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Messages - Elfo

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clrmame Discussion / Re: Carrying Over Disabled Sets
« on: 20 October 2015, 14:53 »
Thank you for looking in to this. This whole issue would be negated if Redump would just get off their butt an add parent/clone information already, I can deal with the odd No-Intro DAT without that information.

I tend not to use the edit box as I do several actions. For instance, I want all USA sets, but I don't want a lower revision if a higher revision exists (keep rev2 of a game but not rev1). This gets messy when some games are revA vs. rev2, and World vs. USA vs. USA, EUR, etc. Parent/clone would be so much better.

That aside, would it be possible to add a quick check on updating to detect the specific name and/or hash of a disabled set and keep it disabled in the new profile? Obviously clrmamepro can't read minds if the datters change too much info, but if a name is verbatim from one version to another would it be possible to keep these manual changes?

Alternatively, creating a textfile is rather manual. Could you maybe implement a quick routine to output all disabled sets to a readable file?

2
clrmame Discussion / Carrying Over Disabled Sets
« on: 19 October 2015, 11:41 »
Seeing as the DAT-O-MATIC doesn't have a parent/clone DAT for every system, I've taken to disabling certain ROMs in the "set information" for some of my systems. However, when a new DAT comes out and clrmamepro wants to use the same profile, it wipes this information and I have to go back and manually read through and try to disable the correct sets again.

Is there a way to carry over this information, so that if I update the DAT and it's recognized as being the same profile, it will keep disabled sets disabled? If not, may I request this feature?

3
clrmame Discussion / Universal Machine Emulator
« on: 22 July 2012, 12:12 »
Any plans to include a "Create Profile Directly from Emulator" option for UME?

4
clrmame Discussion / Files not changed
« on: 26 June 2010, 14:11 »
I've got a bit of an issue, and I'm not sure what the hang up is. When I scan my game boy set, there is one file that has a name change, however clrmamepro won't fix the name even though the "fix" box is checked. I tried to rebuild to a different folder, and it can't rebuild ANY of the roms. I decompressed everything and tried to rebuild then, it still couldn't build. I've checked my permissions, and they look to be viable. Any ideas?

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