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161
News & Communication / MAME 0.144u6
« on: 16 January 2012, 00:19 »


Download

MAME 0.144u6 whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 03685: [Sound] reaktor: No sound (hap)
- 03568: [Crash/Freeze] lockload, gunhard: Access Violation after OK (hap)
- 04189: [Gameplay] fireshrk: Inputs aren't read consistently (hap)
- 04601: [Speed] vimana: game suffers major slowdowns (hap)
- 04602: [Documentation] pb_l5 and clones: The correct description is
         "PIN-BOT..." and the exact year of production is 1986.
- 04600: [Documentation] pfevr_l2, pfevr_p3: The correct descriptions
         are "Pennant Fever (L-2)" and "Pennant Fever (P-3)".
- 04599: [Documentation] pz_f4 and clones: The correct description is
         "The Party Zone...".
- 02234: [DIP/Input] chboxing: Unable to navigate Test Mode menu (hap)


Source Changes
--------------
softlist: Fix entry count tracking issue [O. Galibert]

vamphalf.c: Added correct speedup for Toy Land Adventure. Demoted Mr.
Kicker to not working again. There is a serious bug with the nvram
handling (possibly due to a core bug) which causes the game to break
entirely if you get a high score and it rewrites nvram. [Dave Haywood]

i386: Made a start at Virtual 8086 Mode.  Not fully working yet,
though. Fixed an issue where two address or operand size prefixes
would cancel each other out. [Barry Rodewald]

Optimized PGM video rendering for a speedup in some video heavy cases
[David Haywood]

Reinstated the old KOV protection simulation given that the ARM still
hasn't been dumped [David Haywood]

arm7: some code reorganization, used a jump table for a small speedup
[David Haywood]

i386: Fixed high bits in eflags register from being changed by POPF,
and VM and IF flags from changing depending on privilege level. Fixed
exception error codes in protected mode. Further work on virtual 8086
mode.  EMM386 will now load, but will still die a few seconds later.
[Barry Rodewald]

Enabling load of multi part softlist items on all available device
[Fabio Priuli]

ARM7: Gave ARM mode its own file & cleaned up formatting/indenting
[David Haywood]
:
i386: Bit more progress towards getting 386 enhanced mode Windows
running. [Carl]

beaminv.c: added color overlay [MASH]

Added support for 2 drives on IDE controller [Miodrag Milanovic]

Major bitmap-related changes throughout the system: [Aaron Giles]
There are almost certainly some regressions lurking. Let me know if
something seems busted.
Bitmaps are now strongly typed based on format. bitmap_t still exists
as an abstract base class, but it is almost never used. Instead,
format-specific bitmap classes are provided:
bitmap_ind8 == 8bpp indexed bitmap_ind16 == 16bpp indexed bitmap_ind32
== 32bpp indexed bitmap_ind64 == 64bpp indexed bitmap_rgb32 == 32bpp
RGB bitmap_argb32 == 32bpp ARGB bitmap_yuy16 == 16bpp YUY
For each format, a generic pix() method is provided which references
pixels of the correct type. The old pix8/pix16/pix32/ pix64 methods
still exist in the short term, but the only one available is the one
that matches the bitmap's pixel size. Note also that the old RGB15
format bitmaps are no longer supported at all.
Converted model1, megadriv, and stv drivers away from the RGB15 format
bitmaps.
New auto_bitmap_<type>_alloc() macros are provided for allocating the
appropriate type of bitmap.
Screen update functions now must specify the correct bitmap type as
their input parameters. For static update functions the SCREEN_UPDATE
macro is now replaced with SCREEN_UPDATE_RGB32 and SCREEN_UPDATE_IND16
macros. All existing drivers have been updated to use the correct
macros.
Screen update functions are now required for all screens; there is no
longer any default behavior of copying a "default" bitmap to the
screen (in fact the default bitmap has been deprecated). Use one of
the following to specify your screen_update callback:
MCFG_SCREEN_UPDATE_STATIC(name) - static functions
MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members
Because the target bitmap format can now be deduced from the screen
update function itself, the MCFG_SCREEN_FORMAT macro is no longer
necessary, and has been removed. If you specify a screen update
callback that takes a bitmap_ind16, then the screen will be configured
to use a 16bpp indexed bitmap, and if you specify a callback that
takes a bitmap_rgb32, then a 32bpp RGB bitmap will be provided.
Extended the bitmap classes to support wrapping a subregion of another
bitmap, and cleaner allocation/resetting. The preferred use of bitmaps
now is to define them directly in drivers/devices and use allocate()
or wrap() to set them up, rather than allocating them via
auto_bitmap_*_alloc().
Several common devices needed overhauls or changes as a result of the
above changes:
 * Reorganized the laserdisc base driver and all the laserdisc drivers
    as modern C++ devices, cleaning the code up considerably. Merged
    ldsound device into the laserdsc device since modern devices are
    flexible enough to handle it.
 * Reorganized the v9938 device as a modern C++ device. Removed
    v9938mod.c in favor of template functions in v9938.c directly.
 * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.
 * All video devices are now hard-coded to either ind16 or rgb32
    bitmaps. The most notable is the mc6845 which is rgb32, and
    required changes to a number of consumers.
 * Added screen_update methods to most video devices so they can be
    directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
    tons of stub functions.
Added new template device_delegate which wraps a regular delegate and
includes a string pointer to a device tag, which can be simply
resolved later. Converted the screen_update delegates to to be based
on this. Changed the mechanism by which screen formats are auto-
deduced. Converted SCREEN_EOF to use these delegates as well, so now
there is MCFG_SCREEN_EOF_STATIC/ DRIVER/DEVICE just like
MCFG_SCREEN_UPDATE.

Death to SCREEN_EOF, which was ambiguously called either at the start
or end of VBLANK depending on the video flag
VIDEO_UPDATE_AFTER_VBLANK. Replaced with SCREEN_VBLANK callbacks which
are called both at the start and end of VBLANK, so you can operate
either way, and be explicit about it. Updated all callers. Also
updated screen_device to use device timers and some other minor
cleanups.

Beginning to implement page faults [Carl]

Created new testcpu driver that shows how to develop an empty test
driver that (ab)uses the core to single step a CPU executing arbitrary
instructions and capturing before/after state and tracking memory.
Currently this driver is always compiled, but is not referenced in
mame.lst. [Aaron Giles]

Cleanup of bitmap classes now that formats and bpp are dictated
strictly by the type. Also added code to more aggressively align the
bitmap base and rowbytes, and create a resize method which attempts to
re-use existing memory rather than always reallocating. [Aaron Giles]

i386: Added I/O permissions. [Carl]

Added new method screen_device::register_screen_bitmap which allocates
a given bitmap to match the screen size and resizes it as appropriate
when the screen size changes. Updated all the obvious spots in the
code where this could be leveraged. [Aaron Giles]
Move allocate/resize methods in the bitmap classes down into bitmap_t
because they no longer have any dependency on the bitmap format or
type.
Ensured that the bitmap's palette remains set across a resize call (it
is lost doing an allocate).

