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41
News & Communication / MAME 0.148u2
« on: 19 March 2013, 13:23 »


Download

MAME 0.148u2 whatsnew:
[spoiler]
MAMETesters Bugs Fixed
----------------------
- 04501: [Gameplay] (stv.c) groovef: Game starts with 2 credits
  (Angelo Salese)
- 05165: [Graphics] (moo.c) buckyaab and buckyuab: Graphics are
  missing (hap)
- 05155: [Misc.] (wwfsstar.c) wwfsstar: Japanese text displayed
  in euro version (David Haywood)
- 03086: [Graphics] (saturn.c) prikura: Glitches in attract mode
  and ending (Angelo Salese)
- 02657: [Graphics] (saturn.c) puyosun: Part of graphics
  disappear (Angelo Salese)
- 03871: [DIP/Input] (saturn.c) suikoenb: Game boots with credits
  being entered (Angelo Salese)
- 05145: [Color/Palette] (vicdual.c) hocrash: The game has no blue color.
  When you go in the tab and select game configuration and switch to color
  it remains black/white (hap)
- 04837: [Crash/Freeze] (aleck64.c) mtetrisc, starsldr: [debug] Crash
  after OK (Firewave)
- 05122: [Graphics] (psikyosh.c) daraku:  Game has corrupted font used for
  "insert coin" "game over" etc. It covers first screen used for monitor
  calibration as well and sometimes appears when it should not be.
   (David Haywood)



Source Changes
--------------
-removed runtime ioport tagmap lookup when using PORT_CONDITION with
 PORT_BIT, used by gmgalax for example [smf]

-Moved some of the saturn code from mame/ into emu/ and made saturn.c &
 stv.c separately compilable. Still needs work before saturn.c can be
 moved to mess/ [smf]

-upd1771.c: Further documentation updates based on the NEC APC
 technical manual; now all pin names except two are known.
 [Lord Nightmare]

-Modernized the MOS6526, MOS6560, MOS7360, MOS6581, CBM IEC, and
 IEEE-488 devices. [Curt Coder]

-mos6551: Added serial callbacks. [Curt Coder]

-fmtowns: Preliminary implementation of the CD-ROM controller's
 software mode.  Enough to get the CD-ROM working under Win95.
 [Barry Rodewald]

-Improved protection in Steep Slope Sliders [Angelo Salese]

-Added a more sane ST-V SMPC Intback command emulation, based off
 Saturn version. Fixes inputs in Find Love [Angelo Salese]

-emuopts.c: avoid slots without user configurable options to write
 their configs at exit. [Fabio Priuli]

-Fixed protection check in Tecmo World Cup '98, game is now playable
 (Tecmo logo & Title Screen still garbled) [Angelo Salese]

-Fixed SMPC change clock behaviour, fixes 2 credits at start-up for
 various ST-V games [Angelo Salese]

-input: Support up to 32 buttons and harmonize Windows and SDL behavior
 if you exceed the limit [Nick3092]

-Fixed SH-2 DMAC irqs, fixes at least hard-locking on Baroque
 [Angelo Salese]

-Modernized tms3615, es8712, cem3394, k051649, rf5c400, rf5c68,
 tms36xx, polepos, redbaron, cps3, tiamc1, gridlee, gomoku, astrocade,
 saa1099, st0016, c140, beep, taitosnd, CRT, okim6285, and ZSG2
 devices. [Andrew Gardner]

-deniam.c: Fixed OKI sound banking in Logic Pro 2 and removed
 IMPERFECT_SOUND flag. [Lord Nightmare]

-galdrvr.c: Corrected rom labels for Scorpion and redumped set 2.
 [tirino73]

-scramble.c: Corrected rom labels for Harem. Corrected dipswitches for
 Harem [tirino73]

-idectrl: words 57/58 of IDENTIFY DEVICE are total sectors, not sectors
 per track [R. Belmont]

-sp0256.c:  [Wilbert Pol]
 * Added a little delay before settling LRQ when resetting the device.
    Fixes MT05103.
 * When reading the LRQ signal, force an update of the stream. This
    fixes support for 'The Voice' in 'Turtles' for the odyssey2.

-arcadia.c: Verified and corrected rom names for Arcadia Leader Board
 v2.4 [Kevin Eshbach]

-h8: PC and CCR are packed into one longword.  Fixes coinmvga games.
 [O. Galibert, R. Belmont]

-split saturn and stv up a bit more so that stvprot.c is not linked
 into MESS [smf]

-split mame/drivers/saturn.c into emu/machine/saturn.c and
 mess/drivers/saturn.c, so mame doesn't have to compile and link the
 unused code. [smf]

-emuopts.c: Re-evaluate slot options after loading .ini files.
 [Wilbert Pol]

-Ethernet: Make pcap work on Mac OS X & disable unnecessary packet
 filtering. [Rob Braun]

-Fixed SLEEP opcode in non-DRC SH-2 [Angelo Salese]

-mcr.c: Added the "full" version of Demolition Derby that is dipswitch
 selectable between Upright and Cocktail mode. The other version was a
 only supported Cocktail mode. Also added proper dipswitch settings for
 the Cocktail mode only version. [Brian Troha]

-nscsi_hd: Added 6-byte WRITE, logging of unknown commands, and some
 Apple-specific SCSI tweaks. [R. Belmont]

-53c7xx: Preliminary save state support [A. Viloria]

-Add dumped C68 program for Steel Gunner 2. [Guru]

-Rewrite of 6809/6309/konamicpu cores.  6809 should be cycle exact
 based on the 6809 datasheet.  [Nathan Woods]

-Chihiro.c  [Samuele Zannoli]
 * Implentation of nvidia register combiners.
 * Fix for ide_controller_device class for most uninitialized
    variables.

-tms57002 works in unidasm, disassemble interface can be revisited when
 all cpu cores have been converted. [smf]

-cps1.c:  [Team CPS-1]
 * Documented several games which have roms that have one a 1-byte
    difference, now known to be confirmed good and simply an older
    revision.  Thanks goto Bonky0013, Kold666, Stefan Lindberg and
    others for the cooperation and board investigations.
 * Restored back the rom parts removed in previous updates because
    they needed to be documented and added the missing ones of the
    recently dumped 3wondersr1.

-cps1.c: improved operation of sf2m3, sf2m8, sgyxz [Robbbert]

-g65816.c: added missing mirror of the 5a22 regs [Fabio Priuli]

-315_5124.c: Improved triggering of IRQs.  [Enik Land]

-Debugger:  [Wilbert Pol]
 * Added support for registerpoints.
 * Added 'exit' as a synonym for 'quit'.

-s14001a.c: Add note that the four dac test pins are really digital out
 pins [PlgDavid]

-turbo.c - Corrected ROM labels and locations for Buck Rogers and
 clones [Phil Bennett, Andy Welburn]

-Windows OSD / stdout/stderr output buffering [qmc2]

-M740 updates: [R. Belmont]
 * Added JMP (zp) instruction
 * Working interrupts
 * Moved 6502 family V line to make room for up to 16 IRQs

-turbo.c: Additional documentation for Buck Rogers: Planet of Zoom.
 Noted the encrypted Z80 part number and Sega ID numbers for the CPU
 and ROM boards. Correct sprite color prom based on photo of PCB.
 [Brian Troha]

-M3745x: Preliminary support for the Mitsubishi M37450 microcontroller
 [R. Belmont]

-gunpey.c: [Angelo Salese, David Haywood]
 * Significant emulation improvements to the emulation bringing the
    game to a mostly playable state, albeit without decompression of
    the compressed graphics (scheme still not understood)

- deco_mlc.c: [David Haywood]
 * Rewrote video renderer to be scanline based, allowing for further
    progress on Stadium Hero '96 emulation (it became possible to
    implement raster interrupt scanline effects without crippling the
    performance)  The game is now mostly playable but there are some
    outstanding issues likely to be related to the protection.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Zenkoku Seifuku Bishoujo Grand Prix Find Love [Angelo Salese]
Cool Riders [David Haywood,  Angelo Salese]
Williams 6-in-1 Multigame [robbbert]
Dream Ball
  [J. Finney, TrevEB, Yohji, Smitdogg, The Dumping Union, David Haywood]
PoPo Bear [Angelo Salese, David Haywood]
Stadium Hero '96 [David Haywood, Angelo Salese]


New clones added
----------------
Scorpion (set 2) [tirino73]
Chinese Hero (older, set 2) [Zab]
Three Wonders (World 910513) [Bonky0013, The Dumping Union]
Starfighter (Moon Cresta bootleg) [RevisionX]
Bomb Kick (set 2) [ANY]
Seibu Cup Soccer :Selection: (bootleg, set 3) [ANY] (NOT WORKING)
Martial Champion (ver UAE) [Brian Troha, The Dumping Union]
Demolition Derby [Brian Troha, The Dumping Union]
Super Ranger (older) [ANY]
Head On (bootleg, alt maze) [ANY]
WWF WrestleFest (Korea) [Simon Dennison]
Pit Boss Megatouch II (9255-10-01 ROG, Standard version)
  [Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROK, Standard version)
  [Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROB, Standard version)
  [Brian Troha, The Dumping Union]
Megatouch III (9255-20-01 ROA, Standard version)
  [Brian Troha, The Dumping Union]
Super Megatouch IV (9255-41-01 ROE, Standard version)
  [Brian Troha, The Dumping Union]
Super Megatouch IV (9255-41-01 ROC, Standard version)
  [Brian Troha, The Dumping Union]
Starblade (World) [ShouTime, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Hot Slots (6.00) [Roberto Fresca, Gerald (COY)]
unknown 186 based gambling game (2 sets) [ANY]
[/spoiler]

MESS 0.148u2 whatsnew :
[spoiler]
MAMETesters Bugs Fixed
----------------------
- 05153: [Gameplay] (megadriv.c) genesis, megadriv, pico: Crash
  when loading a cart (Wilbert Pol)
- 05140: [Crash/Freeze] (prof180x.c) prof180x, prof181x: Access
  Violation (Firewave)
- 05156: [Crash/Freeze] (a6809.c) a6809: Access Violation with
  -debug (Firewave)
- 05109: [Crash/Freeze] (amstrad.c) cpc464p, cpc6128p, gx4000:
  Crash with "-cart barb2" (Firewave)
- 05116: [Misc.] Sets using MC6847: Invalid read of size 1 (Firewave)
- 05111: [Crash/Freeze] (ti99_4x.c) ti99_4ae, ti99_4a, ti99_4ev,
  ti99_4e, ti99_4: Crash with "-cart invaders" (mizapf)
- 05154: [DIP/Input] (supercon.c) supercon: Mouse doesn't move pieces
- 05152: [Interface] (gb.c) all gameboy.c sets: Crashes on exit
  when no cart was successfully loaded (Firewave)
- 05070: [Crash/Freeze] (n64.c) n64dd: [debug] Crash after OK (Firewave)

