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Messages - amarok

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clrmame Discussion / Re: Problems with files ≥4 GB
« on: 22 May 2009, 10:21 »
Thank you so much for 3.126b :D Even though it might not be an ultimate solution for the 7z problem it makes my files get scanned (and renamed) correctly at last :) Great work, Roman :D

clrmame Discussion / Re: Problems with files ≥4 GB
« on: 12 May 2009, 20:05 »
Thanks for having a look at it anyway :) I guess I'll rar my files for now (at least the ones ≥4 GB) until there's a better solution.

clrmame Discussion / Re: Problems with files ≥4 GB
« on: 11 May 2009, 22:10 »
I see, that's too bad. Personally, I'm not a programmer at all :( Maybe someone else will eventually run into problems with these huge files too and write that function.
Oh, and good luck with that apartment and job search :)

clrmame Discussion / Re: Problems with files ≥4 GB
« on: 11 May 2009, 21:18 »
That's great news! Well, at least the 4 GB part, because I don't really understand what "blockwise" means in this context :) can we expect to see a 3.126b soon or will I have to wait until 3.127 or later for the new SDK to be implemented?

clrmame Discussion / Re: Problems with files ≥4 GB
« on: 10 May 2009, 19:04 »
Wow, that would be so awesome :D Please keep me updated :)

clrmame Discussion / Problems with files ≥4 GB
« on: 09 May 2009, 23:09 »
I'm having some problems with files bigger than 4 GB. The files are compressed using 7-zip 4.65. clrmamepro's log window shows the following (just an excerpt, it does happen with all files ≥4 GB):
Code: [Select]
Corrupt Archive File:C:\Emulation\Dumps\Sony Playstation 2\Champions_E.7z | Reason: NO ENTRIES
That file is actually perfectly valid; I tried uncompressing it and checked the CRC manually - it matched. I'm using Vista64, the 64 bit versions of clrmamepro and 7-zip and I'm on an NTFS partition, so I can pretty much rule out any 32 bit file size limitations.
Any suggestions? :D

TIA, amarok

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