[N64] Various changes: [MooglyGuy, Happy]
 * Converted AI / VI / MI / RI / SI / PI into a modernized device
 * PI DMA now takes place after an appropriate delay to simulate
    transfer time
- SP DMA no longer rejects transfers of 0 bytes (should transfer one
8-byte word)

x87: fix for single-precision operations [Peter Farrie]

Capcom ZN-1 update [Team CPS-1]:
 * Redumped and fixed MASK ROMs in ts2, ts2j to match real pcb
    (Smitdogg, The Dumping Union)
 * Minor fixes



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Toy Land Adventure [f205v, The Dumping Union]


New clones added
----------------
Gals Panic S - Extra Edition (Europe) [Hartenberger, arcadiabay.de]
Western Gun Part II [Andrew Welburn]


New games marked as GAME_NOT_WORKING
------------------------------------
Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
  [f205v, The Dumping Union]
Touch de Uno! 2 [f205v, The Dumping Union]

162
News & Communication / Re: MAME Plus! UI eXTended v0.144u5r4967
« on: 14 January 2012, 09:35 »
Fixed now, tnks for reporting.

163
News & Communication / MAME Plus! UI eXTended v0.144u5r4967
« on: 13 January 2012, 19:40 »

164
News & Communication / MAME 0.144u5
« on: 08 January 2012, 19:38 »


Download

MAME 0.144u5 whatsnew :
-------

MAMETesters Bugs Fixed
----------------------
- 04594: [Sound] All sets in wiz.c: Missing Sound and/or Music (Darq)
- 04590: [Sound] firebarr: Music randomly blocks on the last sound and
         plays it forever (Alex Jackson)
- 04589: [Crash/Freeze] mstworld: Access Voilation before OK (hap)
- 04573: [Gameplay] spangbl: Die too quickly during attract mode
         (timing) (hap)
- 04584: [Crash/Freeze] Various sets in namcob1.c: Failure to boot
         past post or disclaimer screen (hap)
- 04582: [Gameplay] bkrtmaq quiztou numanath swcourt swcourtj exvania
         exvaniaj: some games fails to pass selftest or freeze after
    copyright information (hap)
- 04301: [Sound] cobram3: Game plays using Mach 3 sound effects
         instead of Cobra Command ones. (Mariusz Wojcieszek)
- 04581: [Gameplay] brapboys: game loops on crc check (hap)


Source Changes
--------------
Fix for inverted RON / REACH buttons in kiwames [Angelo Salese, Fujix]

Ported PC CGA device emulation from MESS to MAME, and updated Filetto
and Tetris (KR) to use it accordingly [Angelo Salese]

Added proper background hook-up for Tetris KR [Angelo Salese]

Added preliminary superimposing flag for CGA, and implemented for
Tetris KR, now it properly mixes between CGA graphics and external
background [Angelo Salese]

Added 'buzzer' sound to Filetto and Tetris KR [Angelo Salese]

CPS-1 update [Team CPS-1]:
 * Dumped and added MB63B.1A PAL to slammast and clones (Kold666)
 * Fixed mbomberj, mbombrd, mbombrdj Q-Sound ROMs labels and
    locations, added Q-Sound PALs

Worked around 0x3d8 VGA reading, and fixed California Chase in using
the right VGA card [Angelo Salese]

Hooked up a proper VGA card for Psychic Force 2012 (waiting for
further info about the VGA card used) [Angelo Salese]

Added Tourvision bios ver. 52 [f205v, Corrado Tomaselli]

Fixed Atari logo bad colors at POST in Area 51:Site 4 [Angelo Salese]

Change 'screen' parameter in SCREEN_UPDATE and SCREEN_EOF callbacks to
a reference. Remove redundant machine parameter from SCREEN_EOF.
Remove old vestiges of driver_device video_eof override since it
wasn't being used. Update all multi-screen games to use separate
functions for each screen (calling into common code where
appropriate). [Aaron Giles]

i8251: Implemented transmit and receive data callbacks [Barry
Rodewald]

arm7: implemented MMU permission faults [Tim Schuerewegen]

arm7: return correct MMU ID Code register values for ARM920T/ARM7500
[Tim Schuerewegen]

s3c24xx: lots of changes for future Happy Fish 302-in-1 and Palm Z22
(mess) drivers [Tim Schuerewegen]

chdman: fixed -extractcd of images with postgaps.  CHDs do not need
reconversion, this was an -extractcd problem only. [R. Belmont]

Implemented every single documented x87 co-processor opcodes in 386+
CPU cores [Angelo Salese]

Converted bitmap_t and rectangle into proper classes. Replaced
BITMAP_ADDR* macros with bitmap->pix* functions, and moved
bitmap_fill() to bitmap->fill() among other similar changes. Bitmap
fields now only available via accessors. Replaced sect_rect with &=
and union_rect with |= operators for rectangle classes. Some general
cleanup as a result of these changes. [Aaron Giles]

Implemented generic functions for RDMSR and WRMSR opcodes in Pentium
CPU core (i.e. no MSR is actually hooked up so far) [Angelo Salese]

Hooked up device in Savage Quest, dies at floppy error [Angelo Salese]

Hooked up devices for X-Tom 3d, gets to BOOT error if you soft reset
once [Angelo Salese]

segae.c: Updated driver to use the implementation from
src/emu/video/315_5124.c and modernized driver.
[Enik Land, Wilbert Pol]

Bulk converted cliprect * to cliprect & across the system. This makes
cliprects mandatory everywhere. In general, cliprects were being
correctly passed through the video side of most drivers already, so it
is mostly a semantic change. Note that with my previous change,
bitmaps have cliprects, so if you just want to clip to the bitmap's
boundaries, pass bitmap->cliprect() instead of NULL (which is no
longer permitted). [Aaron Giles]

68HC05: CLR instruction should not affect the carry flag.  Verified
with Freescale programmer's manual. [R. Belmont]

Hooked up basic devices in Queen and Midway Quicksilver HWs [Angelo
Salese]

mcr.c: added twotiger stereo 8-track tape sample playback
[italie, Mr. Do, hap]

Bulk conversion of bitmap_t * to bitmap_t & . With this change the
parameters for the global SCREEN_UPDATE callback match the parameters
for the driver_device version. Added allocate() and deallocate()
methods to bitmap_t to permit cleaner handling of bitmaps in drivers
and modern devices. [Aaron Giles]

m680x0: fix case where the MMU trashed memory [R. Belmont]

Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped), and
SCREEN_UPDATE(generic_bitmapped). In their place, each screen_device
now maintains a default bitmap which is automatically copied to the
screen on each update if no SCREEN_UPDATE function is provided and if
no driver_device::video_update override is present. This bitmap can be
found by querying the screen's new default_bitmap() method.
[Aaron Giles]

Hooked up devices and flash loading for Funky Ball, game currently dies
at a Voodoo color DAC register check [Angelo Salese]

Removed old C-based interface to astrings. astring exists only as a
class now. Updated all stragglers (mostly tools) to use the class
form. [Aaron Giles]

[MCS48] Fixed I8021/I8022 clock divider. [Curt Coder]

CPS-3 update [Team CPS-1]:
 * Dumped and added Street Fighter III 3rd Strike Euro BIOS, unlocked
    2 new sets
 * Reordered all sets per release date
 * Minor fixes

ARM7: Fixed 39-in-1 booting. [Tim Schuerewegen]

aquarium.c: removed region hack, fixed offtune music, fixed testmode
[hap]

chdman: don't be case sensitive on the input type extension
[R. Belmont]

OS/2 updates [KO Myung-Hun]

Fix four spc700 opcodes which didn't disassemble correctly [kevtris]

i386: Moved stack changes to be after protection checks in RETF and
IRET Made ARPL protected mode only Added protection checks when MOVing
to a segment register. [Barry Rodewald]

Added delayed interrupts in idectrl to enable booting on some older
bioses [Carl]

scsihd.c: Get sector size from CHD metadata to support old 256
bytes/sector SASI drives, and allow hard disk image subdevices.
[Curt Coder]

started converting steppers to simulate actual behavior in a more
logical way, rather than using hardcoded tables [J. Wallace]

PGM driver cleanups. [David Haywood]

Rainbow Island driver cleanups + rename to avoid mess conflict
[David Haywood]

Improved puzzli2 protection simulation [iq132]

uiimage/diimage: Dumbify the menus and add a control layer
[O. Galibert]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Quizard 1.8 [Klaus Sommer, Team Europe, The Dumping Union]
Quizard 2.3 [Klaus Sommer, Team Europe, The Dumping Union]


New clones added
----------------
Rival Schools: United By Fate (Euro 971117)
  [Corrado Tomaselli, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)
  [Layne, Smitdogg, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)
  [Layne, Smitdogg, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
USA Pro Basketball (Tourvision PCE bootleg) [Clawgrip]
Thunder Blade (Tourvision PCE bootleg) [Clawgrip]
Power League IV (Tourvision PCE bootleg) [Clawgrip]
Rastan Saga II (Tourvision PCE bootleg) [Clawgrip, AUMAP]
Quizard 3.4 [Klaus Sommer, Team Europe, The Dumping Union]
Virtuality SU2000 [Phil Bennett, SailorSat]
7 Smash [Yohji, Smitdogg, Charles MacDonald, The Dumping Union]

165
News & Communication / FB Alpha 0.2.97.0.18 Release
« on: 01 January 2012, 00:37 »


Download

FB Alpha Page

Happy new year!

To celebrate, here is a new FB Alpha release. As usual, the downloads can be found on the FB Alpha page.

    Added driver for Lemmings [iq_132]
    Added support for trackball in Lemmings [Barry]
    Added driver for Pac-Land [iq_132]
    Added driver for games on Psikyo4 hardware [iq_132]
    Added driver for games on Rabbit Punch hardware [iq_132]
    Added a preliminary driver for SNES hardware, enabled in debug builds only [kev]
    Changed CPS-3 driver to use MAME flash dumps, and added verification for CPS-3 driver back to ROM_VERIFY dat [Barry, suggested by Haze]
    Added preliminary Puzzli2 protection simulation and removed the patches from the PGM driver [iq_132]
    Delayed the VBlank IRQ in the CPS-2 driver to part through the VBlank period, fixes disappearing text in the Dungeons & Dragons games [Barry]
    Added sound to fantzonep in the Sega System 16A driver [Barry]
    Improved IRQ timing in Sega System Y driver [Barry]
    Reduced the volume of some CPS-2 games that were too loud [Barry]
    Fixed sound in Konami drivers which weren't generating enough IRQs per frame to drive the sound [Barry]
    Fixed a bug in the K052360 sound core, fixes Parodius booting [Barry]
    Fixed inputs in Dream Land in the Bubble Bobble driver [Barry]
    Fixed Rambo III in the Taito B driver [Barry]
    Fixed default dips in Yes/No Sinri Tokimeki Chart in the Taito F2 driver [Barry]
    Tidied the CPS-1, CPS-2, Galaxian, Irem, Konami, Neo Geo, Sega and Taito drivers [Barry]
    Changed the Zet interface to initialise a single CPU at a time, updated all affected drivers [iq_132]
    Made sure the BurnYM2151 handlers are NULLed on exit [Barry]
    Incorporated endian fixes from FBANext for various CPU cores and interfaces, as well as the CPS-3, Neo Geo, Psikyo, Sega, Taito and Toaplan drivers [Barry, FBANext by Lantus]
    Added support for various MAME graphics decoding macros [iq_132]
    Added some Unicode titles to the PGM driver [JacKc]
    Fixed various localisation issues [Barry, reported by Benjamin Siskoo]
    Changed default of the "Don't change Num Lock status" option to on [Barry]
    Added SDL audio, input and video plugins so I can re-port to SDL [kev]
    Moved the burner/win32 folder to burner/platform/win32 [kev]
    Changed interface directory layout [kev]
    Changed the path handling to be more portable (changed // to \) [kev]
    Updated unzip.c to the latest version [kev]
    Improved the gamelist filter functionality and added support for Capcom (Other), Data East, Seta, SNES and Technos filters, updating relevant drivers [Barry]
    Moved any Irem, Kaneko, Sega, Taito or Toaplan drivers in the misc filters to the relevant filter [Barry]
    Moved Konami drivers from misc to the Konami filter [iq_132]
    Added defines for _XBOX headers and plugins in the burner and interface folders [Barry]
    Reduced the optimisation levels for GCC 3.4.5 to match other GCC builds, fixed some warnings that are now generated by GCC 3.4.5 [Barry]
    Matched all sets to MAME 0.144u4 [Barry]

