaron Giles)
- 04749: [Crash/Freeze] grndtour: Crash after OK (Aaron Giles)
- 04748: [Crash/Freeze] ninjakun: Crash after OK (Aaron Giles)
- 04747: [Crash/Freeze] All sets in psikyo.c: Crash after OK (Aaron Giles)
- 04746: [Crash/Freeze] All sets in midzeus.c, seattle.c, vegas.c:
         Crash before OK (Aaron Giles)

Source Changes
m68k improvements: [Hans Ostermeyer]
 * Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits
   (corrects Domain/OS 10.3.5 crash on page boundry)
 * Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, and
   FLOG10 instructions

kinstb, ffight2b, iron, denseib, sblast2b (snesb.c) [stephh] :
 * Fixed Dip Switches and Coin Inputs (after verification of the 5A22

PGM, Scorpion 4/5 and Astra Fruit Machine  [David Haywood]
 * Slightly reworked some previous PGM submissions.
 * Reorganized many bfm_sc4/sc5 sound roms.
 * Added some notes, code and alternate revisions to astrafr.c.

nbmj8891.c: Fixed font graphics in hanamomo. [Takahiro Nogi]

uPD1990AC: Only latch CSx bits when STB is high. [R. Belmont]

proconn.c  [David Haywood]
 * Added the basic device definitions for this driver with some NULL
    callbacks for now, setting the framework for more progress later.

globalfr.c VFD improvement to allow for better debugging as well as
some rom splitting of clones for the driver.  Also did some stepper
motor work to support more types.  [James Wallace]

ecoinf3.c  [David Haywood]
 * Added some 8255s (maybe too many, not sure how many the PCBs have)
    and identified where it writes the 'VFD' strings.

silvmil.c: Added known dipswitches & locations. Derived clock speeds
from actual OSCs located on the PCB. [Brian Troha]

Revamped the sprite decryption of raiden2-like Seibu boards.
[Andreas Naive]
 * Added support for Zero Team.
 * Code refactored to clarify the algorithm.

Improvements to Jaleco's "Stepping Stage Special" [Luca Elia]
 * fixed memory maps, rom loading, added inputs
 * Hooked up sprites, hacked in the text layer
 * Can be made to boot using the debugger

icecold.c  [Sandro Ronco]
 * This game has mechanical parts so it's not exactly playable, but it
    is possible try it until the end giving the expected inputs.
 * Imported the i8279 device from MESS and updated to support sensor
    mode and mask nibble.
 * Made a simple layout and the defined input ports.

Improved the serial emulation in 68307 and added some logging,
removing the hack in bfm_sc4.c [David Haywood]

Meyco driver improvements: [Roberto Fresca]
 * Reworked Inputs for all games.
 * Added button-lamps support.
 * Created internal control layout for all games.
 * Added mech counters support.
 * Promoted all games to working state.
 * Renamed the mdrawpkra ROMs based on PCB picture.
 * Renamed the driver to meyc8080.c
 * Added technical and game notes.

preliminary Imagetek I5000 sound emulation. [hap]

Started giving Scorpion games their own reel / key configs, which is
needed for most of them to pass their post / not hang on 'reel errors'
or infinitely spinning reels.  Also more work on 68307's.
[David Haywood]

Converted turbo.c to use i8279 device [Sandro Ronco]

Added some better command handling to stop SC4 games from overwriting
their attract mode messages with garbage.  [James Wallace]

Preliminary work on Scorpion 4 lamps + more set resorting
[David Haywood]

Discovered similarities in gotcha.c to Data East Bootleg sprites, also
happening to be the closest implementation to Silver Millennium in the
sources.  Refactored each based on this information.  [David Haywood]

Refactored a few things related to reels and use of layouts allowing
for more function with less work  [David Haywood]

CPS-3 update  [Team CPS-1]:
 * Fixed CD Catalog # for jojoba 990927 and properly renamed the chd
 * Realigned the games table

amaticmg.c: figured out encryption [Andreas Naive]

paradise.c: Corrected Difficulty DSW for Penky and added notes about
alternate DSW settings as found in scanned Pins & Dip manual.
[Brian Troha]

gumbo.c: Added dipswitch locations to all sets in the driver.
[Brian Troha]

sliver.c: Filled in / Corrected all dipswitches for Sliver and added
dipswitch locations [Brian Troha]

sangho.c: Filled in some dipswitches for Sexy Boom & Puzzle Star and
added dipswitch locations. [Brian Troha]

pokechmp.c: Correct dipswitches as per manual and add dipswitch
locations. [Brian Troha]

sangho.c: Sexy Boom's difficulty DSW setting corrected and verified.