New System Drivers Supported:
-----------------------------
- Magnavox Odyssey 3 / Command Center (prototype) [René van den Enden]
- Samsung Samtron 88S [Kaylee]
- Yeno - MisterX [Team Europe]
- PV-16 [plgDavid]
- Besta-88 [shattered]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------

Software Lists:
----------------
-snes.xml: Added 51 cartridges [ReadOnly]

-ibm5170.xml: Added 2 ipf cross-platform sets (they are
 compatible with both Amiga and PC) [Kaylee]

-ibm5150.xml: Added VisiCalc & StretchCalc [Kaylee]

-socrates.xml: added CAD Professor Maus dump [TeamEurope]

-megadriv.xml: added original uncracked dump of Tiny Toon
 Adventures 3 [Barver, Azathoth]

-Added software list for Sega Visual Memory Unit. [LoganB]

-a2600.xml: some additions of new dumps and info [Kaylee]

-pico.xml: added new Japanese dumps. [TeamEurope]

-socrates.xml: added Game Wizard / Magische Spiele dump.
 [Team Europe]

-snes.xml: added a few pirate multigame carts. Most of these are
 incomplete dumps, so redumps are needed to promote them to working
 state, but their existence is now at least documented. [Fabio Priuli]

-megadriv.xml: Added dump of Japanese Marble Madness [ElBarto]

-megadriv.xml: Added documentation for a few carts [ElBarto]

-megadriv.xml: Added documentation for more than 300 carts [Sunbeam/Digital
 Corruption]

-Added software list for RM Nimbus. [Robbbert, Fabio Priuli]

Source Changes
--------------
-cat.c (Canon Cat): Fixed the v2.40 bioses thinking the phone is
 constantly ringing; Documented what all the DUART IO pins are
 connected to, and correctly hooked DUART IP2 up to invert when the 6ms
 timer expires, removing the previous hack (and fixing the ringing
 bug). [Lord Nightmare]

-c64: Fixed MACH 5 cartridge C128 mode. [Curt Coder]

-c64: Added support for the standard MIDI cartridges:
 Passport/Syntech, Siel/JMS/DATEL, Sequential, Namesoft, and Maplin.
 [Curt Coder]

-Apple II: Allow Super Serial Card to connect to MESS's serial
 terminal and null modem devices. [R. Belmont]

-fmtowns: Preliminary implementation of the CD-ROM controller's
 software mode.  Enough to get the CD-ROM working under Win95.
 [Barry Rodewald]

-vic20/c64: Added VIC-1011A/B RS-232C adapter emulation. [Curt Coder]

-Added hook-up for CD Block command 0x64 (Put Sector Data) [Angelo Salese]

-megadriv.c: emulated protection in mulan, pokemon 2 (previously patched
 out) and in the real ttoon3 dump. [Fabio Priuli]

-ColecoVision: controller has a * key, not a . key [Nick3092]

-Apple II: Added support for Street Electronics Echo Plus and
 Zip Technologies ZipDrive cards [R. Belmont, Lord Nightmare]

-dectalk.c: renamed dectalk roms to match the DEC 23-xxxLn standard and
 noted what their actual paper labels were (these paper labels will
 differ on different dectalk units depending on exactly when they were
 made, though the ROM contents are exactly the same! The derivable
 23-xxxLn part number will not change, though.). Added more comments.
 [Lord Nightmare]

-supercon: Fix regressions [Ralf Schäfer]

-odyssey2.c: Further palette improvements.  [Dr. Venom]

-cbm8096: Emulated the 64KB memory expansion card, and promoted
 driver to working. [Curt Coder]

-cat.c: (Canon Cat) Fixed a mistake in the memory map mirroring due to
 an error during testing; added proper readback of the floppy control
 register, and corrected the floppy status readback so it thinks that
 no floppy is inserted. [Lord Nightmare]

-gameboy.c: fixed cart type for MBC1 collection games, promoting
 Bomberman Collection, Genjin Collection, Momotarou Collection, Mortal
 Kombat I & II and Super Chinese Land 1.2.3 to working state
 [Fabio Priuli]

-gbcolor.c: added support for Sintax mapper, promoting a dozen of
 pirate games to working state [taizou, Fabio Priuli]

-PlayStation: Fix CD-ROM regression [R. Belmont]

-isa_ide: correctly mapped alternate port [Miodrag Milanovic]

-megadriv.c: emulated protection in pirate Super Mario World 64,
 based on research by Eke and andlabs [Fabio Priuli]

-gb.c: attempt in emulating protection for Chong Wu Xiao Jing
 Ling/Pokemon Pikecho. [Fabio Priuli]

-megadriv.c: added support for Legend of Wukong [Fabio Priuli]

-aes: Added UniBios versions to Neo Geo home console  [Kaylee]

-a7800.c: Fixed color clip in $1 & $F  [Robert Tuccitto]

-Reimplemented the NCR5380 SCSI controller using nscsi. [R. Belmont]

-Apple II: Preliminary support for the Apple II Rev. C SCSI
 Card. [R. Belmont]

-a7800.c:  [Robert Tuccitto] Improved and corrected NTSC (a7800) and
 PAL (a7800p) palettes
 * Palette rebuild due to misaligned data references
 * Corrected PAL color sequence order

-gameboy: added emulation of Rockman 8 pirate cart by Yong Yong.
 [Fabio Priuli]

-gameboy: added correct handling of Echo RAM, needed by Rockman 8.
 [Fabio Priuli]

-profweis: added another bios version. [Team Europe]

-snes.c: several updates to cart handling [Fabio Priuli]
 * moved Sufami Turbo and BSX carts to separate lists
 * added emulation for DSP1/4, ST-010/011, S-DD1, SPC7110, SuperFX,
    BS-X and Sufami Turbo as slot devices
 * added emulation for the protection device used in some pirate carts
   
-Fix AES cart swap sound crash. [R. Belmont]

-vk100.c (DEC GIGI/VK100): Hooked up the direction prom to the
 vector generator rather than using a hack. Still a lot of work to go,
 but the test mode looks like it at least starts off running more
 correctly before it fails. [Lord Nightmare]

-Modernized vc4000 device.  [Andrew Gardner]

-snes.c: updated the driver to only save the real amount of SRAM
 present on the cart. This means that old .nv files won't be directly
 compatible with newer exe, but you shall be able to keep your saves by
 backing them up and taking the first block of the correct size (e.g.
 if you take the first 8KB block of your old .nv for Super Metroid it
 should work fine with the new exe). At the same time, MESS should be
 now compatible with saves taken in other emulators. [Fabio Priuli]

-cat.c (Canon Cat): Got rid of the keyboard interrupt timer and
 hooked the keyboard interrupt to the 6ms timer instead, which is
 closer to hardware. The cursor blinks at a more correct but not
 completely correct rate now. The duart (the REAL source of the
 interrupts, which should fire with the transitions of the 12ms period
 squarewave) still does not work for interrupts properly, it needs its
 innards fixed. [Lord Nightmare]

-Modernized wswan, special, and svision devices. [Andrew Gardner]

-sms.c:  [Enik Land]
 * Fixed master clock speed for PAL machines.
 * Improved hcount handling resulting in better results from Flubba's
    VDP timing checks.

-snes.c: misc work on pirate carts.  [Fabio Priuli]
 * added support for Korean Super 20 Collection multigame cart, even
    if a few games still have glitches.
 * added support for bankswitch mechanism used in a few pirate
    multigame carts.
 * added support for protection used by Tekken 2 and Street Fighter
    Alpha EX, based on notes by d4s and nocash.

-3c505: fix typo that broke TCP [Hans Ostermeyer]

-snes.c: major overhaul of cart and add-on handling [Fabio Priuli]
 * updated carts to be slot devices
 * simplified loading and bankswitch mechanism
 * removed drivers snessfx and snespsfx: SuperFX/GSU games can now be
    loaded in snes and snespal
 * removed drivers snesdsp and snespdsp: NEC DSPx games can now be
    loaded in snes and snespal from softlist
 * removed drivers snesst10 and snesst11: Seta DSP games can now be
    loaded in snes and snespal from softlist
 * removed driver snesst: when you load Sufami Turbo, two more cart
    slots (-cart2 and -cart3) become available to load ST carts
 * added preliminary support for games with BS-X slots: when you load
    one of these, a -cart2 slot becomes available to load a 8MB memory
    pack (only a few of these work at the moment, e.g. Same Game)
 * added support for loading DSPx games with DSP dump appended at the
    end of the .sfc file

-snes.c: added support in snes and snespal for loading from
 fullpath DSPx and ST01x games missing the DSP data, i.e. the commonly
 available dumps, without using clone systems (softlists had no
 problems with these games because the DSP data come from the softlist
 romset) [Fabio Priuli]

-megadriv.c: emulated reset-based Codemaster 2-in-1 carts (2psymmac).
 [Fabio Priuli]
[/spoiler]

42
clrmame Discussion / Re: Little glitch with a dark theme
« on: 20 February 2013, 16:01 »
hehehe, ok, but still waiting for this ;)

43
clrmame Discussion / Little glitch with a dark theme
« on: 20 February 2013, 14:09 »
Hi Roman, there is a little, only visual glitch when a drak windows theme is used.
As you can see from attachments, the first problem is in the profiler grid. I thinks its easy to fix that by removing alternating colors for the rows.
White background on text like on the second picture appears not only here but in other windows too like warnings report for example.
I think this is due to the use of ownerdrawing technique. A possible fix may be to ask windows for the actual background color.

I know that these are minor issues but i really love this theme, it takes me to a new world!

Hope you can fix that.
TYA.

44
News & Communication / HBMAME 0.148u1r21209
« on: 20 February 2013, 13:53 »


Home Page

Download

HBMAME (HomeBrew MAME) is a derivative of MAME, and contains various hacks and homebrews that are not included in MAME. It is based on the latest MAME source from SVN at the time of release.