166
News & Communication / MAME 0.144u4
« on: 25 December 2011, 15:06 »


Download

MAME 0.144u4 whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 04556: [Interface] Changing INC and DEC inputs, results in .cfg file
         issue (hap)
- 04569: [Interface] Changing INC in UI menu changes DEC instead
         (Olivier Galibert)
- 04575: [Interface] [UI] Box no longer drawn around physical DIP
         locations (Olivier Galibert)
- 04574: [Speed] Many sets in snowbros.c: Graphic and gameplay
         slowdown (Angelo Salese)
- 04578: [Graphics] mwalk: Graphics corruption after a few seconds of
         gameplay (Alex Jackson)
- 04572: [Crash/Freeze] Many sets in dynax.c, royalmah.c: Failure to
         boot/Hang at Post (Angelo Salese)
- 04536: [Sound] flicky, flickys2: Z80 PIO issues causing missing
         music (hap)
- 03457: [Graphics] choplift: Choplifter (8751 315-5151) scrolling
         problems (hap)
- 04558: [Gameplay] wboy and clones: 'gameplay smoothness' issue (hap)
- 04576: [Crash/Freeze] geebee, geebeeb, geebeeg: freeze when starting
        the game (hap)
- 04570: [Crash/Freeze] wof: Black screen (Brian Troha)
- 04562: [Crash/Freeze] All sets in namconb1.c: Failure to boot past
         post or disclaimer screen (Angelo Salese)
- 04564: [Crash/Freeze] dwex, drgw3 and clones: Access Violation after
         OK (Angelo Salese)
- 04566: [Sound] rockragej, rockrage, rockragea: Stereo output is not
         implemented. (Angelo Salese)
- 04563: [Crash/Freeze] thedeep: Access Violation (Angelo Salese)
- 03538: [Sound] salamand, lifefrce, lifefrcej, salamandj: Music is
         too quiet in Salamander and Lifeforce (Fujix)
- 04565: [Sound] salamand, lifefrce: Reversed Stereo (Angelo Salese)
- 04559: [Documentation] m5draclb: The correct description is "Ooh Aah
         Dracula Club (Barcrest) (MPU5)".
- 04557: [Documentation] m5bankrl: The correct description is "The
         Bank Roll (Barcrest) (MPU5)".


Source Changes
--------------
Forte Card improvements: [Roberto Fresca]
 * A lot of work on inputs.
 * Added DIP locations.
 * Lamps documentation and support.
 * Added Lamps layout.
 * Fixed and simplified inputs. Now Owner, Rental and Credits are
    proper toggled service keys.
 * Improved the button-lamps layout with the half and double addition
    for betting in the gamble stage.
 * Reverse engineering and partially documented the serial EEPROM
    data.
 * Added a clean default NVRAM and serial EEPROM.
 * Added company and year notes.
 * Added technical notes.

Adjusted volume levels in nemesis.c to mirror observed levels from PCB
recordings for Salamander/Lifeforce.  Partially addresses MT Bug #3538
[Fujix]

Various fixes to California Chase, it currently completes the POST
[Grull Osgo]

Fix to CD-I video code [fgs]

Preliminary save state support to Naomi / AW / DC driver [Angelo
Salese]

Improved SN76477 interface. [Curt Coder]

vigilant.c: fix reversed Demo Sounds dipswitch in kikcubic
[Alex Jackson]

Modernized MSM6242 RTC device [Angelo Salese]

Added incrementing time to MSM6242 device [Angelo Salese]

Added preliminary IRQ generation to the MSM6242, updated drivers that
uses it accordingly and removed various related kludges [Angelo
Salese]

Capcom ZN-1, ZN-2 updates [Team CPS-1]:
 * Confirmed and documented game board # for every set
 * Properly fixed ROMs labels and locations to match real pcbs
 * Marked MASK ROMs in ts2, ts2j as BAD_DUMP, current dumps don't
    match real pcbs, added a note
 * Replaced HR2-01M.3A in strider2 and clones with proper 32MBit dump
    to match real pcb, 2nd half was cutted out
 * Added a more accurate title description to some games
 * Added some documentation notes to various sets
 * Reordered all sets per release date
 * Minor cleanups and fixes
 
Properly hooked up MSM6242 device to Super Kaneko Nova System [Angelo
Salese]

Various avt.c progresses, it now properly shows some gfxs [Angelo Salese]

Removed PC-based sound hack from Mirax [Angelo Salese]

Fix for 8042kbc.c irq generation, now California Chase correctly
accept keyboard inputs [Grull Osgo]

Softlist support cleanup and addition of compatibility filtering
[Miodrag Milanovic]

Documented MCU ports in The Deep, doesn't work yet due of a MCS51 core
bug [Angelo Salese]

Some progresses with atamanot, got a garbled title screen and realized that
the game is heavily protected [Angelo Salese]

Added, and made Mr. Do! use the U8106 soundchip, which as far as I can
tell is 100% identical to the sn76489 non-a, pending further testing.
[Lord Nightmare, plgDavid]

Added a note about pins held high on the Raiden 2 sound Z80. [Lord
Nightmare, balrog]

Converted gamtor.c to use the RAMDAC device [Angelo Salese]

Hooked up VGA device to Photo Play [Angelo Salese]

eeprom.c: Changed the 'erase' function to force all data bits of the
specified address to 1s.  [Wilbert Pol]

Other improvements to California Chase, it shows Windows 98 logo
[Grull Osgo]

Fixed VGA line compare register masking, makes Windows 98 logo to
display correctly [Angelo Salese]

Fixed irq ack in Itazura Tenshi [Angelo Salese]

Merged dacholer.c and itaten.c drivers, fixes priority and sprite Y
positions in Dacholer and Kick Boy [Angelo Salese]

Added proper ROM labels for Taxi Driver [f205v]

Various changes for Neo-Geo driver [Johnboy]:
 * Marked quizkof MVS AND AES VERSION
 * Cleaned up all labels (consistent for all protos now) for prototype
    sets (in 99.9% of the cases the correct labels are not known) to:
    proto_ID-XX.XX
 * Identified product codes for viewpoint, savager and blazstar
 * kotm2p m1/s1 parent/clone fix
 * Documentation update
 * Reflected changes in internal db to xml (except /* Plane x */ )


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Forte Card (Spanish) [Angelo Salese, Roberto Fresca, Rob Ragon]
Itazura Tenshi [Team Japump!!!, Hau, Yohji]


New games marked as GAME_NOT_WORKING
------------------------------------
Special Criminal Investigation (Tourvision PCE bootleg)
  [Mariusz Wojcieszek, Clawgrip, Charles MacDonald, AUMAP]

167
News & Communication / MAME Plus! UI eXTended v0.144u3r4955
« on: 18 December 2011, 14:52 »

168
News & Communication / FB Alpha 0.2.97.0.17 Release
« on: 18 December 2011, 11:20 »


Download

FB Alpha Page

This version features mostly localisation fixes, kindly reported by Benjamin Siskoo.