New games added or promoted from NOT_WORKING status
Silver Millennium  [Bonky0013, David Haywood]
Draw Poker - Joker's Wild (Standard) [hap, Roberto Fresca]
Draw Poker - Joker's Wild (02-11) [hap, Roberto Fresca]

New clones added
Zeke's Peak  [Sandro Ronco]
Hot Mind (Fit of Fighting Hardware) [f20v] (NOT WORKING)

New games marked as GAME_NOT_WORKING
Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver.
  202CN, bootleg)
Ninja Assault [Guru, Deunan Knute]
Golden Arrow [hap, Kevin Mullins]
Star Trek: Voyager [R. Belmont, Mr. CAST, Smitdogg, The Dumping Union]

News & Communication / MAME Plus XT Video Collection
« on: 20 April 2012, 13:13 »
Pack3 "B" 199 videos released...follow this link

La versione lite è impacchettata senza le applicazioni e si appoggia a quelle già scaricate o a quelle di default del sistema operativo.

Il supporto agli avi direttamente nella ui è stato rimosso in quanto non piu funzionante ma era implementato tramite subclassing agendo però da un eseguibile esterno. Il programma lo aveva realizzato un utente del forum mamechannel che però non sento da molto tempo.

Magiaaaa! ;)

Ciao, è sicuramente possibile mediante l'uso di clrmame riutilizzare le rom ancora valide della 109 per la versione stabile piu recente 145 o la ormai prossima 146.

Per ricostruire il Set devi usare per l'appunto clrmamepro con il relativo dat della versione del mame scelta ma tieni presente che ti ritroverai non funzionati molti giochi che prima funzionavano sulla 109. Questo perchè nel frattempo le rom sono state modificate od aggiornate. Dovrai perciò recuperarti le rom mancanti o sostituite anche dei set che già possedevi.

Per quanto riguarda il filtrare le varie categorie non è possibile almeno che non si intervenga manualmente o mediante un apposito tool all'editing del dat.

Non conosco però tool che fanno quello che chiedi, a parte uno, DatWorskop Pto creato da un tipo losco che ti sconsiglio di contattare (ehmm...). Il tool però non viene aggiornato da molto tempo e non è utilizzabile con le versioni recenti del dat mame.

News & Communication / Forum Upgrade
« on: 14 April 2012, 13:53 »
Last night i've done a big and great upgrade to the forum, actually you will not notice any difference but the news will appear soon.

I apologize for the inconvenience that may have occurred during the night but I assure you it's worth it.

I urge all members to report to me any kind of problem found.

TYAA, Simone.

Attualmente il MAME Plus XT è sospeso in attesa di risolvere un problema che si verifica con il video player nelle ultime versioni.

Uhm, viaggio organizzato e pagato, vitto, alloggio, se ci sono anche le donnine ci faccio un pensiero!  :toc:

Board di Servizio / TAPATALK
« on: 07 November 2010, 20:33 »

Da oggi è possibile interagire con i nostri forums ( MameChannel ed Emulab ) direttamente da un qualsiasi Smartphone.

Per farlo basta semplicemente scaricare ed installare l'applicazione Tapatalk adatta al proprio dispositivo.

In fondo all'articolo troverete il link in formato QR Code per l'applicazione Android.

Tapatalk è disponibile anche per iPhone, BlackBerry e Nokia.

Tapatalk supporta tutte le funzioni principali del forum e in più offre la possibilità di visualizzare immagini, caricare immagini, leggere i messagi privati con pochi semplici tocchi.

Una immagine tratta dal mio HTC HD2 con Android :

Links QR Code al Market per Android :

Saluti, Simone.