45
News & Communication / MAME Plus! UI eXTended v0.148u1r5065
« on: 15 February 2013, 22:36 »

46
News & Communication / MAME 0.148u1
« on: 11 February 2013, 11:43 »


Download

MAME 0.148u1 whatsnew:
[spoiler]
-------


MAMETesters Bugs Fixed
----------------------
- 05137: [Gameplay] (nbmj8991.c) galkaika, galkoku, mcontest, tokimbsj, tokyogal,
  uchuuai: No sound, lock up in attract mode or gameplay (Phil Bennett)
- 04028: [Crash/Freeze] (pinkiri8.c) ronjan: Crash after OK (Firewave)
- 04844: [Crash/Freeze] (jaguar.c) fishfren: black screen after EEPROM initialize (Peter Ferrie)
- 05134: [Graphics] (m92.c) ppan: No sprites present in the game (Phil Bennett)
- 04487: [Graphics] all games with PlayStation GPU: shifted lines in textured quads (smf)
- 05104: [Crash/Freeze] (qix.c) slither, slithera: [debug] Error: bad downcast<>
  or device<> (Phil Bennett)


Source Changes
--------------
-srcclean now processes XML & C comments the same, so they can be
 indented but within the comment itself spaces are used. [smf]

-remove extraneous line continuation characters followed by a blank
 line and blank lines that follow an opening brace in c files. [smf]

-i8244.c: Added a device implementation for the i8244/i8245.
 [Wilbert Pol]

-diimage: allow image devices to skip core fopen() of the image's
 filename and handle themselves in call_load() [R. Belmont]

-uimain.c: use slot interface names for filling current values in slot
 menu, because using command line options produces garbage at least on
 OS10.6.8. [Fabio Priuli]

-subsino.c: hopper emulation in stisub, smoto and clones [Luca Elia]

-DSP16: Additional opcodes & disassembly fixes.  [Andrew Gardner]

-n68681: fixed trashing of the serial parameters when ACR is updated.
 [R. Belmont]

-MIDI core updates: [R. Belmont]
  * Add MIDI in and out ports as image device types
  * Add OSD calls to check for and read MIDI input
  * Add MIDI in image device which reads input and converts it to a
    serial bitstream

-d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy]

-MIDI: allow input port to work without a connected real device [R. Belmont]

-First pass on MIDI out support [R. Belmont]

-DSP16 : Additional opcodes.  [Andrew Gardner]

-Hooked up lamps in Virtua Racing.  [SailorSat]

-Added a preliminary boolean flag to MC6845 interface structure: "show
 border area". If true, it will show the whole video area including
 border + blanking areas. [Angelo Salese]

-DSP16: The PC moves on from potentially all used opcodes now.
 [Andrew Gardner]

-MIDI: Fixed several bugs and bumped the input buffer sizes [R. Belmont]

-Lucky'74 (set 2): Proper inputs to reflect the real payrate table. [Roberto Fresca]

-QT Debugger improvements.  [Andrew Gardner]
  * Fixed disassembly window not following PC correctly.
  * Switched font to Courier New since it seems more universal.
  * Fixed gaps between rendered text characters.
  * Plumbed mouse handling through the debugger core (clicking
    selects).
  * Made the Enter key behave like old SDL debugger; silently steps.

-wwfsstar.c: Correct rom loads for genuine PCBs sets and correct a few rom labels.
 Added the bootleg set and documentation about it. [Brian Troha]

-wwfsstarj - correct program / tx tile roms [Stevebm1, Porchy]

-qix.c - Resolve device references at initialisation where possible [Phil Bennett]

-sharcdsm.c:  [Pavel Semerad]
  * Added omitted direction flags in instruction using both PM() and DM().
  * In instruction with 6bit immediate data, this data is signed value.
    It would be better to show this sign because it is confusing to
    see for example 0x3F which actually means -1 (32bit immed data are
    not confusing as that big values are easy to recognize).

-Bonne Chance!: Worked complete inputs from the scratch. Promoted to
 working. Added some notes. [Roberto Fresca]

-Bonne Chance!: Added proper palette. Now the game seems to get
 accurate colors. Also added some descriptive notes and instructions
 for the service mode. [Roberto Fresca]

-Added many PAL10L8's for balsente.c games.  [Kevin Eshbach]

-Modernised the R3000 core: [Phil Bennett]
  * The following variants are supported: R3041, R3051, R3052, R3071
    and R3081
  * Endianness is now specified by MCFG_R3000_ENDIANNESS() (default is
    big-endian)
  * Removed configuration struct. Cache sizes and FPU availability are
    now determined from the CPU type
  * Added state saving
  * Added BrCond input callbacks

-CPS-2 update [Team CPS-1]:
  * Fixed 3 labels in sfa2u
  * Reordered sfz2alj set

-psx: change the rendering back to quads as less people complained about the
 old graphical issues compares to the new ones [smf]

-segas16a.c: Correctly redumped the 317-5021 FD1089B for Sukeban Jansi
 Ryuko [hotgraphics, Song Gao, Bad A Billy, ranger_lennier, Yohji, Smitdogg,
 Charles MacDonald, The Dumping Union]

-psx: uses a devcb2 for cpu to cd controller communication, the address
 decoding is internal to the cpu & the cd controller is on it's own 8
 bit bus. [smf]

-m740: Correct disassembly for bit+zp+rel. offset form of BBC/BBS [R. Belmont]

-psx: Use devcb2 for cpu to spu hookup as it's on it's own 16 bit bus.
 Removed the spu hookup in taitogn at 0x1fa51c00 as it doesn't make
 sense, will wait for bug reports before investigating further. [smf]

-d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy]

-Improvements to sanremo.c driver... [Roberto Fresca]
  * Graphics decode.
  * Proper ROM load.
  * Accurate memory map.
  * Hooked CPU & interrupts.
  * Added CRTC support.
  * Added AY-3-8910 sound and ports support.
  * Added input ports.
  * Added output-lamps port.
  * Added button-lamps layout.
  * NVRAM support.

-New York Joker: Added inputs, outputs, button-lamps, sound, coin and
 note counters, default NVRAM, and promoted to working...
 Note: To switch between pins/cards, after insert some credits (before bet on
 the game), press HOLD3 to get the graphics option, and use HOLD2 and HOLD4
 to choose the wished set. [Roberto Fresca]

-psx: clamp framebuffer reading to frame buffer coordinates. not sure this
 is accurate, but it stops it crashing when negative coordinates are
 used. [smf]

-ZN update [Team CPS-1]:
  * Confirmed 1 label in sfexu
  * Added a note in sfexa set

-QT Debugger improvements [Andrew Gardner]
  * Save and load window locations.
  * Preliminary work on "run and hide" and "hard reset" (don't crash on
    one of my copmilers but do on another - more work to do!)
  * Fixed color when cursor is the same as PC in debug view.
  * Closing the main window now shuts down the machine (same as quit)
  * Help now wraps to the log window size.

-SDL: Fix srcclean damage in sdl.mak [Wallyweek]

-SDL: Update mame and mess manpages [Wallyweek]

-Protection routines for aliencha [iq_132]

-Implemented missing functions of lordgun's protection routines [iq_132]

-SDL: Fix Qt debugger on Mac OS X [Balrog]

-Fully modernised the TLC34076 device [Phil Bennett]

-xtheball.c: Reduce tag lookups [Phil Bennett]

-CPS-1 update [Team CPS-1]:
  * Replaced NM_23.13B in nemoj with proper dump
  * Confirmed 1 label in sf2ue according to the real board

-MIDI: handle MIDI Out with running status properly [R. Belmont]

-Added illegal opcode handling for SH-2 CPU [Angelo Salese]

-Added confirmed PALs from boards matching horshoes, plottingu,
 puzznicj in taito_l, fixing labels when needed.  [Kevin Eshback]

-Modernize the Volume and RC filter sound devices. [Andrew Gardner]

-i386: add tlb [Carl]

-Modernized digitalker, tiaintf, and n63701x sound devices. [Andrew Gardner]

-Konami PPC updates:
  * Fixed sound clocking to match PCB readmes [RetroRepair]
  * Labeled inputs in GTI Club [RetroRepair]
  * RF5c400 envelope timing based on chip output rate instead of MAME
    output rate [R. Belmont]

-SDL: Update manpages to reflect the -lr alias for -listroms
 [Wallyweek]

-aviio.c - Fix bad frames occurring on 2GB RIFF splits [Phil Bennett]

-video/gticlub.c: Fixed "sticky" 3D in gticlub and thunderh. [Ville Linde]

-namcops2: Add JVS and Steering I/O board ROMs [Guru]

-uimain.c: fixed handling of slot options which have only internal
 options available (and hence are not configurable by the end-user)
 [Fabio Priuli]

-MIDI: enable transmission of SysEx messages [R. Belmont]

-MIDI: preliminary SysEx reception support [R. Belmont]

-Initial implementation of Ensoniq ES5510 DSP [Christian Brunschen]

-segas18.c: Add correct sound rom (rev b) for the Japan set of Alien
 Storm (verified by 2 different dumpers). [Zozo, system11]

-Modernized iremga20 & k005289 sound devices. [Andrew Gardner]

-arm.c: Add fine page table lvl2 lookup, fixes ldrink fatalerror.
 [MooglyGuy]

-k001604: Rewrote the ROZ rendering. [Ville Linde]

-clifront.c:  [Peter Ferrie]
  * Faster enumeration during -verifyroms

-idectrl.c:  [Peter Ferrie]
  * Fix regression in Fishin' Frenzy without breaking Area 51 Site 4.