    Fixed various localisation issues [Barry, reported by Benjamin Siskoo]
    Fixed some dipswitch descriptions in Boogie Wings and Major Title 2 [doomking]
    Fixed CRC error in CPS Changer version of Warriors of Fate [pmc2]
    Fixed Unicode title for Japanese versions of Dynasty Wars [kof2112]
    Fixed Unicode title for Japanese versions of Warriors of Fate [DsNo]

169
News & Communication / FB Alpha 0.2.97.0.16 Release
« on: 17 December 2011, 14:33 »


Download

FB Alpha Page

New FB Alpha release.

    Added driver for Super Locomotive [iq_132]
    Added clone of Warriors of Fate to the CPS-1 driver [Barry]
    Added Bygone to the Legend of Kage driver [iq_132]
    Added colour PROMs to Birdiy in Pacman driver [iq_132]
    Fixed spriteram2 mapping and sprite rendering in Birdiy in Pacman driver [Barry]
    Added correct dumps to kovsgqyz and kovsgqyza in the PGM driver [iq_132]
    Added clone of kovsgqyz to the PGM driver [iq_132]
    Fixed character selection screen in kovsgqyz and clones in the PGM driver [iq_132]
    Improved PGM sprite rendering [iq_132]
    Added PGM sprite generator to makefiles [Barry]
    Made V3021 RTC an external device, seperate from the PGM driver [iq_132]
    Removed Street Fighter II' - champion edition (street fighter 2' 920803 USA, alt) as it is a bad dump [Barry]
    Fixed some input and dip switch issues in the Bank Panic driver [Barry]
    Added a debug device tracking module and updated all device, sound and CPU modules to support it [Barry]
    Tidied all drivers in the cave, cps-3, megadrive, pgm, psikyo and toaplan folders, and updated to use Burn Memory module, as well as correcting any issues reported by debug tracker [Barry]
    Updated M6502 CPU core interface to allocate memory rather than use an array [iq_132]
    Updated Vez CPU core interface to allocate memory rather than use an array, and added support for auto-acknowledging IRQs [iq_132]
    Fixed crash when taking screenshots of vertical or flipped games using blitters other than the D3D enhanced blitter [Barry]
    Added option to DirectDraw blitter to force flipping as it isn't usually detected as available, see help file for more information [Barry]
    Fixed issue with string translation in localisation templates [Barry, doomking]
    Fixed issue with exporting localisation templates in GCC builds [Barry, doomking]
    Converted all the outstanding hard-coded strings I could see to translatable strings, let me know if you see any untranslatable strings [Barry]
    Tidied the string resource ids to minimise future impact on translators [Barry]
    Updated help file [Barry]
    Matched all sets to MAME 0.144u3 [Barry]
    Matched the Megadrive sets to MESS 0.144u3 [Barry]
    Updated the libpng library to v1.5.6 [Barry]

170
News & Communication / MAME 0.144u3
« on: 15 December 2011, 16:25 »


Download

MAME 0.144u3 whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 04550: [Save/Restore] 20pacgal and clones.: Reset after loading with
         -autosave enabled. (Tafoid)
- 00287: [Graphics] ikki: another flicker happens newly in the
         introduction scene between title and demo-play.
         (Angelo Salese)
- 04554: [DIP/Input] gghost: Player 1 constantly moves right on the
         screen (hap)
- 04552: [Graphics] ssf2t and clones: flashing garbage during intro
         (hap)
- 04358: [Crash/Freeze] roughrac, sgmast: freezes upon attempting to
         start a game (Angelo Salese)
- 04553: [Crash/Freeze] All games in toypop.c: Games freeze with
         zeroes screen (Angelo Salese)
- 04551: [Gameplay] mastkin: irq_mask_w should be on 0x10B7
         (Angelo Salese)
- 04548: [Save/Restore] Many games in mappy.c: Games do not load
         correctly using -autosave. (Angelo Salese)
- 04549: [Crash/Freeze] All games in toypop.c: Game fails POST - hangs
         (Angelo Salese)
- 04547: [Gameplay] digdug, galaga: Dig Dug gameplay is acting very
         odd. Galaga has sound issues. (Angelo Salese)


Source Changes
--------------
Added video, sound and basic i/o to the CES Classic driver, games are
currently sort of playable [Angelo Salese]

Completely removed deprecat.h and partial frame irq hacks from the core.
Full list of drivers changed by this can be found at
http://mamedev.emulab.it/kale/fast/files/deprecat_removal.zip
[Angelo Salese]

Converted Sliver to RAMDAC device [Angelo Salese]

Added ay8910_reset_w() function, used by Joyful Road / Munch Mobile
for resetting the AYs on-the-fly. Fixes substained sounds in the
aforementioned game. [Lord Nightmare, Angelo Salese]

Putted an handling error where filenames are too long [Chad]

Fixed IRQ and NMI generation in Joyful Road driver according to
schematics [Tomasz Slanina]

CPS-1 update [Team CPS-1]:
 * Added LWCHR.3A, ST22B.1A, STF29.1A, TK22B.1A, VA24B.1A, YI24B.1A
    PALs
 * Fixed wofch to use proper EPROM TK2(CH)_07.9A since the previous
    dump was found to be bad
 * Fixed wof, wofa, wofj, wofch ROMs labels and locations, added
    Q-Sound PALs and pcb infos (Kold666)
 * captcomm and clones: CCPRG.11D marked as NO_DUMP, the one dumped
    was CCPRG1.11D (Kold666)
 * Fixed dinoj, punisherj ROMs labels and locations, added Q-Sound
    PALs
 * Fixed sfzch, sfzbch GFX and sound ROMs labels and locations
 * Minor cleanups and fixes

Converted Paint & Puzzle driver to use proper VGA core [Angelo Salese]

Provided PROM dump for Birdiy [f205v, Corrado Tomaselli]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Keith Courage In Alpha Zones [Mariusz Wojcieszek]
Alien Crush [Mariusz Wojcieszek]
Pac-Land (United Amusements PC Engine) [Mariusz Wojcieszek]


New clones added
----------------
Exzisus (TAD License) [f205v, Robotype]
Guzzler (Swimmer Conversion) [Kevin Eshbach]
Warriors of Fate 921031 ETC [boredstu]

171
clrmame Discussion / Re: deleted post about umlaute
« on: 12 December 2011, 08:03 »
Apologize, the post was probably removed by antispam, sorry for that. Now restored.

