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« on: 16 December 2009, 19:37 »
Thanks Roman.
It sounds like they sent you the game list XML's so they can be used to see what roms they are missing based on those XML files. Sounds like a reasonable request, I'll have to give it a try this evening.
What I'm working on organizing is our artwork themes for the front end. We are being asked by our members for a way for them to take their existing artwork sets and re-package them. We have already converted 2000 of our themes, but people don't want to have to re-download them and would like to re-package the artwork they already have into our new standards. I don't think CMP was designed for anything like this, but I haven't tested the merge features of CMP for this. I did create a new dat based off the new artwork set that I put together and it seems to work quite well. I just don't know if I am using the dat creation and the settings correctly though.
Our current layout for a theme has several sub-folders and each sub-folder can contain many different pieces of artwork for different games. (.png & .swf) all of which are based off of rom names. Previously people would just download a zip file that had all the necessary sub-folders and people would have to extract them into the correct folder. Our new standard is that all of the artwork for a single theme is now placed into a single zip file based on the rom name. The zip file is then placed into a specified folder for themes.
On my test dat last evening I just treated these as sets and the artwork files inside the .zip as roms. I'm familiar with using CMP for roms, but not for something like I am trying to do. Is there a better way or suggestion for me to handle these theme files?