-arm7ops.c: Fixed behavior of SMLAxy opcode. [MooglyGuy]

-arm7ops.c: Fix SMLAL, SMULW, SMLAW opcodes [MooglyGuy]

-Add server socket support instead of just client.
 [SailorSat, R. Belmont]

-State-ized Sega Saturn VDP1 & 2 [Angelo Salese]

-Fixed linescroll for VDP2 bitmap layers [Angelo Salese]

-Various work on the newly added non-working sets including Super Pinball
 Action prototype and Fruit Fresh [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bonne Chance! (French/English)
  [Roberto Fresca, Any, The Dumping Union]
Brixian [David Haywood, Zabanitu]
Number One [Roberto Fresca, David Haywood, Any, The Dumping Union]
New York Joker [Roberto Fresca, David Haywood, Any, The Dumping Union]


New clones added
----------------
Tesorone Dell'Isola (Italy, two sets) [any, The Dumping Union]
Jolly Card (Italian, encrypted bootleg, set 2)
  [Any, The Dumping Union, Roberto Fresca]
Lucky 74 (bootleg, set 2) [Any, The Dumping Union, Roberto Fresca]
Vastar (set 3) [Zab]
Wonder Boy in Monster Land (English bootleg set 3) [RanaElia]
WWF Superstars (bootleg) [Brian Troha]
Jackler (Jungler Bootleg)  [Zab]
T.T.Fitter (bootleg of Roundup)  [Zab]
Super Pool 99 (Version 0.33) [Any, The Dumping Union, Roberto Fresca]
Super Pool 99 (Version 0.26) [Any, The Dumping Union, Roberto Fresca]
Street Fighter II': Champion Edition (Dongfang Bubai protection, bootleg)  [iq_132]
Continental Circus (Japan) [ShouTime, The Dumping Union]
X-Men (4 Players ver AEA) [RevisionX]
Demon Front (68k label V103, ROM M103XX 07/05/02) (ARM label V103, ROM 07/05/02 S103XX)
  [R. Mucciarelli, Layne, Smitdogg, The Dumping Union]
Knights of Valour: Yi Tong Zhong Yuan [XingXing]
Lucky Boom (Hard Times / Hot Mind hardware) [ANY] (not working)


New games marked as GAME_NOT_WORKING
------------------------------------
Tumble Pop (Playmark bootleg) [ANY] (not working)
Print Club 2 '97 Winter Ver (J 971017 V1.100)
  [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Rugby? (four roses hardware) [Any, The Dumping Union, Roberto Fresca]
Super Pinball Action (prototype)
  [TrevEB, f205v, Tormod, Smitdogg, The Dumping Union]
Fruit Fresh [ANY]
Several IGS036 based sets [XingXing]
[/spoiler]

MESS 0.148u1 whatsnew :
[spoiler]
MAMETesters Bugs Fixed
----------------------
- 05112: [Crash/Freeze] (x68k.c) x68030: Access Violation (Olivier Galibert)
- 05110: [Crash/Freeze] (multi16.c) multi16: Access Violation (Olivier Galibert)
- 05124: [Crash/Freeze] (pc.c) t1000rl, t1000tl2, t1000tx: Access Violation (Olivier Galibert)
- 05125: [Misc.] (vidbrain.c) vidbrain: Invalid read of size 4 (Firewave)
- 05126: [Misc.] (ti990_4.c) ti990_4: Conditional jump or move depends on uninitialised value(s) (Firewave)
- 05130: [Misc.] (nc.c) all nc.c sets: Conditional jump or move depends on uninitialised value(s) (Firewave)

New System Drivers Supported:
-----------------------------
- NEC TK85. [Robbbert, Nama]
- Chunichi ND-80Z. [Robbbert, Nama]
- BINBUG [Robbbert]
- DG680 [Robbbert]
- LZ Color64 [Dantyr]
- Dynacom MX-1600 [Dantyr]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
- Atari PC-3 [rfka01]

Software Lists:
----------------
-prof80: Added floppy software list. [Curt Coder]

-prof180: Added floppy software list. [Curt Coder]

-sms.xml: Fixed banking setting for cso making it working.
 [Enik Land]

-Added preliminary lists to MO-5, TO-7 and TO-770 [K1W1]

-Added preliminary lists to Enterprise 64/128, Odyssey 2 and
 G-7400, Interact and Kaypro II [LoganB]

-Added software lists to MZ800, Osborne 1 and Sorcerer [LoganB]

-Added software list to M20 [Fabio Priuli]

-Added info to Amiga ECS list [LoganB]

-psx.xml: Added dump from a real manufactured pirate disk
 [Kaylee]

-spectrum_flop.xml: Added more disks to the software list [Kaylee]

-spectrum_flop.xml: added year/publisher info to the list [LoganB]

-pet: Added add-on ROM software list. [Curt Coder]

-msx1_cart.xml: added missing cart dumps. [Fabio Priuli]

-ibm5170.xml: added 4 new dumps. [Kaylee]

-pico.xml: added new Japanese dumps [TeamEurope]

-tek4052: Added cartridge software list. [Curt Coder]

-pico.xml: Added a few Brazilian dumps. [TeamEurope]

-apple2gs.xml: Document some cracks and bad dumps [LoganB]

-a800.xml: Added 3 new dumps, removed a confirmed bad
 dump and added more cartridge info [K1W1]

-amigaaga/amigaocs.xml: Added afew more dumps from CAPS releases [Kaylee]

-apfm1000.xml: Verified compatibility in some entries [Shideravan]

Source Changes:
----------------
-Added Cardco CSD-1 floppy drive (C1541 clone). [Cowering]

-g7400: Changed driver to use the i8244/i8245 device
 implementation.  [Wilbert Pol]

-minichief: Added WD1002A-WX1 ROM dump. [rfka01]

-odyssey2, videopac: Updated drivers to use the i8244/i8245
 device implementation.  [Wilbert Pol]

-Refactored the Commodore 1581 floppy disk drive to use the
 modern floppy system. Supports read-only access to D81 images.
 [Curt Coder]

-wd_fdc: Controller remains busy until the last DRQ has been served,
 and the sector register can now be written more than once. [Curt
 Coder]

-esq5505: add MIDI In capability to all of these drivers.
 [R. Belmont]

-sms.c: Improved memory initialization on Japanese and Korean
 consoles. This fixes softwre list entries alibaba and blockhol.
 [Enik Land]

-Fix non-functionality of all Apple floppy drives. [R. Belmont]

-flopimg: Added support for Commodore GCR encoding. [Curt Coder]

-SMC-777: enabled to show the border area in MC6845 interface,
 changed various video related function accordingly [Angelo Salese]

-Enabled to show border area in Sharp X1, fixes Shilver Ghost
 gameplay and Nobunaga no Yabou error display if a single floppy is in
 [Angelo Salese]

-Made major clean-ups to NEC PC-8801, Sharp MZ-2500, Sharp X1
 and Sony SMC-777 drivers. This gives a nice speed boost to them
 [Angelo Salese]

-BINBUG : Added full implementation of DG640 video card.
 Improved cassette. [Robbbert]

-ESQ-1: Converted to n68681, hooked up MIDI I/O, mapped more
 front panel buttons [R. Belmont]

-Slotify playstation controller ports [Carl]

-Fix memory card and standard controller with v3 pad lib psx software [Carl]

-Add Dualshock emulation [Carl]

-make playstation memory cards load and save to a file [Carl]

-floppy: Fixed write protected signal and added a callback for it.
 [Curt Coder]

-PlayStation: play XA audio at the correct speed [R. Belmont]

-alphasma: added keyboard input and LCD emulation. [Sandro Ronco]

-PlayStation: fix sample signedness and stream rate for CDDA
 (redbook) audio [R. Belmont]

-PlayStation: mirror main RAM, fixes Woody Woodpecker Racing
 [R. Belmont]

-dsk_dsk: Header size obvious fix [O. Galibert]

-cat.c (Canon Cat): Reverse engineered 99% of memory map
 including mirrors based on extensive hardware testing; Located
 Printer, Modem and Floppy drive registers (not yet hooked up); Added
 v1.74 firmware and SpellCheck ROMs. Added a lot of debugging
 information. [Lord Nightmare, Balrog]

-cat.c (Canon Cat): Got rid of a lot of hashtag lookups; fixed
 the video enable bit location. Cleaned up comments a bit. More
 debugging stuff added. [Lord Nightmare]

-cat.c (Canon cat): Added the 6ms timer and its counter.
 [Lord Nightmare]

-cat.c (Canon Cat): implemented video invert bit, added notes
 about what some of the registers are called in the original source
 code [Lord Nightmare]

-c64: Cleaned up input handling. Controllers are now connected
 using the slot interface, and by default a joystick in port 2 is
 present. [Curt Coder]

-c128: Cleaned up input handling. Controllers are now connected
 using the slot interface, and by default a joystick in port 2 is
 present. [Curt Coder]

-c64/c128: Implemented parallel joystick pot X/Y read. [Curt Coder]

-esq5505: Use esqpanel base class for massive cleanup. [R. Belmont]

-kt76: Convert to modern 68681 and add MIDI I/O.[R. Belmont]

-cdi: Modernized CD-i and removed tag lookups [MooglyGuy]

-cdi: Modernize MCD212 device. [MooglyGuy]

-gba: Cleaned up tag usage outside of the startup path. [MooglyGuy]

-vic10: Cleaned up input handling. Controllers are now connected
 using the slot interface, and by default a joystick in port 2 is
 present. [Curt Coder]

-vic20: Cleaned up input handling. Controllers are now connected
 using the slot interface, and by default a joystick is present.
 [Curt Coder]

-De-tagged the Apple II series drivers [R. Belmont]

-pet: Added datassette slot interface. [Curt Coder]

-plus4: Cleaned up input handling. Controllers are now connected
 using the slot interface, and by default a joystick is present.
 [Curt Coder]

-apple2: Support generic 6850 MIDI card (Yamaha, Passport, etc).
 [R. Belmont]

-apple2gs: Enable 6850 MIDI card.  Tested in MasterTracks Pro
 and synthLAB. [R. Belmont]

-gb.c: fixed support for Wisdom Tree games [Fabio Priuli]

-isa_gus:  Enabled 6850 MIDI interface with a hopefully accurate clock,
 and fixed a silly error with MIDI IRQs, and passes the MIDI transmit
 IRQ test. [Barry Rodewald]

-psxanalog: add analog joystick [Carl]

-SoundBlaster: MIDI Out support for single-byte, SB UART, and
 MPU-401 UART modes. [R. Belmont]

-pet2001: Rewrote the PET 2001 series. [Curt Coder]

-pet: Moved the remaining PETs to the new driver. [Curt Coder]

-isa_sblaster: working SB-MIDI In (tested w/MIDI Monitor for
 Windows) [R. Belmont]

-isa_sblaster: fully hooked up MPU-401 input and output for SB16
 [R. Belmont]

-megadriv.c: many updates to cart handling [Fabio Priuli]
  * updated carts to be slot devices
  * simplified loading and bankswitch mechanism
  * added support for real Sonic & Knuckles lock-on emulation (you can
    combine it freely with other carts, through the -cart2 slot which
    gets added automatically)
  * remove need for "pcb_type" feature from xml softlist, since the new
    "slot" feature is enough
  * moved SVP emulation to src/mess/ in view of conversion to a slot
    device as well

-Properly close the old image when swapping CHD-CDs [Steve Leung]

-Added minimal cassette software lists for the Commodore
 computers. [Curt Coder]

-cat.c(Canon Cat): added another v2.40 romset dumped from two
 original developer's machines and made it the parent set. Lots and
 lots of documentation updates.
 [Lord Nightmare, Dwight Elvey, Sandy Bumgarner]

-pet: Added user and memory expansion ports. [Curt Coder]

-cbm2: Added user port. [Curt Coder]

-Apple II: General modernization, some tagmap cleanup, and prep
 work to emulate IIe aux slot cards. [R. Belmont]