172
News & Communication / MAME 0.144u2
« on: 04 December 2011, 21:40 »


Download

MAME 0.144u2 whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 04546: [Graphics] pinbo, pinboa, pinbos: Background colour in wrong
         (hap)
- 04542: [Crash/Freeze] quiztvqq: mame crash after map screen
         (Fabio Priuli)
- 04541: [DIP/Input] qdrmfgp : cannot start game (Angelo Salese)
- 04538: [Crash/Freeze] Many sets: Crash on exit on 32-bit Windows XP
         (-video d3d) (Antonio Giner)


Source Changes
--------------
segas32.c: Corrected rom labels and added PCB locations to F1 Super
Lap [The Dumping Union]

Removed ugly functions interrupt_enable_w() and cpu_interrupt_enable()
from the core, and updated all the drivers that used it accordingly.
Full list of drivers changed by this can be found at
http://mamedev.emulab.it/kale/fast/files/cpu_irq_enable.zip
[Angelo Salese]

Fixed scratchy sound in Birdiy, unlike all other Pac-Man HW games irq
mask is at $5001 instead of $5000, so fixing that fixed the sound as
well [Angelo Salese]

Fixed bogus IRQ/NMI mask bit in Yie Ar Kung-Fu (IRQ mask bit was
masking BOTH lines before) [Angelo Salese]

Fixed bogus irq mask to sound CPU in Syusse Oozumou [Angelo Salese]

Fixed bogus irq mask bit in SNK6502 HW games (IRQ mask bit was masking
BOTH lines before) [Angelo Salese]

Removed deprecat.h usage from the following drivers: [Angelo Salese]
* alpha68k.c
* astrocorp.c
* bartop52.c
* beezer.c
* cps2.c
* maxaflex.c
* namcos22.c

Added proper sound to yieartf set [Angelo Salese]

Written a generic RAMDAC device, hooked it up to the sfbonus.c,
blitz68k.c, rltennis.c, chsuper.c drivers  [Angelo Salese]

Added 3 opcodes (sfence,fstp,fild) to the i386 processor
[Samuele Zannoli]

Little modifications to ap2_dsk.c and gaelco3d.c/.h to compile with
MSVC [Samuele Zannoli]

Added a placeholder for ohci usb controller in chihiro plus relative
hack to avoid an infinite loop. This allows chihiro to try to
initialize direct3d and to use the nvidia 3d accelerator ...
[Samuele Zannoli]

Converted chsuper.c to ADDRESS_MAP_MODERN [Angelo Salese]

Confirmed Gal Panic 3's clocks and xtals from original PCB
measurements  [Corrado Tomaselli]

Added Sound NMI mask to Alpha68k II / V HW games [Angelo Salese]

Converted Beezer to proper vertical screen orientation, being
originally a Galaxian conversion kit that's quite obvious as well
[Angelo Salese]

Converted Super Speed Race Jr video to be vertically oriented
[Angelo Salese]

CPS-1 update [Team CPS-1]:
 * Identified and documented pang3n as a bootleg, added a note
 * Fixed pang3, pang3j to use proper 128KB EPROM PA3_11.11F instead of
    the one resized used by pang3n
 * Dumped and added CD63B.1A PAL to dino, dinou (Kold666)
 * Dumped and added Q-Sound PALs to dino, dinou, punisher, punisheru,
    slammast, slammastu, wofu (3 of 4) (Kold666)
 * Dumped and added PALs to pang3 (2 of 3), pang3r1, pang3j, pang3n
    (Kold666)
 * pang3n -> pang3b
 * Minor cleanups and fixes


New clones added
----------------
Space Gun (Japan) [ShouTime]
Space Gun (US) [ShouTime]

173
News & Communication / FB Alpha 0.2.97.0.15 Release
« on: 04 December 2011, 14:31 »


Download

FB Alpha Page

Bugfix version. As always, the downloads can be found on the FB Alpha page.

Here's whats new;

    Fixed missing menu in Windows XP [CaptainCPS, doomking]
    Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]
    Better organised the Neo Geo menu items [CaptainCPS]

174
News & Communication / MAME Plus! UI eXTended v0.144u1r4940
« on: 02 December 2011, 23:48 »

175
News & Communication / FB Alpha 0.2.97.0.14 Release
« on: 02 December 2011, 11:11 »


Download

FB Alpha Page

A new FB Alpha release. Lot's of driver improvements, fixes, and other things going on with this one.

