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Messages - Simone

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 17
121
GUIDE e UTILITY / Re: Nuova versione?
« on: 01 September 2008, 20:12 »
Adesso stà provando con il rebuilder dando la cartella roms come sorgente e una nuova cartella come destinazione, ovviamente ? lentissimo, ma prima o poi finir?.

Cmq vorrei sapere quale sia la procedura corretta in modo da fare le cose fatte bene e sopratutto rifarle quando uscit? una nuova versione.

Grazie delle eventuali risposte  ;-)

Se il romset ? molto datato quella da te usata ? la procedura corretta.
Tieni presente che nel tempo i vari set vengono anche modificati, non solo aggiunti, per cui devi riscaricare le rom mancanti o l'intero set e darlo in pasto a cm.

Per gli aggiornamenti settimanali basta uno scan seguito dal rebuild (basta trascinare le rom nuove nella finestra bianca dello scanner) per fixare il tutto.

122
GUIDE e UTILITY / Re: Clrmame 3.118 domande
« on: 22 August 2008, 12:38 »
se togli la spunta da "sets" quando fai lo scan vengono visualizzate solo le roms incomplete e non quelle mancanti (le cartelle gialle tanto x capirci)

Scusami se ti correggo Andrea ma se togli "Sets" vengono cmq visualizzati le Sets mancanti in quanto mancano tutte le rom di quei sets

Quote from: Beavis
Quindi l'unica soluzione per sistemare i set con roms mancanti ? scaricarli di nuovo?

no, basta scaricare il pezzettino mancante se lo trovi e farlo rebuildare dal clrmame

Quote from: Beavis
Ah un ultima cosa: c'è forse un modo per eliminare automaticamente tutti i sets con roms mancanti (e quindi non funzionanti)?

guarda nel mento contestuale (tasto destro) della finestra dei risultati dello scanner

123
Significa che quelle rom anzichè essere nella cartella (Set) del gioco andrebbero messe un file a parte, questo perchè sono in comune con tutti i giochi che usano quel bios.

124
GUIDE e UTILITY / Re: clrmame
« on: 15 August 2008, 21:01 »
il clrmame rende il tuo set "perfetto" per la versione del mame che usi, ovviamente se gli dai in pasto il dat giusto...

per avere un set di roms funzionale e senza sprechi di spazio inutili imposta il tipo di set a "splitted" sia nello scanner che nel rebuilder

125
GUIDE e UTILITY / Re: clrmame
« on: 14 August 2008, 13:57 »
se non vuoi fare la scansione dei samples o dei chd basta togliere il relativo segno di spunta nella finestra dello scan prima di cliccare sul tasto scan.

Ps. se non hai i chd ti consiglio ti togliere anche il segno di spunta su "Sets" e lasciare attivo solo "Roms"

126
NON SOLO M.A.M.E. / HAZEMD32 (wip)
« on: 14 August 2006, 19:48 »


Dopo l'uscita del nuovo emulatore per sega MegaDrive di HAZE
che si basa sul codice del mame, grazie all'intuizione di Swos che per primo l'ha compilata,
sono riuscito a compilarne una versione con interfaccia a 32 bit .

Ho provato a lanciare qualche gioco e sembra funzionare correttamente.

Toovate QUI l'emulatore per chi sia interessato a usarlo.

 Buon Divertimento.

P.S. Potete creare un dat di questo emulatore allo stesso modo di quello del MAME.

Edit:
Aggiornato alla versione 0.10a

Download it here.

127
Il regno dell' OFF TOPIC / Ayrtemo.... Auguri!!!
« on: 08 March 2005, 21:18 »
Quote from: ricky74


Speriamo non prenda dal papa' !   :0100:  



Auguroni oni oni   :D

128
GUIDE e UTILITY / ClrMAMEPro 3.61a Out!
« on: 01 February 2005, 08:43 »

129
Il regno dell' OFF TOPIC / Raduno... si può fare?!
« on: 13 June 2004, 16:14 »
Io sono a 100 Km da Bologna, una passeggiata....

Potrei pure esserci :)

130
GUIDE e UTILITY / Idea per nuova utility per il Mame
« on: 26 May 2004, 14:06 »
Potrei realizzare un programmino in visual basic che analizzando la gamelist e in base alle scelte dell'utente generi un file driver.c che contenga solamente i driver da includere in mame lite...