-c64: Added CMD SwiftLink cartridge emulation. [Curt Coder]

-c64: Added CMD Turbo232 cartridge emulation. [Curt Coder]

-megadriv.c: more updates [Fabio Priuli]
  * implemented correct ROM mirroring, based on research by Eke &
    others
  * emulated the protection in Ya Se Chuan Shuo, promoting it to work
    state
  * fixed cart type in Blockbuster World Video Game Championship II
    (works for the first time in MESS)
  * fixed cart type in HardBall III, Barver Battle Saga and Chao Ji Da
    Fu Weng
  * added support for unusual SRAM location in HardBall 95
  * fixed a few regressions introduced in the previous commit
  * fixed wrong driver class being used in 32x and SegaCD

-gb.c: many updates to cart handling [Fabio Priuli]
  * updated carts to be slot devices
  * simplified loading and bankswitch mechanism
  * fixed MMM01 emulation
  * removed need for "mapper" feature from xml softlist, since the new
    "slot" feature is enough

-Apple II: Another pass on tagmaps, plus preliminary emulation
 of the standard and extended 80-column cards for the IIe [R. Belmont]

-Apple II: Support 8 meg AE RamWorks III card for IIe.
 [R. Belmont]

-flopimg: When generating a pc layout, don't write the gap3 after the
 last sector [O. Galibert]

-odyssey2/videopac: Improved palette.  [Dr. Venom]

-c64: Added support for the VizaStar cartridge. [Curt Coder]

-Apple II: Fixed incorrect handling of CE00/CF00 range for expansion
 cards. [R. Belmont]

-apple2gs: Added support for the AE Vulcan IDE controller. [R. Belmont]
[/spoiler]

47
News & Communication / MAME Plus! UI eXTended v0.148r5063
« on: 07 February 2013, 22:42 »

48
News & Communication / WinKawaks v1.63
« on: 15 January 2013, 20:23 »

49
News & Communication / MAME Plus! UI eXTended v0.148r5057
« on: 14 January 2013, 16:57 »

50
News & Communication / MAME & MESS 0.148
« on: 11 January 2013, 20:45 »


Download

MAME 0.148 whatsnew :
-------
[spoiler]
MAMETesters Bugs Fixed
----------------------
- 02662: [Sound] (8080bw.c) schaser: The "missile" sound
  is incorrect. (Robbbert)
- 05084: [Save/Restore] (fromanc2.c) fromanc2, fromancr: Freeze
  after reload (Phil Bennett)
- 05097: [Crash/Freeze] (fcrash.c) sf2mdt, sf2mdta: [debug]
  Crash after OK (Barry Harris)
- 04904: [Flip Screen/Cocktail] (bublbobl.c) tokio and clones:
  Flip Screen offset down (Robbbert)
- 04903: [Flip Screen/Cocktail] (bublbobl.c) bublbobl and clones:
  Flip Screen offset right (Robbbert)
- 04940: [Flip Screen/Cocktail] (m72.c) airduel, imgfight:
  Background pushed 1/2 off right side when Flipped (Robbbert)
- 04938: [Flip Screen/Cocktail] (m52.c) mpatrol, mpatrolm:
  Screen right offset and sprites with Flip Screen on (Robbbert)
- 05050: [Crash/Freeze] (mystwarr.c) gaiapols, mmaulers:
  Crashes to prompt after a few seconds. (R. Belmont)
- 05090: [Sound] (btime.c) sdtennis: No Sound (Phil Bennett)
- 05094: [Sound] (lasso.c) lasso, chameleo, wwjgtin:
  No sound (Phil Bennett)
- 01217: [Graphics] (decocass.c) csuperas: Playfield
  keeps shifting. (David Haywood)
- 01218: [Color/Palette] (decocass.c) csuperas: When I started a
  second game, the game colours went completely different
  to the 1st game. (David Haywood)
- 00422: [Graphics] (decocass.c) cfghtice: When you approach to
  goalkeeper, the play field suddenly flipped. (David Haywood)
- 05091: [Color/Palette] (mcr3.c) crater: Wrong colors (M.A.S.H.)
- 05087: [Crash/Freeze] (dambustr.c) dambustr: Game crashed if
  you hit something (hap)
- 05086: [DIP/Input] (vicdual.c) depthch: Input and sound
  doesn't work (hap)
- 05077: [Graphics] (missile.c) All playable sets in missile.c:
  Graphics corrupt in Missile Command (Phil Bennett)

Source Changes
--------------
-6522via: Used core clock/attotime functions. [Curt Coder]

-mcs96: First (incomplete) stab at a core [O. Galibert]

-mcs96: divb reg,#nn fix [O. Galibert]

-mcs96: Fix V setting on divb [O. Galibert]

-mcs96: Add norml and the missing div variants [O. Galibert]

-Enabled multi-threading (-mt) by default on Windows. [Oliver Stöneberg]

-Crazy Otto history writeup and documentation.  [Steve Golson]

-Added preliminary emulation of the NCR 53C700 SCSI I/O processor
 [Phil Bennett]

-Even more comment updates to upd1771.c [Lord Nightmare]

-Kuru Kuru Pyon Pyon: Added technical and general notes. Added a brief
 'how to play' and bookkeeping instructions. Hooked the YM2149 output
 ports and logged the writes for testing purposes. Defined any clock
 used. Cleaned up a bit the driver. [Roberto Fresca]

-pgm3in1 decryption [iq_132]

-Document Argus' game id as GV-101, derived from a tag on the wiring
 harness of one of the prototype machines, which had been converted to
 a prototype Q-bert later on at Gottlieb. [C. Anstett]

-m6809: Modernized the M6809 core. [MooglyGuy]

-ssem.c: Modernized the SSEM core. [MooglyGuy]

-Kuru Kuru Pyon Pyon: Fix the Coin 1 jam, added 'Medal In' input,
 reworked DIP switches involved, and modified/added some notes about
 the behavior. [Roberto Fresca]

-Kuru Kuru Pyon Pyon: Fixed YM2149 sound, fixed some memory map
 offsets, Added some port mirrors, and added/corrected some technical
 documentation. [Roberto Fresca, Charles MacDonald]

-esrip.c: Modernized Entertainment Sciences Real Time Image Processor
 (ESRIP) core. [MooglyGuy]

-segas16b.c: decrypted aliensyn7 sound rom [Charles MacDonald]

-Kuru Kuru Pyon Pyon: Added hopper emulation. The game is now working
 properly without jams. Also added coin counters, coin lockout, and
 some extra documentation from Charles MacDonald... [Roberto Fresca]

-Kuru Kuru Pyon Pyon: Added proper mirrors for V9938 VDP and bankswitch
 selector ports [Roberto Fresca]

-Waku Waku Doubutsu Land TonTon improvements... [Roberto Fresca]
 * Added hopper emulation.
 * Fixed the VDP V9938 VRAM.
 * Defined clocks for CPU and YM2149.
 * Fixed inputs to be consistent with other Success games.
 * Added coin lockout.

-merit.c: Corrected the inputs for Big Apple Games and gave it a
 standard draw poker button layout. Corrected the dipswitches for Big
 Apple Games. Corrected the ROM names for Casino Five and game
 description. Corrected the input for Riviera poker Rev A to get it
 working. [Brian Troha]

-SDL: Experimental Qt-based debugger [Andrew Gardner, R. Belmont, qmc2]

-merit.c: Further input & dipswitch corrections / improvements and some
 additional documentation updates. [Brian Troha]

-AVR8 core updates: [Sandro Ronco]
 * added CPSE, LD Z+, ST -Z/-Y/-X and ICALL opcodes.
 * added ATMEGA644 interrupt vectors.
 * fixed Z flag in CPC, SBC and SBCI opcodes.
 * fixed V and C flags in SBIW opcode.
 * fixed pop/push order in CALL, RCALL, RET and RETI opcodes.
 * fixed Timer 1 CTC mode.

-e132xs.c: Modernized Hyperstone CPU core. [MooglyGuy]

-sidearms.c: Added dipswitch locations to the Side Arms, Turtle Ship,
 Dyger & Twin Falcons sets. [Brian Troha]

-silkroad.c: Added dipswitch locations to The Legend of Silk Road.
 [Brian Troha]

-solomon.c: Added dipswitch locations to the Solomon's Key sets.
 [Brian Troha]

-Preliminary support for M740 (M5074x/M5074x) CPU family [R. Belmont]

-VGA: fixed PEL shift register and putted start address update behind a
 timer (that updates at vblank time). Fixes horizontal scrolling with
 anything that uses it [Angelo Salese]

-SDL: Qt debugger support cleanup, fixed OS X crash [qmc2, R. Belmont]

-Capcom update [Team CPS-1]:
 cps1:
  * Added C632B.IC1 PAL to sf2 and captcomm clones, confirmed identical
     to C632.IC1 [Corrado Tomaselli]
  * Fixed one label in sf2ui according to the real board
  * Reordered punisher sets, added missing punisherh B-Board code,
     confirmed D9K2.9K in punisherj [Artemio Urbina]
  * Added missing documentation to ganbare, removed some incorrect
     notes, added missing B-Board and C-Board PALs
  * Minor fixes
 cps2:
  * Documented an alternative SIMM card configuration for mvscjsing
     [Smitdogg, The Dumping Union]
  * Reordered csclubj set
 zn:
  * Restored the previously dumped sound ROM in strider2 and clones,
     correct size is really 16Mbit [Stefan Lindberg]

-h6280: fix disassembler hookup [R. Belmont]

-SDL: Qt debugger support cleanup, work around Qt differences between
 Fedora and everyone else [qmc2]

-merit.c: Cleaned up the word based game sets and corrected various
 program rom labels. Also cleaned up the inputs and gave them a ZXCVB
 key layout. Reordered the driver a bit to group gambling and word
 based games. [Brian Troha]

-Z800x: Fixed some bugs in non-segmented mode [Christian Grössler]

-s11, s11a, s11b: Changed main IRQ timing based on schematics. Removed
 YM2151 reset from s11 and s11a, as this is not hooked up on background
 music boards used on these systems. Made background board
 communications two-way. Added HC55516 to s11b background music
 hardware. [Barry Rodewald]

-Williams System 11 pinball boards: Fix audiocpu clock; this fixes the
 speed of music in High Speed and the pitch of the voices in Black
 Knight 2000. [Lord Nightmare]

-info.c: skip non-configurable slot options in -listxml. [Fabio Priuli]

-s11, s11a, s11b: some more fixes to the IRQ generation for the main
 cpu in williams system 11 pinballs [Lord Nightmare]