« on: 02 November 2010, 21:10 »
@edalina, grazie, spero ti piaccia la versione finale che posterà ricky a breve. Avrei potuto fare di meglio ma non mi pagano abbastanza.. ehm, non ho avuto molto tempo :P

@ricky, se per il decimo anno mi dai tutti gli arretrati affare fatto!  :P

« on: 02 November 2010, 20:31 »
uff che schiavisti sti capi... ah, a proposito, si avvicina il 10, vedi di farmi avere la busta paga puntuale :P  :0099:

NON SOLO M.A.M.E. / MESS 0.139
« on: 01 August 2010, 22:17 »


New System Drivers Supported:
- Bally Home Library Computer [ranger_lennier]
- Commodore 64C (Sweden/Finland) [Curt Coder]
- Sega SC-3000 [Miodrag Milanovic]
- Tandy 1000 TX [Cowering, Wilbert Pol]
- Casio PV-2000 [anondumper]
- Salora Manager [Curt Coder]

Systems Promoted from GAME_NOT_WORKING:
- Canon X07 [Sandro Ronco]
- Othello Multivision FG-1000/FG-2000 [Enri, Curt Coder]
- Philips VG5000 [Daniel Coulom, Sandro Ronco]
- SGCPU aka TI-99/4P [Michael Zapf]

Skeleton drivers:
- Bandai Gundam RX-78
- Hitachi Basic Master Jr (MB-6885)
- Hitachi Basic Master Level 3 (MB-6890)
- Mitsubishi Multi 8
- Psion Organiser II CM
- Psion Organiser II LA
- Psion Organiser II P350
- Psion Organiser II LAM
- Psion Organiser II LZ64
- Psion Organiser II LZ64S
- Psion Organiser II LZ
- Psion Organiser II P464
- Sharp MZ-2000
- Sharp Pocket Computer 1360
- Sharp Pocket Computer 1450
- Sharp Pocket Computer 1500
- Sony SMC-777
- Toshiba PASOPIA 7
- VTech PC Prestige Elite [Joseba Epalza, Curt Coder]
- Xircom / Intel REX 6000
- Japan Electronics College MYCOMZ-80A
- Acorn Archimedes 7000/7000+

System Driver Changes:
- [APPLE2] Support for Rich Dreher's Compact Flash/IDE adaptor on the
  enhanced IIe driver (apple2ee). [R. Belmont]

- [APPLE2] Preliminary cassette support - many Applesoft tapes load
  fine. [R. Belmont]

- [C128] Removed c128fino set, fixed ROM labels for c128sfi. [Curt Coder]

- [COCO3] Extended video to support 8MB of RAM. (bug #1963) [Robert Gault]

- [FAMICOM] Fixed long standing problems (present at least since MESS 0.122)
  with disks not loading correctly. Many games are playable again. [Fabio Priuli]

- [GBA] Improved flash saving in games such as Sword of Mana [R. Belmont]

- [MAC] Improved Egret MCU simulation [R. Belmont]

- [MICRONIC] Improved emulation and added NVRAM [Sandro Ronco]

- [NES] Added support for loading proper dumps with separate PRG and CHR files
  by using an xml software list, additional emulation features being based on
  the pcb_type attribute. Also, converted code for iNES and UNIF files to use
  the new code: this allowed to greatly simplify emulation for many boards and
  mappers. [Fabio Priuli]

- [NES] Simplified emulation of MMC3 clone boards, resulting in more boards
  correctly emulated and many new boards supported [Fabio Priuli]

- [TI99] ti99cart: Fix for bug #1953 (assert with HSGPL set to on);
  type paged379i can now handle 128 KiB, minimem now accepts cartridges without
  rom part. Fixed at29c040a (CFI commands are only checked against A14 to A0).
  v9938: Added status register 4+6 presets.
  Fixed HSGPL extension, introduced a "flash" mode which allows to upload
  the required OS to the HSGPL in-system. Various fixes for SGCPU
  (aka TI-99/4P), changed to working. New: GRAM Kracker module port device.
  Deactivated IDE support (pending review). Refactorings towards device
  structure support.

- [VG5K] Added emulation for the EF9345 video chip, based on
  Daniel Coulom's implementation in DCVG5K. [Sandro Ronco]

- [VG5K] Added support for cassettes in .k7 format. [Sandro Ronco]

- [VG5K] Improved emulation (fixing some games like Mission Omega & Helicopter).
  [Sandro Ronco]

- [VG5K] Implemented double height chars (fixing US Rally intro) and 80 columns
  mode. [Sandro Ronco]

Imgtool Changes:

Source Changes:
- The core is based on MAME 0.139.  This incorporates all features of the
  update to this core.  [MAME team]

- Fixed setting of tape flags when reaching end of tape. This prevented
  the user from using any other tape beyond the first mounted tape image
  on certain systems.  [Wilbert Pol]

- Added software lists in xml format for more systems [incog, k1w1, Kaylee,
  Micko, Fabio Priuli, Barry Rodewald]


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