Non sembra cmq possibile fare distinzione tra Parent e Clone da quella lista.

Ditemi che ne pensate

131
GUIDE e UTILITY / Idea per nuova utility per il Mame
« on: 25 May 2004, 11:17 »
Quote from: ReRosso
l'idea sarebbe disabilitare tutti cloni tranne quelli in cui c'? l'originale not working e il clone working, tutti i giochi not working in genere e tutti i giochi con chd... la questione ?: un mame del genere ? facile da tenere aggiornato o bisognerebbe ogni volta spaccarsi il deretano a rifare a mano tutte le cancellazioni?



Secondo me non dovrebbe essere un grosso problema tenere aggiornato un eventuale mame lite in quanto si dovrebbero provare solo i giochi aggiunti o corretti e le modifiche al codice sarebbero quindi poche.
Il problema piu grosso ? partire... a meno di non trovare un modo per automatizzare la selezione dei giochi working

132
GUIDE e UTILITY / Idea per nuova utility per il Mame
« on: 24 May 2004, 17:47 »
Quote from: MRC
Complici le birrette di ieri sera :birra: , oppure forse ? solo un'idea che ha già avuto in passato qualcuno e la sto riproponendo...

A questo punto, perchè non fare una versione "Lite" del MAME, con solo i parent (o cloni) funzionanti, eliminando i not working (e magari, perchè no, i CHD  :twisted: ). Io purtroppo non ho le competenze necessarie per fare una cosa del genere  :0885: , ma per quello che posso darei una mano volentieri.

Insomma, un mame come il MINIEMU 56K http://miniemu.altervista.org/ di Fleym.


Se vi accontentate di un mame con il peso di quello ufficiale ma che elenchi i soli giochi funzionanti si può fare.

Serve solo sapere la lista dei giochi da far vedere e quelli da togliere.

133
Il regno dell' OFF TOPIC / Saluti e baci!
« on: 28 April 2004, 19:41 »
Ricky, ci sono anche io, tutto quello che ho ? a tua disposizione.

Se ci organizziamo un pò in pochi giorni riusciamo a spedirti tutto quello che ti serve e anche di più :)

134
There are something to download and evaluate.

Please post here any positive or negative feedback.

Click here

Tnks,Simone

135
You have my full support on this (saying this at the same time that my HD is looking at me with a really bad face ^_^;)


Hahaha, well, actually i only need feedback from users on the quality of the collection. I can ask for help in the future if needed.

Probably today i pubblish some part of the video collection, stay tuned ;P

136
Hi all, these days I realized that the video collection for MAME Plus XT are not updated for a long time and need to be revitalized.
So, i decided to start from a good base and i've converted all CrashTest Collection videos from MNG to AVI format and renamed all the videos to be used whit MAME 0.145.

I also started the production of the missing videos respecting the characteristics of Crashtest Collection.

In the coming days I will start to publish the first packs of the new videos collection.

My motivation to continue the production is strong but in the absence of feedback from users will assess whether to continue or not.

So anyone interested please reply to this post with their own assessments and recommendations that will be taken seriously by me.

Tnks, Simone.

137
News & Communication / MAME Plus! UI eXTended v0.145u6r5010
« on: 11 April 2012, 12:03 »

  • Removed support for mng video files (preparing a new avi video collection)
Download

138
News & Communication / MAME 0.145u6
« on: 08 April 2012, 16:53 »


Download

0.145u6 whatsnew :
-------


MAMETesters Bugs Fixed
----------------------
- 04741: [Sound] xmen: Instruments in the music are playing back at
         the wrong volume (hap)
- 02675: [Sound] rdft, rdft2: Music used in the boss levels of Raiden
         Fighters and Raiden Fighters 2 play (Mssion 1-3, 2-3) slower
    than the original. (Sonikos)
- 04734: [Crash/Freeze] tylz: Crash after OK (Pugsy)
- 04743: [Crash/Freeze] pzloop2jr1: Black Screen (Tafoid)
- 04735: [Crash/Freeze] breywood, shackled: Black screen (stephh)
- 04737: [Original Reference] ckong: correct manufacturer found for
         Crazy Kong (Falcon?)