-Yet another system 11 irq speed fix: Correct the E clock frequency
 used for the IRQ generation. Hopefully more games will pass their IRQ
 self-test now. [Lord Nightmare, Barry Rodewald]

-Modernize the SegaPCM, Gaelco, NiLe, SNKWave, vrender0 (crystal system),
 and QSound sound devices. [Andrew Gardner]

-SDL: Autodetect Ubuntu 12.10 and work around faulty default compiler
 [R. Belmont]

-i8275: Modernized. [Curt Coder]

-hlsl: Added bounds-checking on presets. [MooglyGuy]

-hlsl: Cleaned up render target management. May provide better behavior
 in games that use multiple resolutions, e.g. tekken3 and stv.
 [MooglyGuy]

-m6805.c: Modernized M6805 CPU core. [MooglyGuy]

-SDL: fix "Illegal integer value for numprocessors: "auto"; reverting
 to auto" [R. Belmont]

-metro.c: add PCB layout for Korean version of Toride II Adauchi Gaiden
 [Guru]

-Added sound to Street Drivin' and Hard Drivin's Airborne [Phil
 Bennett]

-input: Fix joystick constraint computations when multiple sources are
 possible [O. Galibert]

-Naomi: Updated a few previously unknown game numbers [Arzeno Fabrice]

-hlsl: Fixed crash when using presets. [MooglyGuy]

-hlsl: Restored old HLSL prescale behavior, with 0 being auto-detect.
 [MooglyGuy]

-render.c: Added new PRIMFLAG macros pertaining to vectors, to be
 used by the OSD. [MooglyGuy]

-d3dhlsl.c: Began laying the groundwork for vector post-processing,
 disabled by default. [MooglyGuy]

-Split AMM decoder from YMZ770 and add MPEG layer 1/2 support
 [O. Galibert]

-De-skeletonized Sega Z80 type Digital Sound Board, hooked up to swa
 [R. Belmont, O. Galibert]

-stcc: hooked up Z80 digital sound board [R. Belmont]

-scud: Hooked up Z80 digital sound board [R. Belmont]

-bongo: Fix cocktail flip [Kevin Pickell]

-Small changes [Kevin Eshbach]
 * Corrected how cocktail mode in Bagman is set.  Cocktail mode is set
    by grounding a pin on the edge connector, not a dip switch.
    (Verified this on a real pcb and the schematics even show this
    correctly.)
 * Corrected the rom names and locations for the Xevious bootleg
    Xevios, added the pal dump for the Xevious bootleg and marked the
    game as wrong sound because it does not use any of Namco custom
    mcu’s but instead a 4th Z80.
 * Added partial dip switch locations for Elevator Action and Front
    Line

-portmidi: Initial commit. [R. Belmont]

-metro.c update [Luca Elia]
 * added work RAM mirror (fixes toride2g intro)
 * halved palette size
 * corrected video chip model and offsets in several games

-Ozon1 : fixed cocktail mode [Kevin Pickell]

-metro.c update [Luca Elia]
 * I4220 supports 16x16 tiles too
 * merged in vmetal.c

-tagmap: Try a slightly better hashing function [O. Galibert]

-removed psx_state, all code shared between mame and mess is now in
 src/emu/ [smf]

-Dsp16: Begin work on CPU core.  [Andrew Gardner, Quench]

-8042kbdc.c  [Peter Ferrie]
  * add support for keyboard enable command
  * add support for keyboard reset command
 calchase.c  [Peter Ferrie]
  * corrected memory map to 64kb blocks
  * corrected access to PAM register
  * removed execution hack
 i386.c:  [Peter Ferrie]
  * set some features bits for Pentium 3 CPUs
 idectrl.c  [Peter Ferrie]
  * fix phantom slave drive detection problem
 queen.c  [Peter Ferrie]
  * split BIOS region into 64kb blocks
  * implement missing PAM registers
  * remove unused PAM regions
  * correct CPU type
 savquest.c  [Peter Ferrie]
  * split BIOS region into 16kb blocks
  * implement missing PAM registers

-funkball.c, midqslvr.c, queen.c, savquest.c, xtom3d.c  [Peter Ferrie]
  correct slave_ack configuration member declaration

-cdrom: Introduces concept of logical sector addresses so games see the
 disc with pregap/postgap sectors actually taking up sector numbers as
 in reality.  Fixes PC-Engine CDs with hardcoded sector numbers.
 [R. Belmont, Angelo Salese]

-d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes
 when using nomaximize switch. [MooglyGuy]

-d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when
 alt-tabbing away from a fullscreen window and back. [MooglyGuy]

-drawd3d.c: Move default_texture creation into
 device_create_resources. Should fix intermittent crashes when
 alt-tabbing back to a full-screen instance of MAME. [MooglyGuy]

-diserial: correct uninitialized data bug where the first character
 transmitted would sometimes fail to synch. [R. Belmont]

-n68681: preliminary working diserial-based I/O [R. Belmont]

-Added cdda_get_channel_volume() function to CD-DA device. Fixed volume
 control display in PC Engine CD system [Angelo Salese]

-fixed or improved cocktail mode / player 2 controls for lupin3,
 polaris, indianbt, steelwkr, spacmiss, galactic, darthvdr,
 alieninv, sinvzen, yosakdon, yosakdona, cosmicmo, cosmicm2,
 spacewr3, spcewars. [Robbbert]

-Added a new implementation of the Intel 8275 with accurate
 DMA timing. [Curt Coder]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Armadillo Racing (AM1 Ver. A) [Guru, R. Belmont]
Rise of the Robots (prototype) [Phil Bennett, Ordyne]
Riviera Hi-Score (2131-08, U5-4A) [Brian Troha]
Manhattan [Charles MacDonald, The Dumping Union]
Grasspin [Alberto Grego, Zabanitu, hap, David Haywood]

New clones added
----------------
Super Street Fighter II: The Tournament Battle (Hispanic 931005)
 [Artemio Urbina, Josue Gutierrez]
Star Warrior (Potomac Mortage version of Space Firebird) [Cowering] 
Survival Arts (Japan) [ShouTime, Nosunosu]
Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx) [Arzeno Fabrice]
King Derby (bootleg set 2) [Luca Elia]
Bump 'n' Jump (original Data East USA) [Kevin Eshbach]
Toride II Bok Su Oi Jeon Adauchi Gaiden (Korea)
  [gp-lee, Guru, Luca Elia]
Monza GP (bootleg) [f205v, Antro, Vernimark]
Super Cup Finals (Ver 2.2O 1994/01/13) [dlfrsilver, The Dumping Union]
Imola Grand Prix (newer set) (not working) [f205v, Antro, Vernimark]
Sprint 2 (color kit, Italy) [Zab]
Penfan Girls - Step1. Mild Mind (set 2) [Any, The Dumping Union]
Street Fighter Zero 2 (Japan 960430) [Razoola]
Hacher (hack of Win Win Bingo) [any, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Photo Y2K 2 (3-in-1) [Tjeerd Carter, Smitdogg, The Dumping Union]
Bowling Try
  [H.A. Pontes, R. Mucciarelli, Tormod, Yohji, Smitdogg, The Dumping Union]
Sega Bass Fishing Challenge
  [Surgeville, F.B. More, Sacrilego, gamerfan, CaH4e3, Smitdogg, The Dumping Union, R. Belmont]


 
0.147u4
-------


MAMETesters Bugs Fixed
----------------------
- 03718: [Crash/Freeze] (segas18.c) shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03461: [DIP/Input] (starfire.c) starfire, starfirea, starfir2: Scratchpad Ram test not available in emulation (hap)
- 00340: [Flip Screen/Cocktail] (rotaryf.c) rotaryf: Screen is not flipped for the player 2 in cocktail mode. (Robbbert)
- 02710: [Flip Screen/Cocktail] (astinvad.c) spaceint, spaceintj: Corrupt screen in cocktail mode (Robbbert)
- 05063: [Sound] (segas16a.c) shinobi, aliensyn2, quartet: Missing speech in sega16a games (Phil Bennett)
- 05062: [Sound] (segag80r.c) monsterb: Buzzing sound during opening and gameplay. (Phil Bennett)

Source Changes
--------------
-Fixed Lethal Enforcers 2 duplicated input. [Tafoid]

-sstarcrs : fixed loading of gfx roms. [Robbbert]

-Added Sanyo LC8670 CPU core. [Sandro Ronco]

-i8243.c: Fixed write handler regression following devcb2 conversion
 [Phil Bennett]

-Correct DAC frequency in "Hayaoshi Taisen Quiz Hyhoo" [Takahiro Nogi]

-CPS-1 update [Team CPS-1]:
 * Redumped TN2J_09.12A to match real pcb and added missing
    documentation to qtono2j.  [Bonky0013, JacKc]

-Firebeat updates: [Anonymous, R. Belmont]
 * Dumped missing audio CD for ppp
 * Dumped missing security dongle for popn5
 * Redumped BAD_DUMP discs for popn7 and verified security dongle
    against new dump
 * Redumped BAD_DUMP audio disc for ppd; audio now syncs with graphics
 * Redumped BAD_DUMP discs for ppp11

-witch.c: Add PCB layout and dipswitch locations to the Witch sets.
  [Brian Troha]

-Mark the display for screenless systems as changed whenever an output
 has changed.  [Wilbert Pol]

-Added Neogeo Universal Bios 3.0 [Razoola]

-es5503: Make the number of output channels configurable [O. Galibert]

-Added internal boot loader programs to the TMS3203x core and support a
 switch between microcomputer (bootloader) and microprocessor modes via
 the TMS3203X_MCBL input [Phil Bennett]

-Corrected the rom names and locations of Primal Rage, Jr. Pac-Man and
 Rampage according to PCB marking.  Also included details on the 23
 gals which need dumping.  [Kevin Echbach]

-Corrected romname on US BIOS for neogeo.  [Guru]

-CPS-1 update [Team CPS-1]:
 * Added CCPRG.11D, QAD63B.1A, TN2292.1A PALs
 * Replaced the old PAL S224B.1A with the one coming from the real
    dump [Corrado Tomaselli]
 * Identified and documented qadj as a genuine Japan Resale Ver.
    board, qadj -> qadjr
 * Added "Japan Resale Ver." note where needed
 * Updated and realigned games table in video\cps1.c
 * Minor fixes

-Changed flash access to use 16 bit handlers [smf]

-rotaryf : Added 'invaders' sounds [Robbbert]

-h8 updates: [R. Belmont]
 * Preliminary H8S/2655 support
 * Fixed so RTE doesn't allow the PC to go outside the address space
 * Supported additional forms of BTST and BSET
 * Removed incorrect halt on BVC/BVS instructions