    Ported the V20/V30/V33/V25/V35 CPU core from MAME [iq_132]
    Updated Vez interface to support above CPU core port [iq_132]
    Updated the M72, M90, Dynamite Duke and Raiden drivers to support the new Vez interface [iq_132]
    Added sound support to the V25 based Toaplan drivers Batsugun, Dogyuun, Knuckle Bash and Grind Stormer [iq_132]
    Added Risky Challenge and Gussun to release builds [iq_132]
    Ported the M6502 CPU core from MAME, and added an interface for it, replacing the old core [Barry]
    Enabled the sub-CPU types in the M6502 CPU Core and added support for them in the interface [iq_132]
    Added support for the new M6502 core to the Renegade driver, fixing some graphic issues [Barry]
    Added support for the new M6502 core to the DEC-8 driver, adding sound to all games [Barry]
    Added support for the new M6502 core to the Karnov driver, adding sound to all games [Barry]
    Updated the Gauntlet, Mole Attack, Mysterious Stones and Scrambled Egg drivers to support the new M6502 core [Barry]
    Added SAA1099 sound core module and added support to the XOR World driver which now has sound [iq_132]
    Added support to the DAC module for up to eight DACs [Barry]
    Added BURN_SND_CLIP macro [Barry]
    Fixed rendering MSM6295 sound in Seibu sound module [Barry]
    Added Neo Geo CD Load Game dialog [CaptainCPS]
    Integrated the Neo Geo CD Load Game dialog with the rest of the application and fixed several x64 issues [Barry]
    Removed the BurnMedia functionality since it is replaced by the Neo Geo CD id module, and updated all drivers to reflect the new structure [Barry]
    Changed the burn, burn/devices, burn/drivers, burn/sound, burner and interface folders to use defined variable types, allowing better control for ports to other architectures [Barry]
    Changed the CPU interfaces to use defined variable types [Barry]
    Fixed the source code tree to build with MinGW64 and GCC 4.6.1 allowing MinGW to build x86 and x64 builds [Barry]
    Consolidated the mingw345 and mingw452 makefiles, and added support for GCC 4.6.1 to the makefile [Barry]
    Moved the rules to makefile.rules and included makefile.rules in the mingw and vc makefiles [Barry]
    Moved some win32 specific stuff from burner.h to burner_win32.h [kev]
    Some 64-bit code fixes [TheMaister]
    Changed the DirectX support to load the functions at runtime, removing the need for linking to the libraries [CaptainCPS]
    Added support for building the experimental DirectX9 blitter and xAudio2 module with MinGW [CaptainCPS]
    Tidied the DirectX changes to compile cleanly [Barry]
    Added an alternative DirectX 9 blitter written by regret and modified it to work with FB Alpha [Barry, regret]
    Added driver for Dragon Ninja, Heavy Barrel and Robocop on DEC-0 hardware [Barry]
    Added bootleg of Knights of the Round to the CPS-1 driver [Barry, JacKc]
    Added clone of Pang 3 to the CPS-1 driver [Barry]
    Added clone of Street Fighter II Champion Edition to the CPS-1 driver [Barry]
    Added clone of Cobra Command to the DEC-8 driver [Barry]
    Added clone of Puckman to the Pacman driver [JacKc]
    Improved the asic27_kov protection simulation, allowing Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan to work, albeit with incorrect roms due to rom-hoarding [iq_132]
    Added clone of Ninja Warriors to the Taito drivers [JacKc]
    Added Fix Eight to the Toaplan drivers [iq_132]
    Added Ghox to the Toaplan drivers [iq_132]
    Added support for the analog paddle in Ghox [Barry]
    Added clone of Alien Storm to the Sega System 18 driver [JacKc]
    Added clone of JJ Squakwers to the Seta driver [JacKc]
    Added clone of Ikari III to the SNK68 driver [JacKc]
    Added Pipi & Bibis to the Toaplan drivers [iq_132]
    Cleaned up 1945K-III driver and added support for generic rendering [iq_132]
    Cleaned up the 4 Enraya driver and added support for 'unknown Pacman gambling game' [iq_132]
    Fixed sound in Aquarium driver [Barry]
    Fixed sound in Armed Formation driver [Barry]
    Fixed crash in the Baraduke driver [Barry]
    Fixed Saturn in the Blue Print driver [Barry]
    Fixed sound in Caveman Ninja bootleg in the Caveman Ninja driver [Barry]
    Fixed crash when exiting CPS-1 drivers [Barry]
    Fixed sound in SD Gundam Psycho Salamander no Kyoui in D-Con driver [Barry]
    Fixed coin inputs in Garyoret in the DEC-8 driver [Barry]
    Fixed an app crash in the Garyoret and Gondo drivers in the DEC-8 driver [Barry]
    Fixed orientation in Last Mission in the DEC-8 driver [Barry]
    Fixed Shackled in the DEC-8 driver [Barry]
    Corrected main and sub CPU clocks in the Double Dragon driver [Barry]
    Fixed music tempo in Double Dragon [Barry]
    Improved the volume balance between the YM2151 and the MSM5205's in the Double Dragon driver [Barry]
    Added overclocking support to the Double Dragon driver [Barry]
    Improved video timing and sound balance in the Exed Exes driver [Barry]
    Added sample support to the Galaga driver [Barry]
    Fixed sound in Got-cha Mini Game Festival [Barry]
    Fixed clone of Gyrodine in the Kyugo driver [Barry]
    Fixed orientation of vertical games in the Lady Bug driver [Barry]
    Fixed bootleg of Legend of Kage in the Legend of Kage driver [Barry]
    Added ADPCM sound to Avengers and Trojan in the Legendary Wings driver [Barry]
    Fixed music tempo in the M92 driver [Barry]
    Fixed crash in Magical Cat Adventure driver [Barry]
    Added support for second DAC in Mogua Desse driver [Barry]
    Fixed sound in Mug Smashers driver [Barry]
    Added support for the NeoOpen BIOS v0.1 beta to the NeoGeo driver [Barry]
    Fixed driver reset in Task Force Harrier in the NMK16 driver [Barry]
    Fixed sound in the Afega games in the NMK16 driver [Barry]
    Fixed music tempo in Macross 2 and Thunder Dragon in the NMK16 driver [Barry]
    Big cleanup of the Pacman driver, adding support for Pengo and a few clones [iq_132]
    Fixed orientation of all games in the Pacman driver [Barry]
    Fixed Paint Roller in the Pacman driver and added to release builds [Barry]
    Fixed inputs in Ponpoko in the Pacman driver [Barry]
    Fixed Woodpecker (set 2) in the Pacman driver and added to release builds [Barry]
    Fixed sound in Pass driver [Barry]
    Fixed sound in Power Instinct (bootleg set 2) [Barry]
    Fixed service mode dips in Pushman driver [Barry]
    Fixed crash in Pushman (Korea, set 2) [Barry]
    Added Rally X to release builds since I obviously forgot when I wrote the driver! [Barry]
    Emulated the MCU in the Renegade driver [Barry]
    Emulated the custom ADPCM sound in the Renegade driver [Barry]
    Fixed DAC sound in Route 16 driver [Barry]
    Added NVRAM saving in the Seta 2 driver, meaning that gun callibrations are stored when exiting [Barry]
    Fixed clone of Joe & Mac Returns in Simple 156 driver [Barry]
    Fixed sound in SUNA16 driver [Barry]
    Fixed Get Star (bootleg set 1) in Tiger Heli driver [Barry]
    Emulated MCU in non-bootleg versions of Alcon and Slapfight in Tiger Heli drivers which are now working [Barry]
    Simulated MCU in non-bootleg version of Get Star in Tiger Heli driver which is now working [Barry]
    Added clone of Get Star to the Tiger Heli driver [Barry]
    Added ADPCM sound to Toramich in the Tiger Road driver [Barry]
    Fixed DAC sound in Kabuki-Z in the TNZS driver [Barry]
    Fixed inputs and added sound in bootleg of Toki in the Toki driver [Barry]
    Fixed sound in Jumping Pop in Tumble Pop bootleg driver [Barry]
    Fixed sound in Buccaneers and Kickle Cubele in the Vigilante driver [Barry]
    Fixed orientation in Vulgus [Barry]
    Fixed WWF WrestleFest (US bootleg) in WWF Wrestlefest driver [Barry]
    Fixed sound in Magic Bubble in the Yun Sung 16 driver [Barry]
    Fixed a crash when starting the Neo Geo driver from the command-line [Barry]
    Removed a 64Mb rom limit on Neo Geo sprite ROM size, fixing kof98ae and maybe some others [Barry]
    Fixed an app crash when exiting drivers using the taito_m68705 module [Barry]
    Moved Atari and Kaneko16 into the misc categories and added a category for Irem to the game selection dialog [Barry]
    Fixed nullifying pointers in BurnFree in the Burn memory module [Barry]
    Tidied all drivers in the misc_post90s and misc_pre90s folders, and updated to use Burn Memory module and BURN_SND_CLIP macro [Barry]
    Moved Kaneko Pandora code to it's own file [Barry]
    Moved Air Buster driver to misc_post90s folder [Barry]
    Changed sega_decode_317 in the System1 driver to support external use and removed the duplicated code in the Angel Kids driver [Barry]
    Matched all sets to MAME 0.144u1 [Barry]

176
DatWorkshop Pro / Re: DWP 2.3.0 "RealDiff" Freezing Up
« on: 01 December 2011, 18:07 »
yes, i noticed a bug in the recently added code, working on a fix..