Source Changes
--------------
Change DirectInput joystick acquisition method to be non exclusive.
[bdam]

toaplan2.c: Correct the video (character layer) offset for 1945 Part-2
(Chinese hack of Battle Garegga) [Dave Haywood]

dc: Fix the maple hookup and controllers and add the missing maple irq
[O. Galibert]

galaxia.c: Improved colors and hooked up cvs stars circuit. [hap]

Hooked up TMS9928 and PIA devices to Baby Pac-Man video CPU, gives
some gfx if you press the service switch [Angelo Salese]

pgm.c: Continued refactoring of the protections, including improved
notes.  Moved some code into the states and split states by protection
type.  [David Haywood]

Set the correct cpu in mpu5.c driver and split a few alternate
revisions into clone sets.  [David Haywood]

Decrypted the rest of the gambling sets in igs_m027.c.  No further
advancements in visible emulation to report, though.  [iq132]

Redumped sound roms in funcube2 and funcube3 [Guru, Yasuhiro Ogawa]

Improved irqs in Little Robin, and added preliminary sound to it
[Angelo Salese]

model2.c: Added the I/O Controller rom (Z80 based) for Rail Chase 2
[Brian Troha, The Dumping Union]

Converted gamtor.c to use VGA device (doesn't work though due of a
weird banking problem) [Angelo Salese]

m68k: add preliminary on-board peripherals to 68307 and 68340
[David Haywood]

SDL: Fix formatting of chdman man page [wallyweek]

Allow compilation with compatible system-installed versions of libjpeg
and libflac [wallyweek, R. Belmont]

Solved the remaining issues with Raiden 2's sprite decryption.
[Andreas Naive]

Major driver modernization changes [Miodrag Milanovic]
- Added 4th parameter to all address maps
- Added missing state classes
- Removed ADDRESS_MAP_MODERN define

rastan.c: Add dipswitch locations to the Rastan sets. [Brian Troha]

namcos21.c: Added Namco game prefix to the Winning Run 91 set. Added
minor documentation about the System21B two board stack. [Brian Troha]

nmk16.c: Fixes some issues and cleaned up the video sources a bit
[trap15]

Fixed ymf271.c core timer allowing for greater accuracy. [Sonikos]

BFM Scorpion 4 Hardware:  [David Haywood]
 * General update which fleshes out some of the 68307 code (not 100%
    correct hookups, just improved logging and enough to get us
    somewhere).
 * Added various devices to the SC4 emulation, added a default layout
    showing the VFD, to which most of the earlier games will now write
    'Initializing'.  Timers and other devices still need to be
    implemented properly before they actually initialize.
 * Put the actual SC4 hardware emulation in drivers/bfm_sc4h.c so that
    it doesn't get lost in the swamp of sets (scrolling through a file
    is quite hard when it's almost entirely set definitions)

mirax, miraxa (mirax.c) [stephh] :
 * Fixed Dip Switches and Inputs (after verification of the Z80 code)

Implemented flip screen support to Mirax [Angelo Salese]

galdrvr.c: Added preliminary protection emulation to Monster Zero.
[hap]

Moved all drivers to using the paletteram helpers defined in the
driver_device base class. The palette base is now specified via an
AM_SHARE of "paletteram" or "paletteram2". The driver_device base
class now finds these pointers and places them in
m_generic_paletteram_8/_16/_32 and m_generic_paletteram2_8/_16/_32.
[Aaron Giles]

Removed machine.generic.paletteram*, and machine.generic entirely.
Removed AM_BASE_GENERIC/AM_SIZE_GENERIC as they don't apply anymore.
[Aaron Giles]

Changed required_/optional_shared_ptr to support set_target with base
and size for manually configuring a shared pointer, and a new allocate
method for dynamically allocating (and registering the memory for save
states). [Aaron Giles]

Converted memory_private to memory_manager and moved global memory
operations into methods on it. Converted the less-popular cases over
in drivers that used them, leaving the bank management APIs global for
now. [Aaron Giles]

Add logic to ensure that shared pointers are checked to be of the
right width. The primary upshot is that if you declare
AM_SHARE("paletteram") in an 8-bit memory map, then only
m_generic_paletteram_8 will be populated, and m_generic_paletteram_16
will be NULL. But it applies to all required_/optional_shared_ptrs
declared, so make sure they are of the right type. [Aaron Giles]