-Added some extra dipswitches for sf2amf, added some more (not working)
 bootlegs and some consistency fixes, many thanks to Jackc for pointing
 me to all the necessary documentation. [ReadOnly]

-added PCMCIA flash card layout and renamed dumped roms to match new
 positions [smf]

-Updated PCMCIA card layout and added back, based on pictures from Guru
 [smf]

-h8: H8S analog I/O is now routed to the driver like in the original
 H8s [R. Belmont]

-6850acia: bring IRQ line into standard usage (ASSERT_LINE = IRQ
 active) [R. Belmont]

-Various changes to Nichibutsu Mahjong drivers: [Takahiro Nogi]
 * drivers/nbmj8688.c: Fixed graphics in orangec,orangeci,vipclub
    sets, removed GAME_IMPERFECT_GRAPHICS flag for these.
 * drivers/nbmj8891.c: Added Font Select configuration setting for
    hanamomo
 * machine/nb1413m3.c: Added special case for ORANGECI and removed
    unnecessary information in the file

-CPS-2 update [Team CPS-1]:
 * Added X-Men: Children of the Atom (Euro 950331), now set as new
    parent [Bonky0013]
 * Fixed missing ROMs labels in xmcotah
 * xmcotad -> xmcotar1d

-xtal.h: fix an error with one of the crystals listed [Lord Nightmare]

-Added the ability to view peel18cv8 jed files to the jedutil. 
 [Kevin Eshbach]

-Fixed cawingbl [Barry Harris]

-kodb : fixed sound [Barry Harris]

-Added color prom to Taxi Driver, and fixed colors in it
 [Zab, Angelo Salese]

-Added skeleton driver for Dragon's Lair 2: Time Warp (dlair2.c).
 Added some notes to assist initial development.  [Tafoid][/spoiler]

51
News & Communication / Re: MAME Plus! UI eXTended v0.147u4r5052
« on: 03 January 2013, 13:56 »
Might be damaged, check it.

52
News & Communication / Re: MAME Plus! UI eXTended v0.147u4r5052
« on: 02 January 2013, 18:53 »
Please try to remove this romset from roms path and do an audit again.

53
News & Communication / Re: MAME Plus! UI eXTended v0.147u4r5052
« on: 01 January 2013, 12:11 »
Actually there are no ready packs for MAME Plus!
You can use the pakcs MAMEUI and upgrade it by yourself.

54
News & Communication / MAME Plus! UI eXTended v0.147u4r5052
« on: 30 December 2012, 21:38 »

55
News & Communication / Forum update
« on: 21 December 2012, 00:08 »
The forum is now update to the latest security patch.

Please report any issue.

TYA.

56
News & Communication / FB Alpha 0.2.97.28 Release
« on: 17 December 2012, 20:06 »


Download

What's new:

    Added Ganbare Marin-kun to the CPS-1 driver [Barry, smitdogg, The Dumping Union]
    Added Ghost Muncher to the Galaxian driver [Barry, Robbert, Misfitmame]
    Added Bubble Bobble Lost Cave to the Bubble Bobble driver [Barry, Bisboch, Aladar]
    Added bootleg of Carrier Air Wing to the CPS-1 driver [Barry, JacKc, Bonky0013]
    Added various bootlegs of Street Fighter II Champion Edition to the CPS-1 driver [Barry, JacKc, bonky0013]
    Added clone of The Punisher to the CPS-1 driver [JacKc, Artemio Urbina]
    Added clone of Marvel vs. Capcom to the CPS-2 driver [Barry, ranger_lennier, Yohji, Tormod, Smitdogg, The Dumping Union]
    Added clone of X-Men Children of the Atom to the CPS-2 driver [Barry, Bonky0013]
    Added clone of Bagman to the Galaxian driver [Barry, Robbert, Misfitmame]
    Added clone of Frogger to the Galaxian driver [Barry, Robbert, Misfitmame]
    Added clone of Galaxian to the Galaxian driver [Barry, Robbert, Misfitmame]
    Added clone of Moon Cresta to the Galaxian driver [Barry, Robbert]
    Added clone of Scramble to the Galaxian driver [Barry, Robbert, Misfitmame]
    Added clone of Triple Punch to the Galaxian driver [Barry, lucaelia, Siftware]
    Added clone of Fantasia to the Gals Panic driver [JacKc, Brian Troha, The Dumping Union]
    Added clone of Ghosts 'n Goblins to the driver [JacKc, Antonio Gonzalez Jr., tafoid]
    Added clone of Haunted Castle to the Konami driver [JacKc, Andrew Welburn, Phil Bennett]
    Added clone of Sunset Riders to the Konami driver [JacKc, hap, Dave F]
    Added clone of Sunset Riders to the Konami driver [JacKc, Any, The Dumping Union]
    Added clone of Thunder Zone to the Konami driver [JacKc]
    Added clone of King of Fighters '97 to the Neo Geo driver [iq_132, smitdogg]
    Added Time's UP! Demo to the Neo Geo driver [Barry, NGF Dev. Inc, Fred/FRONT]
    Added clone of Ms Pacman to the Pacman driver [JacKc, hap]
    Added three clones of Knights of Valour Superheroes to the PGM driver [JacKc, Joerg Hartenberger, iq_132, smitdogg]
    Added some Ketsui Arrange versions to the PGM driver [JacKc]
    Added clone of Puzzli 2 to the PGM driver [Tormod, Smitdogg, The Dumping Union, JackC, iq_132]
    Added clone of Speed Rumbler to the driver [iq_132, Corrado Tomaselli, JacKc]
    Added clone of Superman to the Taito-X driver [Barry, JacKc, Brian Troha, Dave France, The Dumping Union]
    Added clone of Zero Point to the Unico driver [JacKc, Takahiro Nogi, hap]
    Simulated the protection in Metal Slug X and removed a nasty patch [iq_132]
    Emulated the protection in Lord of Gun and removed a nasty patch [iq_132]
    Emulated protection in Street Fighter II Rainbow Edition (set 1 and 2) and removed a nasty patch [iq_132]
    Emulated protection in Street Fighter II Mega sets and removed a nasty patch [iq_132]
    Emulated protection in Dinosaur Hunter and removed a nasty patch [iq_132]
    Emulated protection in some Warriors of Fate bootlegs and removed nasty patches [iq_132]
    Fix kov command CC (fixes game stage 6) [iq_132]
    Fixed graphics banking in Port Man [Barry, Robbert]
    Added support for the digital volume slider in CPS-2 test screens, also added support for single board games with no digital slider [Barry]
    Added the Turbo mode dip switch to Street Fighter II Alpha Magic F [Barry, MAME]
    Identified various Streety Fighter II Champion Edition bootlegs and game them more descriptive names and descriptions, eliminating the sf2m* naming convention [Barry]
    Improved emulation of bootleg hardware in King of Dragons bootleg [Barry]
    Added variants to the Time Keeper module [Barry]
    Changed UniBIOS 3.0 to the free version release [JacKc]
    Big-endian fixes for some Data East drivers [MagicSeb]
    Updated the ZET and VEZ CPU interfaces [iq_132]
    Improved CPS-2 rom loading [Barry]
    Fixed Japanese Romanization of some game titles [JacKc]
    Improved Visual Studio version reporting and added Windows 8 support to the System Info module [Barry]
    Updated Visual Studio makefile to support Visual Studio 2012, and fixed some related issues [Barry]
    Added support for targeting Windows XP using Visual Studio 2012 via a makefile flag [Barry]
    Updated GCC makefile to 4.7.1 and fixed warnings [Barry]
    Updated the dat file writer to give each dat file a seperate id to ClrMAME gives each a separate profile [Barry]
    Applied libretro patch [Twinaphex]
    Matched the Megadrive sets to MESS 0.147u4 [Barry]
    Synced sets with MAME 0.147u4 [Barry, JacKc]

57
News & Communication / MAME 0.147u4 & new compile tools
« on: 17 December 2012, 18:19 »


Tools

Source updates

0.147u4 whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 03718: [Crash/Freeze] (segas18.c) shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03461: [DIP/Input] (starfire.c) starfire, starfirea, starfir2: Scratchpad Ram test not available in emulation (hap)
- 00340: [Flip Screen/Cocktail] (rotaryf.c) rotaryf: Screen is not flipped for the player 2 in cocktail mode. (Robbbert)
- 02710: [Flip Screen/Cocktail] (astinvad.c) spaceint, spaceintj: Corrupt screen in cocktail mode (Robbbert)
- 05063: [Sound] (segas16a.c) shinobi, aliensyn2, quartet: Missing speech in sega16a games (Phil Bennett)
- 05062: [Sound] (segag80r.c) monsterb: Buzzing sound during opening and gameplay. (Phil Bennett)

Source Changes
--------------
-Fixed Lethal Enforcers 2 duplicated input. [Tafoid]

-sstarcrs : fixed loading of gfx roms. [Robbbert]

-Added Sanyo LC8670 CPU core. [Sandro Ronco]

-i8243.c: Fixed write handler regression following devcb2 conversion
 [Phil Bennett]

-Correct DAC frequency in "Hayaoshi Taisen Quiz Hyhoo" [Takahiro Nogi]

-CPS-1 update [Team CPS-1]:
 * Redumped TN2J_09.12A to match real pcb and added missing
    documentation to qtono2j.  [Bonky0013, JacKc]

-Firebeat updates: [Anonymous, R. Belmont]
 * Dumped missing audio CD for ppp
 * Dumped missing security dongle for popn5
 * Redumped BAD_DUMP discs for popn7 and verified security dongle
    against new dump
 * Redumped BAD_DUMP audio disc for ppd; audio now syncs with graphics
 * Redumped BAD_DUMP discs for ppp11

-witch.c: Add PCB layout and dipswitch locations to the Witch sets.
  [Brian Troha]

-Mark the display for screenless systems as changed whenever an output
 has changed.  [Wilbert Pol]

-Added Neogeo Universal Bios 3.0 [Razoola]

-es5503: Make the number of output channels configurable [O. Galibert]

-Added internal boot loader programs to the TMS3203x core and support a
 switch between microcomputer (bootloader) and microprocessor modes via
 the TMS3203X_MCBL input [Phil Bennett]

-Corrected the rom names and locations of Primal Rage, Jr. Pac-Man and
 Rampage according to PCB marking.  Also included details on the 23
 gals which need dumping.  [Kevin Echbach]

-Corrected romname on US BIOS for neogeo.  [Guru]