177
News & Communication / MAME 0.144u1
« on: 27 November 2011, 18:54 »


Download

MAME 0.144u1 whatsnew :
-----


MAMETesters Bugs Fixed
----------------------
- 04456: [Graphics] bs94, re900: graphics corrupted/black screen (hap)
- 04535: [Sound] 6532 RIOT device changes causing missing sound in
         games (hap)
- 04391: [Crash/Freeze] boscomd, bosco: Bosconian - Game resets at
         various times. (hap)
- 03271: [Graphics] galaga and clones: Graphic artifact when booting
         (hap)
- 02887: [Graphics] digdug and clones: Sprites disappear off right
         screen- cocktail mode player 2 (hap)
- 03266: [Graphics] bosco, galaga, xevious, digdug and clones: Screen
         flipping isn't handled correctly (hap)
- 04382: [Graphics] All sets in mappy.c: Cocktail screen offset for
         2nd player (hap)
- 04531: [Sound] f1en: Engine noise loops/resets (Tafoid)

Source Changes
--------------
Forte Card improvements [Roberto Fresca, Rob Ragon]
 * Added crystal through #define
 * Correct clocks for CPU, CRTC and AY8910.
 * Added new spanish set.
 * Added correct bipolar dump.
 * Correct palette routines, plus video resnet.
 * Watchdog.
 * Added preliminary support for 93SC56 serial EEPROM.
 * Added proper serial EEPROM dump.
 * Added a ton of technical notes...

Forte Card: Improved the 93SC56 serial EEPROM interface. Added more
findings and technical notes. [Roberto Fresca, Rob Ragon]

Move per emulator constants info into separate class
[Miodrag Milanovic]

Fixed HLSL memory leak and crash on exit on 32-bit targets.
[Ryan Holtz, Bat Country Entertainment]

Modernized zerozone.c and zodiack.c drivers [Fabio Priuli]

Modernized address maps for most skeleton drivers [Fabio Priuli]

Fixed rom mapping and added nvram in pcat_nit.c. Some mini-games in
streetg(2) are playable now. [Mariusz Wojcieszek]

SDL updates [R. Belmont, Carl, cgwg]
 * pcap network support for OS X and Windows SDL targets
 * GLSL tweaks to better support the "CRT" shader

Made default paletteram to be white on Hot Chase start-up, fixes ugly
MAME default palette to be shown at POST [Angelo Salese]

Fixed colors in Forte Card [Angelo Salese]

Implemented RTC in Forte Card [Angelo Salese]

Added support for hard disk softlists [Miodrag Milanovic]

Changed makefile in order to make sequential compilation of MAME and
MESS and their sub targets less resource demanding [Miodrag Milanovic]

Moved V3021 RTC emulation into a proper device, and made it to
increment the time. Hooked this up into pgm.c and fortecar.c drivers
[Angelo Salese]

Hooked up MSM5205 sound to Disco Boy [Angelo Salese]

cps3.c: Documented all sfiii, sfiii2 and sfiii3 existining revisions.
[Team CPS-1]

CPS-1 update [Team CPS-1]:
 * Fixed 3wondersu, ffightu1, ffightj1, sf2uc, sf2ud, sf2uf ROMs
    labels and positions, added pcb infos to video\cps1.c
 * Redumped and fixed sf2ceuc to match real pcb [Dumping Union]
 * Restored 4 EPROMs properly dumped in forgottn and marked LW-13.10D
    as possible bad dump in forgottnu, see the note
 * Fixed inverted EPROMs positions in megaman according to a new USA
    91635B-2 B-Board [Dumping Union]
 * Added a note about RT_23.13B ROM in wonder3 [Kold666]
 * Added some documentation notes to various sets
 * Minor cleanups and fixes

Confirmed and adjusted clock speeds for Bomb Jack from PCB
[Corrado Tomaselli]

Fix obvious use-after-free error in device_delete(). [Aaron Giles]

Remove explicit freeing of HLSL shadow_texture, since it is allocated
by texture_create() which does its own tracking and freeing.
[Aaron Giles]

Various changes to the Bally Sente driver [Kevin Eshbach]
* Corrects the rom locations for Trivia Pursuit Baby Boomer edition
* Corrects the rom locations for Street Football
* Added date code to Mini Golf (Set 2), Trivia Pursuit (Baby Boomer
  Edition), Night Stocker (set 1), Night Stocker (set 2) and Street
  Football

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fruit Bonus Deluxe [Sara S.]
Birdiy
  [Alberto Grego, Corrado Tomaselli, Angelo Salese, The Dumping Union]

New clones added
----------------
Pro Soccer (cassette, Japan)
  [Team Japump!!!, Hau, Yohji, Charles MacDonald]
Crock-Man  [Team Europe, Nico and Thorsten K.]
The Ninja Warriors (US) [Stefan Lindberg, The Dumping Union]
Gun Hard (Japan) [ShouTime]
Gals Panic 3 (Euro)
  [Corrado Tomaselli, Alberto Grego, The Dumping Union]
Battle Balls (Asia, earlier)
  [Corrado Tomaselli, Alberto Grego, The Dumping Union]
Pepper II - Version 7 [tafoid]
J. J. Squawkers (bootleg, Blandia Conversion) [Corrado Tomaselli]
World Beach Volleyball (set 3) [Corrado Tomaselli]
Pang! 3 (Euro 950511)
  [Corrado Tomaselli, Alberto Grego, The Dumping Union]
B.Rap Boys Special (US) [vintagevideogames.com, Lord Nightmare]
Forte Card (Spanish) [Roberto Fresca, Rob Ragon]
Spiker (2 sets) [Kevin Eshbach]

New games marked as GAME_NOT_WORKING
------------------------------------
Pucky [Foul, Smitdogg, The Dumping Union]

178
News & Communication / DatWorshop Pro 2.3.0
« on: 18 November 2011, 14:50 »
Some time ago I announced version 3.0 of DWP written in C # faster and powerful.
Unfortunately due to real life things, development is slowly and it is not yet ready for a release.
On the other hand, even though not with the same efficiency, DWP v2.x.x still works well even on modern operating systems.
So I decided to make some changes that allow to better manage the interpretation of DatFiles and to fix some other bugs.

Here DatWorshop Pro 2.3.0

180
News & Communication / MAME Plus! UI eXTended v0.144r4933
« on: 15 November 2011, 16:12 »

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