Added code to cdrom.c to compute and verify ECC codes for mode 1/2
sectors. [David Haywood]

Added CD compressor template which separates subcode data from sector
data, removes redundant ECC data prior to compression, and uses
separate compressors for each part. Defined LZMA and ZLib CD
compressors based on this and made them the default for CDs.
[Aaron Giles]

Redumped sprites rom of lhzb2 [Guru]

Decrypted sprites in lhzb. Decrypted tiles and palette in lhzb2 and
slqz2. Added inputs and memory maps in these games, pending protection
simulation [Luca Elia]

Move driver list/enumerator to new file drivenum.c/.h. Move
game_driver definition and constants to new header gamedrv.h. [Aaron
Giles]

wldarrow.c: Added service inputs, allowing battery RAM to be
initialized in test mode, making the games close to playable. [hap]

namcos10: Fix banking for Mr. Driller 2, first stab at the encryption
[O. Galibert]

misc sc4/68307 updates + prelim peripheral hookups, allows most sc4
sets to run their sound rom checks [David Haywood]

rastan.c: Cleaned up Parent/Child order. Corrected ROM names and added
additional information / notes. [Brian Troha]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fun River [Sara S.]
unknown Japanese horse gambling game (preliminary) [hap, Paul Swan]


New clones added
----------------
Rastan (US) [Stefan Lindberg]


New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Show [hap, Siftware]
Dragon World Pretty Chance [Smitdogg, Tjeerd Carter]

139
News & Communication / MAME Plus! UI eXTended v0.145u5r5003
« on: 29 March 2012, 21:48 »

  • Updated all apps (tnks to cnterr)
  • Support for mng video files (tnks to cnterr)
Download

140
News & Communication / FB Alpha 0.2.97.0.24 Release
« on: 25 March 2012, 19:34 »


Download

FB Alpha Page

New FB Alpha release. You can download the new version on the FB Alpha page.

    Rewrote the DAC core, improving performance and timing [iq_132]
    Updated the Mogura and The FairyLand Story drivers to use the new DAC core [iq_132]
    Updated the Armed Formation, King & Balloon, Irem M72 and M90, Route16, Sega System 16A, SunA16, Terra Cresta, The New Zealand Story, Vigilante drivers to use the new DAC core [Barry]
    Fixed the new DAC core with GCC 3.4.5 [Barry]
    Updated Z80 cycle counting, improving accuracy [iq_132]
    Added cycle counting to the I8039 CPU core [iq_132]
    Updated PGM driver making Bee Storm - DoDonPachi II and Demon Front playable [iq_132]
    Added Fantasic and Kong to the Galaxian driver [Barry]
    Added Arange Mode hack of DoDonPachi to the Cave driver [JacKc]
    Added clone of 1941 to the CPS-1 driver [Bonky0013, JacKc, Techmotour]
    Added clone of King of Dragons to the CPS-1 driver [Barry]
    Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [Barry]
    Added clone of UniWar S to the Galaxian driver [Barry]
    Added clone of Deer Hunting to the Seta2 driver [Barry]
    Added clone of Super Chase to the Taito driver [Barry]
    Added clone of Arkanoid 2 to the The New Zealand Story driver [Barry]
    Added 1945 Part 2 (hack of Battle Garegga) to the Toaplan-2 driver [Barry]
    Fixed sound samples in the Kageki driver [Barry]
    Fixed sample sounds in King & Balloon [Barry]
    Fixed 68000 CPU speed in Best of the Best driver [iq_132, reported by Cmart]
    Updated dip switches in the Side Pocket driver [Barry]
    Changed CPS-1 sprite timing for bootlegs/hacks that render the sprites in reverse order [Barry, identied by manliodp]
    Big-endian fixes for Data East, various Misc, and PGM drivers [lantus]
    Added Unicode title for 1945 Part 2 [JacKc]
    Added support for insane cheat file lengths [Barry, reported by money_114]
    Fixed issue with the load progress dialog not being killed when loading unavailable sets [Barry, reported by BisonSAS]
    Fixed crash if SampleInit is called without a sample list [iq_132]
    Removed sek.h and zet.h from burnint.h, and added to drivers where necessary [Barry]
    Synced sets with MAME 0.145u5 [Barry]

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