-CPS-1 update [Team CPS-1]:
 * Added CCPRG.11D, QAD63B.1A, TN2292.1A PALs
 * Replaced the old PAL S224B.1A with the one coming from the real
    dump [Corrado Tomaselli]
 * Identified and documented qadj as a genuine Japan Resale Ver.
    board, qadj -> qadjr
 * Added "Japan Resale Ver." note where needed
 * Updated and realigned games table in video\cps1.c
 * Minor fixes

-Changed flash access to use 16 bit handlers [smf]

-rotaryf : Added 'invaders' sounds [Robbbert]

-h8 updates: [R. Belmont]
 * Preliminary H8S/2655 support
 * Fixed so RTE doesn't allow the PC to go outside the address space
 * Supported additional forms of BTST and BSET
 * Removed incorrect halt on BVC/BVS instructions

-Added some extra dipswitches for sf2amf, added some more (not working)
 bootlegs and some consistency fixes, many thanks to Jackc for pointing
 me to all the necessary documentation. [ReadOnly]

-added PCMCIA flash card layout and renamed dumped roms to match new
 positions [smf]

-Updated PCMCIA card layout and added back, based on pictures from Guru
 [smf]

-h8: H8S analog I/O is now routed to the driver like in the original
 H8s [R. Belmont]

-6850acia: bring IRQ line into standard usage (ASSERT_LINE = IRQ
 active) [R. Belmont]

-Various changes to Nichibutsu Mahjong drivers: [Takahiro Nogi]
 * drivers/nbmj8688.c: Fixed graphics in orangec,orangeci,vipclub
    sets, removed GAME_IMPERFECT_GRAPHICS flag for these.
 * drivers/nbmj8891.c: Added Font Select configuration setting for
    hanamomo
 * machine/nb1413m3.c: Added special case for ORANGECI and removed
    unnecessary information in the file

-CPS-2 update [Team CPS-1]:
 * Added X-Men: Children of the Atom (Euro 950331), now set as new
    parent [Bonky0013]
 * Fixed missing ROMs labels in xmcotah
 * xmcotad -> xmcotar1d

-xtal.h: fix an error with one of the crystals listed [Lord Nightmare]

-Added the ability to view peel18cv8 jed files to the jedutil. 
 [Kevin Eshbach]

-Fixed cawingbl [Barry Harris]

-kodb : fixed sound [Barry Harris]

-Added color prom to Taxi Driver, and fixed colors in it
 [Zab, Angelo Salese]

-Added skeleton driver for Dragon's Lair 2: Time Warp (dlair2.c).
 Added some notes to assist initial development.  [Tafoid]

-SDL: Revise *IX man pages [wallyweek]

-sf2mdt : fixed video and sound [Barry Harris]
 * moved sf2mdt and sf2mdta to fcrash.c (from cps1.c)
 * emulated the Z80, YM2151 + 2xMSM5205 sound
 * implemented the correct irq line
 * hooked up the input and dip switch reads
 * hooked up the scroll and layer enable register writes
 * allowed use of separate bootleg sprite ram in the driver

-m6502,tms57002: Snakes in an emulator [Robert Muth, O. Galibert]

-Fixed python to use env variable as described in root makefile; fixes
 builds on windows with spaces in the path. [Balrog, Lord Nightmare]

-Preliminary support for Test Mode in upd1990a RTC device
 [Angelo Salese]

-Fixed sf2mdta, inproved sf2mdt [Barry Harris]
 * removed hack for row scroll table address in sf2mdt (bootleg layer
    render code doesn't use table, and the game isn't writing the
    address anywhere, hence the presence of the hack)
 * aligned scroll 2 layer in sf2mdt
 * boosted interleave when writing sound command to fix the issue of
    voice's being dropped
 * decoded graphics in sf2mdta correctly
 * hooked up sf2mdta reads and writes the same as sf2mdt with
    different a layer write layout
 * hooked up sf2mdta work ram

-kodb : added notes; fixed flashing when hit instead of disappearing
 [Barry Harris]

-Z8001: Implement separate program/data address spaces
 [Christian Grössler]

-315_5124.c: Fixed copy/paste error that caused FluBBa's "Offscreen Y,
 col" test to fail for the game gear vdp.  [Enik Land]

-preliminary DCPL GTE opcode [smf]

-upd7220: tied pixel clock with the refresh rate, updated all drivers
 to use it [Angelo Salese]

-Add correct ROM locations to Blood Bros sets [Lord_Nightmare, balrog]

-Kuru Kuru Pyon Pyon. Added new documentation about the resonator used
 for OKI M5205. Also added it through #define [Roberto Fresca,
 Smitdogg]

-Kuru Kuru Pyon Pyon: Documented the bookkeeping, character names (bets
 1-2-3-4-5), and found the port that trigger the M5205 samples
 [Roberto Fresca]

-Kuru Kuru Pyon Pyon: Added a complete ASCII PCB layout, and documented
 the DIP switches settings found on the board. [Roberto Fresca]

-naomi: dumped 317-0379-JPN PIC [tak]

-cps2 : Added digital volume control [Barry Harris]

-foodf.c: Correct ROM labels and locations for the Food Fight sets.
 [Andrew Welburn, Phil B., The Dumping Union]

-fixed or improved cocktail mode / player 2 controls for shuttlei,
 skylove, rollingc, vortex, invrvnge, schaser, schasercv, polaris,
 spacecom, darthvdr, invadpt2, lrescue, ballbomb, spacerng [Robbbert]

-Further major organization, documentation, reordering and making of
 clones causing numerous (nearly 2000) new gambling / Fruit machine sets
 to be created, covering multiple systems.  [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jong Yu Ki (Japan) [Takahiro Nogi, Luca Elia]
Gachaga Champ (GE877 VER. JAA)
  [smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Riviera Hi-Score [Brian Troha, The Dumping Union]
Kuru Kuru Pyon Pyon (Japan)
  [Roberto Fresca, hap, Fyrecrypts, anonymous, btribble, Yohji, Smitdogg, The Dumping Union]
Ganbare Marin-kun (Marine 2K0411 JPN) [robbbert]

New clones added
----------------
Moon Crest (bootleg of Moon Cresta) (SG-Florence) [Robbbert, MisfitMAME]
Se Gye Hweng Dan Ultra Champion (Korea) [gp-lee, Guru, Luca Elia]
Astrians (clone of Swarm) [Robbbert, MisfitMAME]
Bomber (clone of Scramble) [Robbbert, MisfitMAME]
Frogger (Coin Music) (clone of Frogger) [Robbbert, MisfitMAME]
Ghost Munchers (clone of Pacman) [Robbbert, MisfitMAME]
Phoenix (GGI Corp, set 4) [Robbbert, MisfitMAME]
Pleiads (ESG) [Robbbert, MisfitMAME]
Star Wars (Yamashita, clone of Galaxy Wars) [Robbbert, MisfitMAME]
Witch [f205v, The Dumping Union]
Mechanized Attack (US, Single Player)
  [A. Costin, GordonJ/RomVault, Smitdogg, The Dumping Union]
Mystic Marathon (prototype)  [Joe Magiera]
Royal Casino (D-2608208A1-1, Larger Board)  [Kevin Eshbach]
Royal Casino (D-2608208A1-1, Smaller Board)  [Kevin Eshbach]
Street Fighter II': Magic Delta Turbo (bootleg, set 2) (not working)
  [f205v, ReadOnly]
Street Fighter II': Champion Edition (M8, bootleg) (not working)
  [Bonky, ReadOnly]
Sunset Riders (4 Players ver JAC)  [any]
Super Earth Invasion (Electrocoin, bootleg) [Andy Welburn, MisfitMAME]
Dragon 2000 [robcfg]
Zero Point (Japan) [Takahiro Nogi]
X-Men: Children of the Atom (Euro 950331) [dhaywood]
Dragon's Lair 2: Time Warp (Euro v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.18) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Euro v3.16) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.14) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.12) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.00) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v2.11) (not working) [tafoid]
Carrier Air Wing (bootleg 2) [Barry Harris, Bonky0013]
Space Ace (DL2 Conversion) (Euro v1.3) (not working) [tafoid]
Head On (bootleg on dedicated hardware) [any, hap, The Dumping Union]
The Punisher (Hispanic 930422) [Artemio Urbina]
Space Combat [Brendan Schulze, John Glover]
Scramble (Stern Electronics set 2) [József Bucher]
Rolling Thunder (rev 2) [Andy Welburn]
World Class Bowling v1.3J (Japan) [Yohji, Smitdogg, The Dumping Union]
Space Chaser (set 2) [robbbert]
Space Chaser (set 3) [robbbert]
Gun Champ (newer, Super Shot hardware) [any]
Donkey King [Guru, Tingoes]
Jr. Pac-Man (speedup hack)


New games marked as GAME_NOT_WORKING
------------------------------------
Pop'n Music 4 [Anonymous, R. Belmont]
Pop'n Music 6 [Anonymous, R. Belmont]
Pop'n Music 8 [Anonymous, R. Belmont]
Pop'n Music Animelo 2 [Anonymous, R. Belmont]
Gachaga Champ (GE877 VER. JAA)
  [smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Dragon's Lair 2: Time Warp (US v3.19) [tafoid]
Space Ace (DL2 Conversion) (US v1.3) [tafoid]
Beatmania III Append 7th Mix [Anonymous, R. Belmont]
Beatmania III The Final [Anonymous, R. Belmont]
Final Lap 3 (bootleg) [ANY]
Raizin Ping Pong [Guru]

58
DatWorkshop Pro / Re: DWP 2.3.0 e windows 8
« on: 13 December 2012, 19:27 »
Come ti dicevo era il dimensionamento di una variabile nell'algoritmo di ordinamento. Se vuoi che sia ancora piu veloce disabilita l'ordinamento dei set.

59
DatWorkshop Pro / Re: DWP 2.3.0 e windows 8
« on: 13 December 2012, 15:30 »
prova questa versione...

60
DatWorkshop Pro / Re: DWP 2.3.0 e windows 8
« on: 13 December 2012, 11:25 »
Ciao Andrea, l'errore che segnali probabilmente deriva dal dimensionamento di qualche variabile, vediamo se riesco a rimetterci mano dopo tanto tempo.
Come saprai ho iniziato ed è a buon punto il porting in c# ma purtroppo vedendo il degrado della scena non ho più avuto stimolo per finirlo.
Quello si che ti lascerebbe impressionato in termini di velocità. Un esempio, realdiff di due dat mame compressi in rar, zip o 7z in circa 6 secondi sulla mia macchina, compreso la decompressione!

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